diff options
Diffstat (limited to 'drawinglayer/source/attribute/sdrlightingattribute3d.cxx')
-rw-r--r-- | drawinglayer/source/attribute/sdrlightingattribute3d.cxx | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/drawinglayer/source/attribute/sdrlightingattribute3d.cxx b/drawinglayer/source/attribute/sdrlightingattribute3d.cxx index c50ab509990e..9aa7a8c9a7f5 100644 --- a/drawinglayer/source/attribute/sdrlightingattribute3d.cxx +++ b/drawinglayer/source/attribute/sdrlightingattribute3d.cxx @@ -52,16 +52,16 @@ namespace drawinglayer { public: // refcounter - sal_uInt32 mnRefCount; + sal_uInt32 mnRefCount; // 3D light attribute definitions - basegfx::BColor maAmbientLight; - ::std::vector< Sdr3DLightAttribute > maLightVector; + basegfx::BColor maAmbientLight; + ::std::vector< Sdr3DLightAttribute > maLightVector; ImpSdrLightingAttribute( const basegfx::BColor& rAmbientLight, const ::std::vector< Sdr3DLightAttribute >& rLightVector) - : mnRefCount(0), + : mnRefCount(0), maAmbientLight(rAmbientLight), maLightVector(rLightVector) { @@ -76,7 +76,7 @@ namespace drawinglayer return (getAmbientLight() == rCandidate.getAmbientLight() && getLightVector() == rCandidate.getLightVector()); } - + static ImpSdrLightingAttribute* get_global_default() { static ImpSdrLightingAttribute* pDefault = 0; @@ -98,19 +98,19 @@ namespace drawinglayer SdrLightingAttribute::SdrLightingAttribute( const basegfx::BColor& rAmbientLight, const ::std::vector< Sdr3DLightAttribute >& rLightVector) - : mpSdrLightingAttribute(new ImpSdrLightingAttribute( + : mpSdrLightingAttribute(new ImpSdrLightingAttribute( rAmbientLight, rLightVector)) { } SdrLightingAttribute::SdrLightingAttribute() - : mpSdrLightingAttribute(ImpSdrLightingAttribute::get_global_default()) + : mpSdrLightingAttribute(ImpSdrLightingAttribute::get_global_default()) { mpSdrLightingAttribute->mnRefCount++; } SdrLightingAttribute::SdrLightingAttribute(const SdrLightingAttribute& rCandidate) - : mpSdrLightingAttribute(rCandidate.mpSdrLightingAttribute) + : mpSdrLightingAttribute(rCandidate.mpSdrLightingAttribute) { mpSdrLightingAttribute->mnRefCount++; } @@ -144,7 +144,7 @@ namespace drawinglayer { delete mpSdrLightingAttribute; } - + mpSdrLightingAttribute = rCandidate.mpSdrLightingAttribute; mpSdrLightingAttribute->mnRefCount++; } @@ -167,20 +167,20 @@ namespace drawinglayer return (*rCandidate.mpSdrLightingAttribute == *mpSdrLightingAttribute); } - const basegfx::BColor& SdrLightingAttribute::getAmbientLight() const - { - return mpSdrLightingAttribute->getAmbientLight(); + const basegfx::BColor& SdrLightingAttribute::getAmbientLight() const + { + return mpSdrLightingAttribute->getAmbientLight(); } - - const ::std::vector< Sdr3DLightAttribute >& SdrLightingAttribute::getLightVector() const - { - return mpSdrLightingAttribute->getLightVector(); + + const ::std::vector< Sdr3DLightAttribute >& SdrLightingAttribute::getLightVector() const + { + return mpSdrLightingAttribute->getLightVector(); } // color model solver basegfx::BColor SdrLightingAttribute::solveColorModel( - const basegfx::B3DVector& rNormalInEyeCoordinates, - const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, + const basegfx::B3DVector& rNormalInEyeCoordinates, + const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const { // initialize with emissive color @@ -191,13 +191,13 @@ namespace drawinglayer // prepare light access. Is there a light? const sal_uInt32 nLightCount(mpSdrLightingAttribute->getLightVector().size()); - + if(nLightCount && !rNormalInEyeCoordinates.equalZero()) { // prepare normal basegfx::B3DVector aEyeNormal(rNormalInEyeCoordinates); aEyeNormal.normalize(); - + for(sal_uInt32 a(0L); a < nLightCount; a++) { const Sdr3DLightAttribute& rLight(mpSdrLightingAttribute->getLightVector()[a]); |