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diff --git a/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx b/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx
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+++ b/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx
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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_drawinglayer.hxx"
+
+#include <drawinglayer/primitive2d/embedded3dprimitive2d.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <basegfx/color/bcolor.hxx>
+#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
+#include <basegfx/tools/canvastools.hxx>
+#include <drawinglayer/geometry/viewinformation2d.hxx>
+#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
+#include <drawinglayer/geometry/viewinformation3d.hxx>
+#include <drawinglayer/processor3d/shadow3dextractor.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+using namespace com::sun::star;
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ bool Embedded3DPrimitive2D::impGetShadow3D(const geometry::ViewInformation2D& /*rViewInformation*/) const
+ {
+ osl::MutexGuard aGuard( m_aMutex );
+
+ // create on demand
+ if(!mbShadow3DChecked && getChildren3D().hasElements())
+ {
+ // create shadow extraction processor
+ processor3d::Shadow3DExtractingProcessor aShadowProcessor(
+ getViewInformation3D(),
+ getObjectTransformation(),
+ getLightNormal(),
+ getShadowSlant(),
+ getScene3DRange());
+
+ // process local primitives
+ aShadowProcessor.process(getChildren3D());
+
+ // fetch result and set checked flag
+ const_cast< Embedded3DPrimitive2D* >(this)->maShadowPrimitives = aShadowProcessor.getPrimitive2DSequence();
+ const_cast< Embedded3DPrimitive2D* >(this)->mbShadow3DChecked = true;
+ }
+
+ // return if there are shadow primitives
+ return maShadowPrimitives.hasElements();
+ }
+
+ Primitive2DSequence Embedded3DPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const
+ {
+ // use info to create a yellow 2d rectangle, similar to empty 3d scenes and/or groups
+ const basegfx::B2DRange aLocal2DRange(getB2DRange(rViewInformation));
+ const basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aLocal2DRange));
+ const basegfx::BColor aYellow(1.0, 1.0, 0.0);
+ const Primitive2DReference xRef(new PolygonHairlinePrimitive2D(aOutline, aYellow));
+
+ return Primitive2DSequence(&xRef, 1L);
+ }
+
+ Embedded3DPrimitive2D::Embedded3DPrimitive2D(
+ const primitive3d::Primitive3DSequence& rxChildren3D,
+ const basegfx::B2DHomMatrix& rObjectTransformation,
+ const geometry::ViewInformation3D& rViewInformation3D,
+ const basegfx::B3DVector& rLightNormal,
+ double fShadowSlant,
+ const basegfx::B3DRange& rScene3DRange)
+ : BufferedDecompositionPrimitive2D(),
+ mxChildren3D(rxChildren3D),
+ maObjectTransformation(rObjectTransformation),
+ maViewInformation3D(rViewInformation3D),
+ maLightNormal(rLightNormal),
+ mfShadowSlant(fShadowSlant),
+ maScene3DRange(rScene3DRange),
+ maShadowPrimitives(),
+ maB2DRange(),
+ mbShadow3DChecked(false)
+ {
+ maLightNormal.normalize();
+ }
+
+ bool Embedded3DPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
+ {
+ if(BufferedDecompositionPrimitive2D::operator==(rPrimitive))
+ {
+ const Embedded3DPrimitive2D& rCompare = static_cast< const Embedded3DPrimitive2D& >(rPrimitive);
+
+ return (primitive3d::arePrimitive3DSequencesEqual(getChildren3D(), rCompare.getChildren3D())
+ && getObjectTransformation() == rCompare.getObjectTransformation()
+ && getViewInformation3D() == rCompare.getViewInformation3D()
+ && getLightNormal() == rCompare.getLightNormal()
+ && getShadowSlant() == rCompare.getShadowSlant()
+ && getScene3DRange() == rCompare.getScene3DRange());
+ }
+
+ return false;
+ }
+
+ basegfx::B2DRange Embedded3DPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
+ {
+ if(maB2DRange.isEmpty())
+ {
+ // use the 3d transformation stack to create a projection of the 3D range
+ basegfx::B3DRange a3DRange(primitive3d::getB3DRangeFromPrimitive3DSequence(getChildren3D(), getViewInformation3D()));
+ a3DRange.transform(getViewInformation3D().getObjectToView());
+
+ // create 2d range from projected 3d and transform with scene's object transformation
+ basegfx::B2DRange aNewRange;
+ aNewRange.expand(basegfx::B2DPoint(a3DRange.getMinX(), a3DRange.getMinY()));
+ aNewRange.expand(basegfx::B2DPoint(a3DRange.getMaxX(), a3DRange.getMaxY()));
+ aNewRange.transform(getObjectTransformation());
+
+ // cehck for 3D shadows and their 2D projections. If those exist, they need to be
+ // taken into account
+ if(impGetShadow3D(rViewInformation))
+ {
+ const basegfx::B2DRange aShadow2DRange(getB2DRangeFromPrimitive2DSequence(maShadowPrimitives, rViewInformation));
+
+ if(!aShadow2DRange.isEmpty())
+ {
+ aNewRange.expand(aShadow2DRange);
+ }
+ }
+
+ // assign to buffered value
+ const_cast< Embedded3DPrimitive2D* >(this)->maB2DRange = aNewRange;
+ }
+
+ return maB2DRange;
+ }
+
+ // provide unique ID
+ ImplPrimitrive2DIDBlock(Embedded3DPrimitive2D, PRIMITIVE2D_ID_EMBEDDED3DPRIMITIVE2D)
+
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof