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diff --git a/drawinglayer/source/attribute/sdrobjectattribute3d.cxx b/drawinglayer/source/attribute/sdrobjectattribute3d.cxx
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+/*************************************************************************
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: sdrattribute3d.cxx,v $
+ *
+ * $Revision: 1.5 $
+ *
+ * last change: $Author: aw $ $Date: 2008-05-27 14:11:19 $
+ *
+ * The Contents of this file are made available subject to
+ * the terms of GNU Lesser General Public License Version 2.1.
+ *
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2005 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_drawinglayer.hxx"
+
+#include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
+#include <drawinglayer/attribute/materialattribute3d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace attribute
+ {
+ class ImpSdr3DObjectAttribute
+ {
+ public:
+ // refcounter
+ sal_uInt32 mnRefCount;
+
+ // 3D object attribute definitions
+ ::com::sun::star::drawing::NormalsKind maNormalsKind; // normals type (0..2)
+ ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionX; // texture projection type X (0..2)
+ ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionY; // texture projection type Y (0..2)
+ ::com::sun::star::drawing::TextureKind2 maTextureKind; // texture kind (see uno API)
+ ::com::sun::star::drawing::TextureMode maTextureMode; // texture kind (see uno API)
+ MaterialAttribute3D maMaterial; // object, specular and emissive colors, SpecularIntensity
+
+ // bitfield
+ unsigned mbNormalsInvert : 1; // invert normals
+ unsigned mbDoubleSided : 1; // surfaces are double sided
+ unsigned mbShadow3D : 1; // display shadow in 3D (if on), params for that are at scene
+ unsigned mbTextureFilter : 1; // filter texture to make more smooth
+ unsigned mbReducedLineGeometry : 1; // use reduced line geometry (object specific)
+
+ ImpSdr3DObjectAttribute(
+ ::com::sun::star::drawing::NormalsKind aNormalsKind,
+ ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX,
+ ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY,
+ ::com::sun::star::drawing::TextureKind2 aTextureKind,
+ ::com::sun::star::drawing::TextureMode aTextureMode,
+ const MaterialAttribute3D& rMaterial,
+ bool bNormalsInvert,
+ bool bDoubleSided,
+ bool bShadow3D,
+ bool bTextureFilter,
+ bool bReducedLineGeometry)
+ : mnRefCount(0),
+ maNormalsKind(aNormalsKind),
+ maTextureProjectionX(aTextureProjectionX),
+ maTextureProjectionY(aTextureProjectionY),
+ maTextureKind(aTextureKind),
+ maTextureMode(aTextureMode),
+ maMaterial(rMaterial),
+ mbNormalsInvert(bNormalsInvert),
+ mbDoubleSided(bDoubleSided),
+ mbShadow3D(bShadow3D),
+ mbTextureFilter(bTextureFilter),
+ mbReducedLineGeometry(bReducedLineGeometry)
+ {
+ }
+
+ // data read access
+ ::com::sun::star::drawing::NormalsKind getNormalsKind() const { return maNormalsKind; }
+ ::com::sun::star::drawing::TextureProjectionMode getTextureProjectionX() const { return maTextureProjectionX; }
+ ::com::sun::star::drawing::TextureProjectionMode getTextureProjectionY() const { return maTextureProjectionY; }
+ ::com::sun::star::drawing::TextureKind2 getTextureKind() const { return maTextureKind; }
+ ::com::sun::star::drawing::TextureMode getTextureMode() const { return maTextureMode; }
+ const MaterialAttribute3D& getMaterial() const { return maMaterial; }
+ bool getNormalsInvert() const { return mbNormalsInvert; }
+ bool getDoubleSided() const { return mbDoubleSided; }
+ bool getShadow3D() const { return mbShadow3D; }
+ bool getTextureFilter() const { return mbTextureFilter; }
+ bool getReducedLineGeometry() const { return mbReducedLineGeometry; }
+
+ bool operator==(const ImpSdr3DObjectAttribute& rCandidate) const
+ {
+ return (getNormalsKind() == rCandidate.getNormalsKind()
+ && getTextureProjectionX() == rCandidate.getTextureProjectionX()
+ && getTextureProjectionY() == rCandidate.getTextureProjectionY()
+ && getTextureKind() == rCandidate.getTextureKind()
+ && getTextureMode() == rCandidate.getTextureMode()
+ && getMaterial() == rCandidate.getMaterial()
+ && getNormalsInvert() == rCandidate.getNormalsInvert()
+ && getDoubleSided() == rCandidate.getDoubleSided()
+ && getShadow3D() == rCandidate.getShadow3D()
+ && getTextureFilter() == rCandidate.getTextureFilter()
+ && getReducedLineGeometry() == rCandidate.getReducedLineGeometry());
+ }
+
+ static ImpSdr3DObjectAttribute* get_global_default()
+ {
+ static ImpSdr3DObjectAttribute* pDefault = 0;
+
+ if(!pDefault)
+ {
+ pDefault = new ImpSdr3DObjectAttribute(
+ ::com::sun::star::drawing::NormalsKind_SPECIFIC,
+ ::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC,
+ ::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC,
+ ::com::sun::star::drawing::TextureKind2_LUMINANCE,
+ ::com::sun::star::drawing::TextureMode_REPLACE,
+ MaterialAttribute3D(),
+ false,
+ false,
+ false,
+ false,
+ false);
+
+ // never delete; start with RefCount 1, not 0
+ pDefault->mnRefCount++;
+ }
+
+ return pDefault;
+ }
+ };
+
+ Sdr3DObjectAttribute::Sdr3DObjectAttribute(
+ ::com::sun::star::drawing::NormalsKind aNormalsKind,
+ ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX,
+ ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY,
+ ::com::sun::star::drawing::TextureKind2 aTextureKind,
+ ::com::sun::star::drawing::TextureMode aTextureMode,
+ const MaterialAttribute3D& rMaterial,
+ bool bNormalsInvert,
+ bool bDoubleSided,
+ bool bShadow3D,
+ bool bTextureFilter,
+ bool bReducedLineGeometry)
+ : mpSdr3DObjectAttribute(new ImpSdr3DObjectAttribute(
+ aNormalsKind, aTextureProjectionX, aTextureProjectionY, aTextureKind, aTextureMode,
+ rMaterial, bNormalsInvert, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry))
+ {
+ }
+
+ Sdr3DObjectAttribute::Sdr3DObjectAttribute()
+ : mpSdr3DObjectAttribute(ImpSdr3DObjectAttribute::get_global_default())
+ {
+ mpSdr3DObjectAttribute->mnRefCount++;
+ }
+
+ Sdr3DObjectAttribute::Sdr3DObjectAttribute(const Sdr3DObjectAttribute& rCandidate)
+ : mpSdr3DObjectAttribute(rCandidate.mpSdr3DObjectAttribute)
+ {
+ mpSdr3DObjectAttribute->mnRefCount++;
+ }
+
+ Sdr3DObjectAttribute::~Sdr3DObjectAttribute()
+ {
+ if(mpSdr3DObjectAttribute->mnRefCount)
+ {
+ mpSdr3DObjectAttribute->mnRefCount--;
+ }
+ else
+ {
+ delete mpSdr3DObjectAttribute;
+ }
+ }
+
+ bool Sdr3DObjectAttribute::isDefault() const
+ {
+ return mpSdr3DObjectAttribute == ImpSdr3DObjectAttribute::get_global_default();
+ }
+
+ Sdr3DObjectAttribute& Sdr3DObjectAttribute::operator=(const Sdr3DObjectAttribute& rCandidate)
+ {
+ if(rCandidate.mpSdr3DObjectAttribute != mpSdr3DObjectAttribute)
+ {
+ if(mpSdr3DObjectAttribute->mnRefCount)
+ {
+ mpSdr3DObjectAttribute->mnRefCount--;
+ }
+ else
+ {
+ delete mpSdr3DObjectAttribute;
+ }
+
+ mpSdr3DObjectAttribute = rCandidate.mpSdr3DObjectAttribute;
+ mpSdr3DObjectAttribute->mnRefCount++;
+ }
+
+ return *this;
+ }
+
+ bool Sdr3DObjectAttribute::operator==(const Sdr3DObjectAttribute& rCandidate) const
+ {
+ if(rCandidate.mpSdr3DObjectAttribute == mpSdr3DObjectAttribute)
+ {
+ return true;
+ }
+
+ if(rCandidate.isDefault() != isDefault())
+ {
+ return false;
+ }
+
+ return (*rCandidate.mpSdr3DObjectAttribute == *mpSdr3DObjectAttribute);
+ }
+
+ ::com::sun::star::drawing::NormalsKind Sdr3DObjectAttribute::getNormalsKind() const
+ {
+ return mpSdr3DObjectAttribute->getNormalsKind();
+ }
+
+ ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionX() const
+ {
+ return mpSdr3DObjectAttribute->getTextureProjectionX();
+ }
+
+ ::com::sun::star::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionY() const
+ {
+ return mpSdr3DObjectAttribute->getTextureProjectionY();
+ }
+
+ ::com::sun::star::drawing::TextureKind2 Sdr3DObjectAttribute::getTextureKind() const
+ {
+ return mpSdr3DObjectAttribute->getTextureKind();
+ }
+
+ ::com::sun::star::drawing::TextureMode Sdr3DObjectAttribute::getTextureMode() const
+ {
+ return mpSdr3DObjectAttribute->getTextureMode();
+ }
+
+ const MaterialAttribute3D& Sdr3DObjectAttribute::getMaterial() const
+ {
+ return mpSdr3DObjectAttribute->getMaterial();
+ }
+
+ bool Sdr3DObjectAttribute::getNormalsInvert() const
+ {
+ return mpSdr3DObjectAttribute->getNormalsInvert();
+ }
+
+ bool Sdr3DObjectAttribute::getDoubleSided() const
+ {
+ return mpSdr3DObjectAttribute->getDoubleSided();
+ }
+
+ bool Sdr3DObjectAttribute::getShadow3D() const
+ {
+ return mpSdr3DObjectAttribute->getShadow3D();
+ }
+
+ bool Sdr3DObjectAttribute::getTextureFilter() const
+ {
+ return mpSdr3DObjectAttribute->getTextureFilter();
+ }
+
+ bool Sdr3DObjectAttribute::getReducedLineGeometry() const
+ {
+ return mpSdr3DObjectAttribute->getReducedLineGeometry();
+ }
+
+ } // end of namespace attribute
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof