diff options
Diffstat (limited to 'drawinglayer/source/attribute/sdrobjectattribute3d.cxx')
-rw-r--r-- | drawinglayer/source/attribute/sdrobjectattribute3d.cxx | 106 |
1 files changed, 53 insertions, 53 deletions
diff --git a/drawinglayer/source/attribute/sdrobjectattribute3d.cxx b/drawinglayer/source/attribute/sdrobjectattribute3d.cxx index 92cf886e0c35..068937643489 100644 --- a/drawinglayer/source/attribute/sdrobjectattribute3d.cxx +++ b/drawinglayer/source/attribute/sdrobjectattribute3d.cxx @@ -50,25 +50,25 @@ namespace drawinglayer { public: // refcounter - sal_uInt32 mnRefCount; + sal_uInt32 mnRefCount; // 3D object attribute definitions - ::com::sun::star::drawing::NormalsKind maNormalsKind; // normals type (0..2) - ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionX; // texture projection type X (0..2) - ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionY; // texture projection type Y (0..2) - ::com::sun::star::drawing::TextureKind2 maTextureKind; // texture kind (see uno API) - ::com::sun::star::drawing::TextureMode maTextureMode; // texture kind (see uno API) - MaterialAttribute3D maMaterial; // object, specular and emissive colors, SpecularIntensity + ::com::sun::star::drawing::NormalsKind maNormalsKind; // normals type (0..2) + ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionX; // texture projection type X (0..2) + ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionY; // texture projection type Y (0..2) + ::com::sun::star::drawing::TextureKind2 maTextureKind; // texture kind (see uno API) + ::com::sun::star::drawing::TextureMode maTextureMode; // texture kind (see uno API) + MaterialAttribute3D maMaterial; // object, specular and emissive colors, SpecularIntensity // bitfield - unsigned mbNormalsInvert : 1; // invert normals - unsigned mbDoubleSided : 1; // surfaces are double sided - unsigned mbShadow3D : 1; // display shadow in 3D (if on), params for that are at scene - unsigned mbTextureFilter : 1; // filter texture to make more smooth - unsigned mbReducedLineGeometry : 1; // use reduced line geometry (object specific) + unsigned mbNormalsInvert : 1; // invert normals + unsigned mbDoubleSided : 1; // surfaces are double sided + unsigned mbShadow3D : 1; // display shadow in 3D (if on), params for that are at scene + unsigned mbTextureFilter : 1; // filter texture to make more smooth + unsigned mbReducedLineGeometry : 1; // use reduced line geometry (object specific) ImpSdr3DObjectAttribute( - ::com::sun::star::drawing::NormalsKind aNormalsKind, + ::com::sun::star::drawing::NormalsKind aNormalsKind, ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX, ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY, ::com::sun::star::drawing::TextureKind2 aTextureKind, @@ -79,7 +79,7 @@ namespace drawinglayer bool bShadow3D, bool bTextureFilter, bool bReducedLineGeometry) - : mnRefCount(0), + : mnRefCount(0), maNormalsKind(aNormalsKind), maTextureProjectionX(aTextureProjectionX), maTextureProjectionY(aTextureProjectionY), @@ -121,7 +121,7 @@ namespace drawinglayer && getTextureFilter() == rCandidate.getTextureFilter() && getReducedLineGeometry() == rCandidate.getReducedLineGeometry()); } - + static ImpSdr3DObjectAttribute* get_global_default() { static ImpSdr3DObjectAttribute* pDefault = 0; @@ -150,7 +150,7 @@ namespace drawinglayer }; Sdr3DObjectAttribute::Sdr3DObjectAttribute( - ::com::sun::star::drawing::NormalsKind aNormalsKind, + ::com::sun::star::drawing::NormalsKind aNormalsKind, ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX, ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY, ::com::sun::star::drawing::TextureKind2 aTextureKind, @@ -161,20 +161,20 @@ namespace drawinglayer bool bShadow3D, bool bTextureFilter, bool bReducedLineGeometry) - : mpSdr3DObjectAttribute(new ImpSdr3DObjectAttribute( + : mpSdr3DObjectAttribute(new ImpSdr3DObjectAttribute( aNormalsKind, aTextureProjectionX, aTextureProjectionY, aTextureKind, aTextureMode, rMaterial, bNormalsInvert, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry)) { } Sdr3DObjectAttribute::Sdr3DObjectAttribute() - : mpSdr3DObjectAttribute(ImpSdr3DObjectAttribute::get_global_default()) + : mpSdr3DObjectAttribute(ImpSdr3DObjectAttribute::get_global_default()) { mpSdr3DObjectAttribute->mnRefCount++; } Sdr3DObjectAttribute::Sdr3DObjectAttribute(const Sdr3DObjectAttribute& rCandidate) - : mpSdr3DObjectAttribute(rCandidate.mpSdr3DObjectAttribute) + : mpSdr3DObjectAttribute(rCandidate.mpSdr3DObjectAttribute) { mpSdr3DObjectAttribute->mnRefCount++; } @@ -208,7 +208,7 @@ namespace drawinglayer { delete mpSdr3DObjectAttribute; } - + mpSdr3DObjectAttribute = rCandidate.mpSdr3DObjectAttribute; mpSdr3DObjectAttribute->mnRefCount++; } @@ -231,59 +231,59 @@ namespace drawinglayer return (*rCandidate.mpSdr3DObjectAttribute == *mpSdr3DObjectAttribute); } - ::com::sun::star::drawing::NormalsKind Sdr3DObjectAttribute::getNormalsKind() const - { - return mpSdr3DObjectAttribute->getNormalsKind(); + ::com::sun::star::drawing::NormalsKind Sdr3DObjectAttribute::getNormalsKind() const + { + return mpSdr3DObjectAttribute->getNormalsKind(); } - ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionX() const - { - return mpSdr3DObjectAttribute->getTextureProjectionX(); + ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionX() const + { + return mpSdr3DObjectAttribute->getTextureProjectionX(); } - ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionY() const - { - return mpSdr3DObjectAttribute->getTextureProjectionY(); + ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionY() const + { + return mpSdr3DObjectAttribute->getTextureProjectionY(); } - ::com::sun::star::drawing::TextureKind2 Sdr3DObjectAttribute::getTextureKind() const - { - return mpSdr3DObjectAttribute->getTextureKind(); + ::com::sun::star::drawing::TextureKind2 Sdr3DObjectAttribute::getTextureKind() const + { + return mpSdr3DObjectAttribute->getTextureKind(); } - ::com::sun::star::drawing::TextureMode Sdr3DObjectAttribute::getTextureMode() const - { - return mpSdr3DObjectAttribute->getTextureMode(); + ::com::sun::star::drawing::TextureMode Sdr3DObjectAttribute::getTextureMode() const + { + return mpSdr3DObjectAttribute->getTextureMode(); } - const MaterialAttribute3D& Sdr3DObjectAttribute::getMaterial() const - { - return mpSdr3DObjectAttribute->getMaterial(); + const MaterialAttribute3D& Sdr3DObjectAttribute::getMaterial() const + { + return mpSdr3DObjectAttribute->getMaterial(); } - bool Sdr3DObjectAttribute::getNormalsInvert() const - { - return mpSdr3DObjectAttribute->getNormalsInvert(); + bool Sdr3DObjectAttribute::getNormalsInvert() const + { + return mpSdr3DObjectAttribute->getNormalsInvert(); } - bool Sdr3DObjectAttribute::getDoubleSided() const - { - return mpSdr3DObjectAttribute->getDoubleSided(); + bool Sdr3DObjectAttribute::getDoubleSided() const + { + return mpSdr3DObjectAttribute->getDoubleSided(); } - bool Sdr3DObjectAttribute::getShadow3D() const - { - return mpSdr3DObjectAttribute->getShadow3D(); + bool Sdr3DObjectAttribute::getShadow3D() const + { + return mpSdr3DObjectAttribute->getShadow3D(); } - bool Sdr3DObjectAttribute::getTextureFilter() const - { - return mpSdr3DObjectAttribute->getTextureFilter(); + bool Sdr3DObjectAttribute::getTextureFilter() const + { + return mpSdr3DObjectAttribute->getTextureFilter(); } - bool Sdr3DObjectAttribute::getReducedLineGeometry() const - { - return mpSdr3DObjectAttribute->getReducedLineGeometry(); + bool Sdr3DObjectAttribute::getReducedLineGeometry() const + { + return mpSdr3DObjectAttribute->getReducedLineGeometry(); } } // end of namespace attribute |