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Diffstat (limited to 'drawinglayer/inc/drawinglayer/processor3d/baseprocessor3d.hxx')
-rw-r--r-- | drawinglayer/inc/drawinglayer/processor3d/baseprocessor3d.hxx | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/drawinglayer/inc/drawinglayer/processor3d/baseprocessor3d.hxx b/drawinglayer/inc/drawinglayer/processor3d/baseprocessor3d.hxx new file mode 100644 index 000000000000..6ed00c337ef3 --- /dev/null +++ b/drawinglayer/inc/drawinglayer/processor3d/baseprocessor3d.hxx @@ -0,0 +1,119 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX +#define INCLUDED_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX + +#include <drawinglayer/primitive3d/baseprimitive3d.hxx> +#include <drawinglayer/geometry/viewinformation3d.hxx> + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace processor3d + { + /** BaseProcessor3D class + + Baseclass for all C++ implementations of instances which process + primitives. + + Please have a look at baseprocessor2d.hxx for more comments. + */ + class BaseProcessor3D + { + private: + geometry::ViewInformation3D maViewInformation3D; + + protected: + void updateViewInformation(const geometry::ViewInformation3D& rViewInformation3D) + { + maViewInformation3D = rViewInformation3D; + } + + /* as tooling, the process() implementation takes over API handling and calls this + virtual render method when the primitive implementation is BasePrimitive3D-based. + Default implementation does nothing + */ + virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate); + + public: + BaseProcessor3D(const geometry::ViewInformation3D& rViewInformation); + virtual ~BaseProcessor3D(); + + // the central processing method + virtual void process(const primitive3d::Primitive3DSequence& rSource); + + // data access + const geometry::ViewInformation3D& getViewInformation3D() const { return maViewInformation3D; } + }; + } // end of namespace processor3d +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace processor3d + { + /** CollectingProcessor3D class + + A processor which just collects all primitives given to it in + process(..) calls to maPrimitive3DSequence. This can e.g. be used to + hand around as instance over various methods where every called + method can add graphic content to it. + */ + class CollectingProcessor3D : public BaseProcessor3D + { + private: + primitive3d::Primitive3DSequence maPrimitive3DSequence; + + public: + CollectingProcessor3D(const geometry::ViewInformation3D& rViewInformation); + virtual ~CollectingProcessor3D(); + + /// the central processing method + virtual void process(const primitive3d::Primitive3DSequence& rSource); + + /// helpers for adding to local sequence + void appendPrimitive3DReference(const primitive3d::Primitive3DReference& rSource) + { + primitive3d::appendPrimitive3DReferenceToPrimitive3DSequence(maPrimitive3DSequence, rSource); + } + + /// data access and reset + const primitive3d::Primitive3DSequence& getPrimitive3DSequence() const { return maPrimitive3DSequence; } + void reset() { maPrimitive3DSequence = primitive3d::Primitive3DSequence(); } + }; + } // end of namespace processor3d +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// + +#endif //_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX + +// eof |