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Diffstat (limited to 'drawinglayer/source/primitive2d/shadowprimitive2d.cxx')
-rw-r--r-- | drawinglayer/source/primitive2d/shadowprimitive2d.cxx | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/drawinglayer/source/primitive2d/shadowprimitive2d.cxx b/drawinglayer/source/primitive2d/shadowprimitive2d.cxx new file mode 100644 index 000000000000..b6ce7dc3248d --- /dev/null +++ b/drawinglayer/source/primitive2d/shadowprimitive2d.cxx @@ -0,0 +1,114 @@ +/************************************************************************* + * + * OpenOffice.org - a multi-platform office productivity suite + * + * $RCSfile: shadowprimitive2d.cxx,v $ + * + * $Revision: 1.5 $ + * + * last change: $Author: aw $ $Date: 2008-05-27 14:11:20 $ + * + * The Contents of this file are made available subject to + * the terms of GNU Lesser General Public License Version 2.1. + * + * + * GNU Lesser General Public License Version 2.1 + * ============================================= + * Copyright 2005 by Sun Microsystems, Inc. + * 901 San Antonio Road, Palo Alto, CA 94303, USA + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License version 2.1, as published by the Free Software Foundation. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, + * MA 02111-1307 USA + * + ************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_drawinglayer.hxx" + +#include <drawinglayer/primitive2d/shadowprimitive2d.hxx> +#include <basegfx/color/bcolormodifier.hxx> +#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx> +#include <drawinglayer/primitive2d/transformprimitive2d.hxx> +#include <basegfx/tools/canvastools.hxx> +#include <drawinglayer/primitive2d/alphaprimitive2d.hxx> +#include <drawinglayer/primitive2d/unifiedalphaprimitive2d.hxx> +#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx> + +////////////////////////////////////////////////////////////////////////////// + +using namespace com::sun::star; + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace primitive2d + { + ShadowPrimitive2D::ShadowPrimitive2D( + const basegfx::B2DHomMatrix& rShadowTransform, + const basegfx::BColor& rShadowColor, + const Primitive2DSequence& rChildren) + : GroupPrimitive2D(rChildren), + maShadowTransform(rShadowTransform), + maShadowColor(rShadowColor) + { + } + + bool ShadowPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const + { + if(BasePrimitive2D::operator==(rPrimitive)) + { + const ShadowPrimitive2D& rCompare = static_cast< const ShadowPrimitive2D& >(rPrimitive); + + return (getShadowTransform() == rCompare.getShadowTransform() + && getShadowColor() == rCompare.getShadowColor()); + } + + return false; + } + + basegfx::B2DRange ShadowPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const + { + basegfx::B2DRange aRetval(getB2DRangeFromPrimitive2DSequence(getChildren(), rViewInformation)); + aRetval.transform(getShadowTransform()); + return aRetval; + } + + Primitive2DSequence ShadowPrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const + { + Primitive2DSequence aRetval; + + if(getChildren().hasElements()) + { + // create a modifiedColorPrimitive containing the shadow color and the content + const basegfx::BColorModifier aBColorModifier(getShadowColor()); + const Primitive2DReference xRefA(new ModifiedColorPrimitive2D(getChildren(), aBColorModifier)); + const Primitive2DSequence aSequenceB(&xRefA, 1L); + + // build transformed primitiveVector with shadow offset and add to target + const Primitive2DReference xRefB(new TransformPrimitive2D(getShadowTransform(), aSequenceB)); + aRetval = Primitive2DSequence(&xRefB, 1L); + } + + return aRetval; + } + + // provide unique ID + ImplPrimitrive2DIDBlock(ShadowPrimitive2D, PRIMITIVE2D_ID_SHADOWPRIMITIVE2D) + + } // end of namespace primitive2d +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// +// eof |