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diff --git a/drawinglayer/source/attribute/sdrshadowattribute.cxx b/drawinglayer/source/attribute/sdrshadowattribute.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: sdrattribute.cxx,v $
+ *
+ * $Revision: 1.5 $
+ *
+ * last change: $Author: aw $ $Date: 2008-05-27 14:11:19 $
+ *
+ * The Contents of this file are made available subject to
+ * the terms of GNU Lesser General Public License Version 2.1.
+ *
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2005 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_drawinglayer.hxx"
+
+#include <drawinglayer/attribute/sdrshadowattribute.hxx>
+#include <basegfx/vector/b2dvector.hxx>
+#include <basegfx/color/bcolor.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace attribute
+ {
+ class ImpSdrShadowAttribute
+ {
+ public:
+ // refcounter
+ sal_uInt32 mnRefCount;
+
+ // shadow definitions
+ basegfx::B2DVector maOffset; // shadow offset 1/100th mm
+ double mfTransparence; // [0.0 .. 1.0], 0.0==no transp.
+ basegfx::BColor maColor; // color of shadow
+
+ ImpSdrShadowAttribute(
+ const basegfx::B2DVector& rOffset,
+ double fTransparence,
+ const basegfx::BColor& rColor)
+ : mnRefCount(0),
+ maOffset(rOffset),
+ mfTransparence(fTransparence),
+ maColor(rColor)
+ {
+ }
+
+ // data read access
+ const basegfx::B2DVector& getOffset() const { return maOffset; }
+ double getTransparence() const { return mfTransparence; }
+ const basegfx::BColor& getColor() const { return maColor; }
+
+ bool operator==(const ImpSdrShadowAttribute& rCandidate) const
+ {
+ return (getOffset() == rCandidate.getOffset()
+ && getTransparence() == rCandidate.getTransparence()
+ && getColor() == rCandidate.getColor());
+ }
+
+ static ImpSdrShadowAttribute* get_global_default()
+ {
+ static ImpSdrShadowAttribute* pDefault = 0;
+
+ if(!pDefault)
+ {
+ pDefault = new ImpSdrShadowAttribute(
+ basegfx::B2DVector(),
+ 0.0,
+ basegfx::BColor());
+
+ // never delete; start with RefCount 1, not 0
+ pDefault->mnRefCount++;
+ }
+
+ return pDefault;
+ }
+ };
+
+ SdrShadowAttribute::SdrShadowAttribute(
+ const basegfx::B2DVector& rOffset,
+ double fTransparence,
+ const basegfx::BColor& rColor)
+ : mpSdrShadowAttribute(new ImpSdrShadowAttribute(
+ rOffset, fTransparence, rColor))
+ {
+ }
+
+ SdrShadowAttribute::SdrShadowAttribute()
+ : mpSdrShadowAttribute(ImpSdrShadowAttribute::get_global_default())
+ {
+ mpSdrShadowAttribute->mnRefCount++;
+ }
+
+ SdrShadowAttribute::SdrShadowAttribute(const SdrShadowAttribute& rCandidate)
+ : mpSdrShadowAttribute(rCandidate.mpSdrShadowAttribute)
+ {
+ mpSdrShadowAttribute->mnRefCount++;
+ }
+
+ SdrShadowAttribute::~SdrShadowAttribute()
+ {
+ if(mpSdrShadowAttribute->mnRefCount)
+ {
+ mpSdrShadowAttribute->mnRefCount--;
+ }
+ else
+ {
+ delete mpSdrShadowAttribute;
+ }
+ }
+
+ bool SdrShadowAttribute::isDefault() const
+ {
+ return mpSdrShadowAttribute == ImpSdrShadowAttribute::get_global_default();
+ }
+
+ SdrShadowAttribute& SdrShadowAttribute::operator=(const SdrShadowAttribute& rCandidate)
+ {
+ if(rCandidate.mpSdrShadowAttribute != mpSdrShadowAttribute)
+ {
+ if(mpSdrShadowAttribute->mnRefCount)
+ {
+ mpSdrShadowAttribute->mnRefCount--;
+ }
+ else
+ {
+ delete mpSdrShadowAttribute;
+ }
+
+ mpSdrShadowAttribute = rCandidate.mpSdrShadowAttribute;
+ mpSdrShadowAttribute->mnRefCount++;
+ }
+
+ return *this;
+ }
+
+ bool SdrShadowAttribute::operator==(const SdrShadowAttribute& rCandidate) const
+ {
+ if(rCandidate.mpSdrShadowAttribute == mpSdrShadowAttribute)
+ {
+ return true;
+ }
+
+ if(rCandidate.isDefault() != isDefault())
+ {
+ return false;
+ }
+
+ return (*rCandidate.mpSdrShadowAttribute == *mpSdrShadowAttribute);
+ }
+
+ const basegfx::B2DVector& SdrShadowAttribute::getOffset() const
+ {
+ return mpSdrShadowAttribute->getOffset();
+ }
+
+ double SdrShadowAttribute::getTransparence() const
+ {
+ return mpSdrShadowAttribute->getTransparence();
+ }
+
+ const basegfx::BColor& SdrShadowAttribute::getColor() const
+ {
+ return mpSdrShadowAttribute->getColor();
+ }
+ } // end of namespace attribute
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */