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Diffstat (limited to 'drawinglayer/source/primitive2d/shadowprimitive2d.cxx')
-rw-r--r--drawinglayer/source/primitive2d/shadowprimitive2d.cxx3
1 files changed, 1 insertions, 2 deletions
diff --git a/drawinglayer/source/primitive2d/shadowprimitive2d.cxx b/drawinglayer/source/primitive2d/shadowprimitive2d.cxx
index c32f37bd9e8e..5de34c5440b6 100644
--- a/drawinglayer/source/primitive2d/shadowprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/shadowprimitive2d.cxx
@@ -217,8 +217,7 @@ void ShadowPrimitive2D::create2DDecomposition(
// I have now added a helper that just creates the mask without having
// to render the content, use it, it's faster
const AlphaMask aAlpha(::drawinglayer::createAlphaMask(
- std::move(xEmbedSeq), aViewInformation2D,
- basegfx::B2DRange(0, 0, nDiscreteClippedWidth, nDiscreteClippedHeight),
+ std::move(xEmbedSeq), aViewInformation2D, nDiscreteClippedWidth, nDiscreteClippedHeight,
nMaximumQuadraticPixels));
// if we have no shadow, we are done