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path: root/drawinglayer/source/attribute/sdrobjectattribute3d.cxx
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Diffstat (limited to 'drawinglayer/source/attribute/sdrobjectattribute3d.cxx')
-rw-r--r--drawinglayer/source/attribute/sdrobjectattribute3d.cxx106
1 files changed, 53 insertions, 53 deletions
diff --git a/drawinglayer/source/attribute/sdrobjectattribute3d.cxx b/drawinglayer/source/attribute/sdrobjectattribute3d.cxx
index 92cf886e0c35..068937643489 100644
--- a/drawinglayer/source/attribute/sdrobjectattribute3d.cxx
+++ b/drawinglayer/source/attribute/sdrobjectattribute3d.cxx
@@ -50,25 +50,25 @@ namespace drawinglayer
{
public:
// refcounter
- sal_uInt32 mnRefCount;
+ sal_uInt32 mnRefCount;
// 3D object attribute definitions
- ::com::sun::star::drawing::NormalsKind maNormalsKind; // normals type (0..2)
- ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionX; // texture projection type X (0..2)
- ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionY; // texture projection type Y (0..2)
- ::com::sun::star::drawing::TextureKind2 maTextureKind; // texture kind (see uno API)
- ::com::sun::star::drawing::TextureMode maTextureMode; // texture kind (see uno API)
- MaterialAttribute3D maMaterial; // object, specular and emissive colors, SpecularIntensity
+ ::com::sun::star::drawing::NormalsKind maNormalsKind; // normals type (0..2)
+ ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionX; // texture projection type X (0..2)
+ ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionY; // texture projection type Y (0..2)
+ ::com::sun::star::drawing::TextureKind2 maTextureKind; // texture kind (see uno API)
+ ::com::sun::star::drawing::TextureMode maTextureMode; // texture kind (see uno API)
+ MaterialAttribute3D maMaterial; // object, specular and emissive colors, SpecularIntensity
// bitfield
- unsigned mbNormalsInvert : 1; // invert normals
- unsigned mbDoubleSided : 1; // surfaces are double sided
- unsigned mbShadow3D : 1; // display shadow in 3D (if on), params for that are at scene
- unsigned mbTextureFilter : 1; // filter texture to make more smooth
- unsigned mbReducedLineGeometry : 1; // use reduced line geometry (object specific)
+ unsigned mbNormalsInvert : 1; // invert normals
+ unsigned mbDoubleSided : 1; // surfaces are double sided
+ unsigned mbShadow3D : 1; // display shadow in 3D (if on), params for that are at scene
+ unsigned mbTextureFilter : 1; // filter texture to make more smooth
+ unsigned mbReducedLineGeometry : 1; // use reduced line geometry (object specific)
ImpSdr3DObjectAttribute(
- ::com::sun::star::drawing::NormalsKind aNormalsKind,
+ ::com::sun::star::drawing::NormalsKind aNormalsKind,
::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX,
::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY,
::com::sun::star::drawing::TextureKind2 aTextureKind,
@@ -79,7 +79,7 @@ namespace drawinglayer
bool bShadow3D,
bool bTextureFilter,
bool bReducedLineGeometry)
- : mnRefCount(0),
+ : mnRefCount(0),
maNormalsKind(aNormalsKind),
maTextureProjectionX(aTextureProjectionX),
maTextureProjectionY(aTextureProjectionY),
@@ -121,7 +121,7 @@ namespace drawinglayer
&& getTextureFilter() == rCandidate.getTextureFilter()
&& getReducedLineGeometry() == rCandidate.getReducedLineGeometry());
}
-
+
static ImpSdr3DObjectAttribute* get_global_default()
{
static ImpSdr3DObjectAttribute* pDefault = 0;
@@ -150,7 +150,7 @@ namespace drawinglayer
};
Sdr3DObjectAttribute::Sdr3DObjectAttribute(
- ::com::sun::star::drawing::NormalsKind aNormalsKind,
+ ::com::sun::star::drawing::NormalsKind aNormalsKind,
::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX,
::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY,
::com::sun::star::drawing::TextureKind2 aTextureKind,
@@ -161,20 +161,20 @@ namespace drawinglayer
bool bShadow3D,
bool bTextureFilter,
bool bReducedLineGeometry)
- : mpSdr3DObjectAttribute(new ImpSdr3DObjectAttribute(
+ : mpSdr3DObjectAttribute(new ImpSdr3DObjectAttribute(
aNormalsKind, aTextureProjectionX, aTextureProjectionY, aTextureKind, aTextureMode,
rMaterial, bNormalsInvert, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry))
{
}
Sdr3DObjectAttribute::Sdr3DObjectAttribute()
- : mpSdr3DObjectAttribute(ImpSdr3DObjectAttribute::get_global_default())
+ : mpSdr3DObjectAttribute(ImpSdr3DObjectAttribute::get_global_default())
{
mpSdr3DObjectAttribute->mnRefCount++;
}
Sdr3DObjectAttribute::Sdr3DObjectAttribute(const Sdr3DObjectAttribute& rCandidate)
- : mpSdr3DObjectAttribute(rCandidate.mpSdr3DObjectAttribute)
+ : mpSdr3DObjectAttribute(rCandidate.mpSdr3DObjectAttribute)
{
mpSdr3DObjectAttribute->mnRefCount++;
}
@@ -208,7 +208,7 @@ namespace drawinglayer
{
delete mpSdr3DObjectAttribute;
}
-
+
mpSdr3DObjectAttribute = rCandidate.mpSdr3DObjectAttribute;
mpSdr3DObjectAttribute->mnRefCount++;
}
@@ -231,59 +231,59 @@ namespace drawinglayer
return (*rCandidate.mpSdr3DObjectAttribute == *mpSdr3DObjectAttribute);
}
- ::com::sun::star::drawing::NormalsKind Sdr3DObjectAttribute::getNormalsKind() const
- {
- return mpSdr3DObjectAttribute->getNormalsKind();
+ ::com::sun::star::drawing::NormalsKind Sdr3DObjectAttribute::getNormalsKind() const
+ {
+ return mpSdr3DObjectAttribute->getNormalsKind();
}
- ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionX() const
- {
- return mpSdr3DObjectAttribute->getTextureProjectionX();
+ ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionX() const
+ {
+ return mpSdr3DObjectAttribute->getTextureProjectionX();
}
- ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionY() const
- {
- return mpSdr3DObjectAttribute->getTextureProjectionY();
+ ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionY() const
+ {
+ return mpSdr3DObjectAttribute->getTextureProjectionY();
}
- ::com::sun::star::drawing::TextureKind2 Sdr3DObjectAttribute::getTextureKind() const
- {
- return mpSdr3DObjectAttribute->getTextureKind();
+ ::com::sun::star::drawing::TextureKind2 Sdr3DObjectAttribute::getTextureKind() const
+ {
+ return mpSdr3DObjectAttribute->getTextureKind();
}
- ::com::sun::star::drawing::TextureMode Sdr3DObjectAttribute::getTextureMode() const
- {
- return mpSdr3DObjectAttribute->getTextureMode();
+ ::com::sun::star::drawing::TextureMode Sdr3DObjectAttribute::getTextureMode() const
+ {
+ return mpSdr3DObjectAttribute->getTextureMode();
}
- const MaterialAttribute3D& Sdr3DObjectAttribute::getMaterial() const
- {
- return mpSdr3DObjectAttribute->getMaterial();
+ const MaterialAttribute3D& Sdr3DObjectAttribute::getMaterial() const
+ {
+ return mpSdr3DObjectAttribute->getMaterial();
}
- bool Sdr3DObjectAttribute::getNormalsInvert() const
- {
- return mpSdr3DObjectAttribute->getNormalsInvert();
+ bool Sdr3DObjectAttribute::getNormalsInvert() const
+ {
+ return mpSdr3DObjectAttribute->getNormalsInvert();
}
- bool Sdr3DObjectAttribute::getDoubleSided() const
- {
- return mpSdr3DObjectAttribute->getDoubleSided();
+ bool Sdr3DObjectAttribute::getDoubleSided() const
+ {
+ return mpSdr3DObjectAttribute->getDoubleSided();
}
- bool Sdr3DObjectAttribute::getShadow3D() const
- {
- return mpSdr3DObjectAttribute->getShadow3D();
+ bool Sdr3DObjectAttribute::getShadow3D() const
+ {
+ return mpSdr3DObjectAttribute->getShadow3D();
}
- bool Sdr3DObjectAttribute::getTextureFilter() const
- {
- return mpSdr3DObjectAttribute->getTextureFilter();
+ bool Sdr3DObjectAttribute::getTextureFilter() const
+ {
+ return mpSdr3DObjectAttribute->getTextureFilter();
}
- bool Sdr3DObjectAttribute::getReducedLineGeometry() const
- {
- return mpSdr3DObjectAttribute->getReducedLineGeometry();
+ bool Sdr3DObjectAttribute::getReducedLineGeometry() const
+ {
+ return mpSdr3DObjectAttribute->getReducedLineGeometry();
}
} // end of namespace attribute