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Diffstat (limited to 'drawinglayer/inc/drawinglayer/processor3d/shadow3dextractor.hxx')
-rw-r--r--drawinglayer/inc/drawinglayer/processor3d/shadow3dextractor.hxx7
1 files changed, 6 insertions, 1 deletions
diff --git a/drawinglayer/inc/drawinglayer/processor3d/shadow3dextractor.hxx b/drawinglayer/inc/drawinglayer/processor3d/shadow3dextractor.hxx
index 93ebfeab48e7..f245d93caeab 100644
--- a/drawinglayer/inc/drawinglayer/processor3d/shadow3dextractor.hxx
+++ b/drawinglayer/inc/drawinglayer/processor3d/shadow3dextractor.hxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -28,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_SHADOW3DEXTRACTOR_HXX
#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_SHADOW3DEXTRACTOR_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/processor3d/baseprocessor3d.hxx>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
@@ -51,7 +54,7 @@ namespace drawinglayer
some data to do so since we do not only offer flat projected 2D shadow, but also projections
dependent on the light source
*/
- class Shadow3DExtractingProcessor : public BaseProcessor3D
+ class DRAWINGLAYER_DLLPUBLIC Shadow3DExtractingProcessor : public BaseProcessor3D
{
private:
/// typedef for data handling
@@ -121,3 +124,5 @@ namespace drawinglayer
#endif //_DRAWINGLAYER_PROCESSOR3D_SHADOW3DEXTRACTOR_HXX
// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */