diff options
Diffstat (limited to 'drawinglayer/source/primitive2d/metafileprimitive2d.cxx')
-rw-r--r-- | drawinglayer/source/primitive2d/metafileprimitive2d.cxx | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/drawinglayer/source/primitive2d/metafileprimitive2d.cxx b/drawinglayer/source/primitive2d/metafileprimitive2d.cxx index 5cad9d63da67..8d7032505268 100644 --- a/drawinglayer/source/primitive2d/metafileprimitive2d.cxx +++ b/drawinglayer/source/primitive2d/metafileprimitive2d.cxx @@ -361,20 +361,20 @@ namespace namespace { - /** helper to convert a Region to a B2DPolyPolygon + /** helper to convert a vcl::Region to a B2DPolyPolygon when it does not yet contain one. In the future this may be expanded to merge the polygons created from rectangles or use a special algo to directly turn the spans of regions to a single, already merged PolyPolygon. */ - basegfx::B2DPolyPolygon getB2DPolyPolygonFromRegion(const Region& rRegion) + basegfx::B2DPolyPolygon getB2DPolyPolygonFromRegion(const vcl::Region& rRegion) { basegfx::B2DPolyPolygon aRetval; if(!rRegion.IsEmpty()) { - Region aRegion(rRegion); + vcl::Region aRegion(rRegion); aRetval = aRegion.GetAsB2DPolyPolygon(); } @@ -940,9 +940,9 @@ namespace } /** helper to take needed action on ClipRegion change. This method needs to be called - on any Region change, e.g. at the obvious actions doing this, but also at pop-calls - which change the Region of the current context. It takes care of creating the - current embeddec context, set the new Region at the context and eventually prepare + on any vcl::Region change, e.g. at the obvious actions doing this, but also at pop-calls + which change the vcl::Region of the current context. It takes care of creating the + current embeddec context, set the new vcl::Region at the context and eventually prepare a new target for embracing new geometry to the current region */ void HandleNewClipRegion( @@ -1608,9 +1608,9 @@ namespace It tries to handle clipping no longer as Regions and spans of Rectangles, but as PolyPolygon ClipRegions with (where possible) high precision by using the best possible data quality - from the Region. The Region is unavoidable as data container, but nowadays allows the transport + from the Region. The vcl::Region is unavoidable as data container, but nowadays allows the transport of Polygon-based clip regions. Where this is not used, a Polygon is constructed from the - Region ranges. All primitive clipping uses the MaskPrimitive2D with Polygon-based clipping. + vcl::Region ranges. All primitive clipping uses the MaskPrimitive2D with Polygon-based clipping. I have marked the single MetaActions with: @@ -2505,7 +2505,7 @@ namespace { /** CHECKED, WORKS WELL */ const MetaISectRegionClipRegionAction* pA = (const MetaISectRegionClipRegionAction*)pAction; - const Region& rNewRegion = pA->GetRegion(); + const vcl::Region& rNewRegion = pA->GetRegion(); if(rNewRegion.IsEmpty()) { |