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Diffstat (limited to 'drawinglayer/source/primitive2d/sceneprimitive2d.cxx')
-rw-r--r--drawinglayer/source/primitive2d/sceneprimitive2d.cxx36
1 files changed, 18 insertions, 18 deletions
diff --git a/drawinglayer/source/primitive2d/sceneprimitive2d.cxx b/drawinglayer/source/primitive2d/sceneprimitive2d.cxx
index 7d83868fa784..f9959744c29d 100644
--- a/drawinglayer/source/primitive2d/sceneprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/sceneprimitive2d.cxx
@@ -2,7 +2,7 @@
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
+ *
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
@@ -55,8 +55,8 @@ namespace drawinglayer
{
namespace primitive2d
{
- bool ScenePrimitive2D::impGetShadow3D(const geometry::ViewInformation2D& /*rViewInformation*/) const
- {
+ bool ScenePrimitive2D::impGetShadow3D(const geometry::ViewInformation2D& /*rViewInformation*/) const
+ {
::osl::MutexGuard aGuard( m_aMutex );
// create on demand
@@ -75,9 +75,9 @@ namespace drawinglayer
// create shadow extraction processor
processor3d::Shadow3DExtractingProcessor aShadowProcessor(
- getViewInformation3D(),
+ getViewInformation3D(),
getObjectTransformation(),
- aLightNormal,
+ aLightNormal,
fShadowSlant,
aScene3DRange);
@@ -212,7 +212,7 @@ namespace drawinglayer
// calculate logic render size in world coordinates for usage in renderer
basegfx::B2DVector aLogicRenderSize(
- aDiscreteRange.getWidth() * fReduceFactor,
+ aDiscreteRange.getWidth() * fReduceFactor,
aDiscreteRange.getHeight() * fReduceFactor);
aLogicRenderSize *= rViewInformation.getInverseObjectToViewTransformation();
@@ -222,12 +222,12 @@ namespace drawinglayer
// use default 3D primitive processor to create BitmapEx for aUnitVisiblePart and process
processor3d::ZBufferProcessor3D aZBufferProcessor3D(
- getViewInformation3D(),
+ getViewInformation3D(),
rViewInformation,
- getSdrSceneAttribute(),
+ getSdrSceneAttribute(),
getSdrLightingAttribute(),
- aLogicRenderSize.getX(),
- aLogicRenderSize.getY(),
+ aLogicRenderSize.getX(),
+ aLogicRenderSize.getY(),
aUnitVisibleRange,
nOversampleValue);
@@ -279,7 +279,7 @@ namespace drawinglayer
{
// create 2D geometry extraction processor
processor3d::Geometry2DExtractingProcessor aGeometryProcessor(
- getViewInformation3D(),
+ getViewInformation3D(),
getObjectTransformation());
// process local primitives
@@ -348,12 +348,12 @@ namespace drawinglayer
}
ScenePrimitive2D::ScenePrimitive2D(
- const primitive3d::Primitive3DSequence& rxChildren3D,
- const attribute::SdrSceneAttribute& rSdrSceneAttribute,
- const attribute::SdrLightingAttribute& rSdrLightingAttribute,
+ const primitive3d::Primitive3DSequence& rxChildren3D,
+ const attribute::SdrSceneAttribute& rSdrSceneAttribute,
+ const attribute::SdrLightingAttribute& rSdrLightingAttribute,
const basegfx::B2DHomMatrix& rObjectTransformation,
const geometry::ViewInformation3D& rViewInformation3D)
- : BufferedDecompositionPrimitive2D(),
+ : BufferedDecompositionPrimitive2D(),
mxChildren3D(rxChildren3D),
maSdrSceneAttribute(rSdrSceneAttribute),
maSdrLightingAttribute(rSdrLightingAttribute),
@@ -389,7 +389,7 @@ namespace drawinglayer
// transform unit range to discrete coordinate range
basegfx::B2DRange aRetval(0.0, 0.0, 1.0, 1.0);
aRetval.transform(rViewInformation.getObjectToViewTransformation() * getObjectTransformation());
-
+
// force to discrete expanded bounds (it grows, so expanding works perfectly well)
aRetval.expand(basegfx::B2DTuple(floor(aRetval.getMinX()), floor(aRetval.getMinY())));
aRetval.expand(basegfx::B2DTuple(ceil(aRetval.getMaxX()), ceil(aRetval.getMaxY())));
@@ -412,7 +412,7 @@ namespace drawinglayer
}
Primitive2DSequence ScenePrimitive2D::get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
- {
+ {
::osl::MutexGuard aGuard( m_aMutex );
// get the involved ranges (see helper method calculateDiscreteSizes for details)
@@ -426,7 +426,7 @@ namespace drawinglayer
basegfx::B2DRange aVisibleDiscreteRange;
calculateDiscreteSizes(rViewInformation, aDiscreteRange, aVisibleDiscreteRange, aUnitVisibleRange);
bDiscreteSizesAreCalculated = true;
-
+
// needs to be painted when the new part is not part of the last
// decomposition
if(!maOldUnitVisiblePart.isInside(aUnitVisibleRange))