diff options
Diffstat (limited to 'drawinglayer/inc/drawinglayer/primitive3d')
19 files changed, 485 insertions, 204 deletions
diff --git a/drawinglayer/inc/drawinglayer/primitive3d/baseprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/baseprimitive3d.hxx index faeac28b0c0c..9bf56edb2c53 100644 --- a/drawinglayer/inc/drawinglayer/primitive3d/baseprimitive3d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive3d/baseprimitive3d.hxx @@ -43,16 +43,17 @@ #include <basegfx/range/b3drange.hxx> ////////////////////////////////////////////////////////////////////////////// -// defines for DeclPrimitrive3DIDBlock and ImplPrimitrive3DIDBlock -// Added to be able to simply change identification stuff later, e.g. add -// a identification string and/or ID to the interface and to the implementation -// ATM used to delclare implement getPrimitiveID() +/** defines for DeclPrimitrive3DIDBlock and ImplPrimitrive3DIDBlock + Added to be able to simply change identification stuff later, e.g. add + a identification string and/or ID to the interface and to the implementation + ATM used to delclare implement getPrimitive3DID() + */ #define DeclPrimitrive3DIDBlock() \ - virtual sal_uInt32 getPrimitiveID() const; + virtual sal_uInt32 getPrimitive3DID() const; #define ImplPrimitrive3DIDBlock(TheClass, TheID) \ - sal_uInt32 TheClass::getPrimitiveID() const { return TheID; } + sal_uInt32 TheClass::getPrimitive3DID() const { return TheID; } ////////////////////////////////////////////////////////////////////////////// // predefines @@ -61,6 +62,13 @@ namespace drawinglayer { namespace geometry { class ViewInformation3D; }} +namespace drawinglayer { namespace primitive3d { + /// typedefs for basePrimitive3DImplBase, Primitive3DSequence and Primitive3DReference + typedef cppu::WeakComponentImplHelper1< ::com::sun::star::graphic::XPrimitive3D > BasePrimitive3DImplBase; + typedef ::com::sun::star::uno::Reference< ::com::sun::star::graphic::XPrimitive3D > Primitive3DReference; + typedef ::com::sun::star::uno::Sequence< Primitive3DReference > Primitive3DSequence; +}} + ////////////////////////////////////////////////////////////////////////////// // basePrimitive3D class @@ -68,99 +76,145 @@ namespace drawinglayer { namespace primitive3d { - // typedefs for basePrimitive3DImplBase, Primitive3DSequence and Primitive3DReference - typedef cppu::WeakComponentImplHelper1< ::com::sun::star::graphic::XPrimitive3D > BasePrimitive3DImplBase; - typedef ::com::sun::star::uno::Reference< ::com::sun::star::graphic::XPrimitive3D > Primitive3DReference; - typedef ::com::sun::star::uno::Sequence< Primitive3DReference > Primitive3DSequence; + /** BasePrimitive3D class + + Baseclass for all C++ implementations of com::sun::star::graphic::XPrimitive2D + + The description/functionality is identical with the 2D case in baseprimitive2d.hxx, + please see there for detailed information. + Current Basic 3D Primitives are: + + - PolygonHairlinePrimitive3D (for 3D hairlines) + - PolyPolygonMaterialPrimitive3D (for 3D filled plane polygons) + + That's all for 3D! + */ class BasePrimitive3D : private boost::noncopyable, protected comphelper::OBaseMutex, public BasePrimitive3DImplBase { private: - // a sequence used for buffering the last createLocalDecomposition() result. Use - // the protected access methods to change. Only implementations of getDecomposition() - // should make use. - Primitive3DSequence maLocalDecomposition; - protected: - // access methods to maLocalDecomposition. The usage of this methods may allow - // later thread-safe stuff to be added if needed. Only to be used by getDecomposition() - // implementations for buffering the last decomposition. - const Primitive3DSequence& getLocalDecomposition() const { return maLocalDecomposition; } - void setLocalDecomposition(const Primitive3DSequence& rNew) { maLocalDecomposition = rNew; } - - // method which is to be used to implement the local decomposition of a 2D primitive. The default - // implementation will just return an empty decomposition - virtual Primitive3DSequence createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const; - public: - // constructor + // constructor/destructor BasePrimitive3D(); + virtual ~BasePrimitive3D(); - // the ==operator is mainly needed to allow testing newly-created high level primitives against their last - // incarnation which buffers/holds the decompositionsThe default implementation - // uses getPrimitiveID()-calls to test if it's the same ID at last. Overloaded implementation are then - // based on this implementation + /** the ==operator is mainly needed to allow testing newly-created high level primitives against their last + incarnation which buffers/holds the decompositionsThe default implementation + uses getPrimitive3DID()-calls to test if it's the same ID at last. Overloaded implementation are then + based on this implementation. + */ virtual bool operator==( const BasePrimitive3D& rPrimitive ) const; bool operator!=( const BasePrimitive3D& rPrimitive ) const { return !operator==(rPrimitive); } - // This method is for places where using the C++ implementation directly is possible. The subprocessing - // and range merging is more efficient when working directly on basegfx::B3DRange. The default implementation - // will use getDecomposition results to create the range + /** This method is for places where using the C++ implementation directly is possible. The subprocessing + and range merging is more efficient when working directly on basegfx::B3DRange. The default implementation + will use getDecomposition results to create the range + */ virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const; - // provide unique ID for fast identifying of known primitive implementations in renderers. These use - // the the defines from primitivetypes3d.hxx to define unique IDs. - virtual sal_uInt32 getPrimitiveID() const = 0; + /** provide unique ID for fast identifying of known primitive implementations in renderers. These use + the the defines from primitivetypes3d.hxx to define unique IDs. + */ + virtual sal_uInt32 getPrimitive3DID() const = 0; - // The getDecomposition default implementation will on demand use createLocalDecomposition() if maLocalDecomposition is empty. - // It will set maLocalDecomposition to this obtained decomposition to buffer it. - // If the decomposition is also ViewInformation-dependent, this method needs to be overloaded and the - // ViewInformation for the last decomposition needs to be remembered, too, and be used in the next call to decide if - // the buffered decomposition may be reused or not. + /// The default implementation returns an empty sequence virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; // // Methods from XPrimitive3D // - // The getDecomposition implementation for UNO API will use getDecomposition from this implementation. It - // will get the ViewInformation from the ViewParameters for that purpose + /** The getDecomposition implementation for UNO API will use getDecomposition from this implementation. It + will get the ViewInformation from the ViewParameters for that purpose + */ virtual Primitive3DSequence SAL_CALL getDecomposition( const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& rViewParameters ) throw ( ::com::sun::star::uno::RuntimeException ); - // the getRange default implemenation will use getDecomposition to create the range information from merging - // getRange results from the single local decomposition primitives. + /** the getRange default implemenation will use getDecomposition to create the range information from merging + getRange results from the single local decomposition primitives. + */ virtual ::com::sun::star::geometry::RealRectangle3D SAL_CALL getRange( const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& rViewParameters ) throw ( ::com::sun::star::uno::RuntimeException ); }; } // end of namespace primitive3d } // end of namespace drawinglayer ////////////////////////////////////////////////////////////////////////////// +// BufferedDecompositionPrimitive3D class + +namespace drawinglayer +{ + namespace primitive3d + { + /** BufferedDecompositionPrimitive3D class + + Baseclass for all C++ implementations of com::sun::star::graphic::XPrimitive2D + + The description/functionality is identical with the 2D case in baseprimitive2d.hxx, + please see there for detailed information + */ + class BufferedDecompositionPrimitive3D + : public BasePrimitive3D + { + private: + /// a sequence used for buffering the last create3DDecomposition() result + Primitive3DSequence maBuffered3DDecomposition; + + protected: + /** access methods to maBuffered3DDecomposition. The usage of this methods may allow + later thread-safe stuff to be added if needed. Only to be used by getDecomposition() + implementations for buffering the last decomposition. + */ + const Primitive3DSequence& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; } + void setBuffered3DDecomposition(const Primitive3DSequence& rNew) { maBuffered3DDecomposition = rNew; } + + /** method which is to be used to implement the local decomposition of a 2D primitive. The default + implementation will just return an empty decomposition + */ + virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; + + public: + // constructor + BufferedDecompositionPrimitive3D(); + + /** The getDecomposition default implementation will on demand use create3DDecomposition() if + maBuffered3DDecomposition is empty. It will set maBuffered3DDecomposition to this obtained decomposition + to buffer it. If the decomposition is also ViewInformation-dependent, this method needs to be + overloaded and the ViewInformation for the last decomposition needs to be remembered, too, and + be used in the next call to decide if the buffered decomposition may be reused or not. + */ + virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; + }; + } // end of namespace primitive3d +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// // tooling namespace drawinglayer { namespace primitive3d { - // get B3DRange from a given Primitive3DReference + /// get B3DRange from a given Primitive3DReference basegfx::B3DRange getB3DRangeFromPrimitive3DReference(const Primitive3DReference& rCandidate, const geometry::ViewInformation3D& aViewInformation); - // get range3D from a given Primitive3DSequence + /// get range3D from a given Primitive3DSequence basegfx::B3DRange getB3DRangeFromPrimitive3DSequence(const Primitive3DSequence& rCandidate, const geometry::ViewInformation3D& aViewInformation); - // compare two Primitive2DReferences for equality, including trying to get implementations (BasePrimitive2D) - // and using compare operator + /** compare two Primitive2DReferences for equality, including trying to get implementations (BasePrimitive2D) + and using compare operator + */ bool arePrimitive3DReferencesEqual(const Primitive3DReference& rA, const Primitive3DReference& rB); - // compare two Primitive3DReferences for equality, uses arePrimitive3DReferencesEqual internally + /// compare two Primitive3DReferences for equality, uses arePrimitive3DReferencesEqual internally bool arePrimitive3DSequencesEqual(const Primitive3DSequence& rA, const Primitive3DSequence& rB); - // concatenate sequence + /// concatenate sequence void appendPrimitive3DSequenceToPrimitive3DSequence(Primitive3DSequence& rDest, const Primitive3DSequence& rSource); - // concatenate single Primitive3D + /// concatenate single Primitive3D void appendPrimitive3DReferenceToPrimitive3DSequence(Primitive3DSequence& rDest, const Primitive3DReference& rSource); } // end of namespace primitive3d diff --git a/drawinglayer/inc/drawinglayer/primitive3d/groupprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/groupprimitive3d.hxx index 029b4c664fe2..69e406c75d67 100644 --- a/drawinglayer/inc/drawinglayer/primitive3d/groupprimitive3d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive3d/groupprimitive3d.hxx @@ -44,27 +44,45 @@ namespace drawinglayer { namespace primitive3d { + /** GroupPrimitive3D class + + Baseclass for all grouping 3D primitives + + The description/functionality is identical with the 2D case in groupprimitive2d.hxx, + please see there for detailed information. + + Current Basic 3D StatePrimitives are: + + - ModifiedColorPrimitive3D (for a stack of color modifications) + - ShadowPrimitive3D (for 3D objects with shadow; this is a special case + since the shadow of a 3D primitive is a 2D primitive set) + - TexturePrimitive3D (with the following variations) + - GradientTexturePrimitive3D (for 3D gradient fill) + - BitmapTexturePrimitive3D (for 3D Bitmap fill) + - AlphaTexturePrimitive3D (for 3D transparence) + - HatchTexturePrimitive3D (for 3D hatch fill) + - TransformPrimitive3D (for a transformation stack) + */ class GroupPrimitive3D : public BasePrimitive3D { private: - // the children. Declared private since this shall never be changed at all after construction + /// the children. Declared private since this shall never be changed at all after construction Primitive3DSequence maChildren; - protected: - // local decomposition. Implementation will just return children - virtual Primitive3DSequence createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const; - public: - // constructor + /// constructor GroupPrimitive3D(const Primitive3DSequence& rChildren); - // data access + /// data read access Primitive3DSequence getChildren() const { return maChildren; } - // compare operator + /// compare operator virtual bool operator==( const BasePrimitive3D& rPrimitive ) const; - // provide unique ID + /// local decomposition. Implementation will just return children + virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; + + /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d diff --git a/drawinglayer/inc/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx index c1feccaaa10c..2675a1284779 100644 --- a/drawinglayer/inc/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive3d/hatchtextureprimitive3d.hxx @@ -44,16 +44,32 @@ namespace drawinglayer { namespace primitive3d { + /** HatchTexturePrimitive3D class + + HatchTexturePrimitive3D is derived from GroupPrimitive3D, but implements + a decomposition which is complicated enough for buffering. Since the group + primitive has no default buffering, it is necessary here to add a local + buffering mechanism for the decomposition + */ class HatchTexturePrimitive3D : public TexturePrimitive3D { private: + /// the hatch definition attribute::FillHatchAttribute maHatch; + /// the buffered decomposed hatch + Primitive3DSequence maBuffered3DDecomposition; + protected: - // local decomposition. - virtual Primitive3DSequence createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const; + /// helper: local decomposition + Primitive3DSequence impCreate3DDecomposition() const; + + /// local access methods to maBufferedDecomposition + const Primitive3DSequence& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; } + void setBuffered3DDecomposition(const Primitive3DSequence& rNew) { maBuffered3DDecomposition = rNew; } public: + /// constructor HatchTexturePrimitive3D( const attribute::FillHatchAttribute& rHatch, const Primitive3DSequence& rChildren, @@ -61,13 +77,16 @@ namespace drawinglayer bool bModulate, bool bFilter); - // get data + /// data read access const attribute::FillHatchAttribute& getHatch() const { return maHatch; } - // compare operator + /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; - // provide unique ID + /// local decomposition. + virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; + + /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d diff --git a/drawinglayer/inc/drawinglayer/primitive3d/hittestprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/hittestprimitive3d.hxx index 28029f223b1b..4779241033b0 100644 --- a/drawinglayer/inc/drawinglayer/primitive3d/hittestprimitive3d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive3d/hittestprimitive3d.hxx @@ -44,32 +44,37 @@ namespace drawinglayer { namespace primitive3d { - // This primitive is used to represent geometry for non-visible objects, - // e.g. a 3D cube without fill attributes. To still be able to use - // primitives for HitTest functionality, the 3d decompositions produce - // an as much as possible simplified fill geometry encapsulated in this - // primtive when there is no fill geometry. Currently, the 3d hit test - // uses only areas, so maybe in a further enchanced version this will change - // to 'if neither filled nor lines' creation criteria. The whole primitive - // decomposes to nothing, so no one not knowing it will be influenced. Only - // helper processors for hit test (and maybe BoundRect extractors) will - // use it and it's children subcontent. + /** HitTestPrimitive3D class + + This primitive is used to represent geometry for non-visible objects, + e.g. a 3D cube without fill attributes. To still be able to use + primitives for HitTest functionality, the 3d decompositions produce + an as much as possible simplified fill geometry encapsulated in this + primtive when there is no fill geometry. Currently, the 3d hit test + uses only areas, so maybe in a further enchanced version this will change + to 'if neither filled nor lines' creation criteria. The whole primitive + decomposes to nothing, so no one not knowing it will be influenced. Only + helper processors for hit test (and maybe BoundRect extractors) will + use it and it's children subcontent. + */ class HitTestPrimitive3D : public GroupPrimitive3D { - protected: - // local decomposition. Implementation will return empty Primitive3DSequence - // since this is no visualisation data - virtual Primitive3DSequence createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const; - public: + /// constructor HitTestPrimitive3D(const Primitive3DSequence& rChildren); - // despite returning an empty decomposition since it's no visualisation data, - // range calculation is intended to use invisible replacement geometry, so - // the local implementation will return the children's range + /** despite returning an empty decomposition since it's no visualisation data, + range calculation is intended to use invisible replacement geometry, so + the local implementation will return the children's range + */ virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const; - // provide unique ID + /** local decomposition. Implementation will return empty Primitive3DSequence + since this is no visualisation data + */ + virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; + + /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d diff --git a/drawinglayer/inc/drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx index 0771e8117fc5..3840bf71a397 100644 --- a/drawinglayer/inc/drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx @@ -45,23 +45,32 @@ namespace drawinglayer { namespace primitive3d { + /** ModifiedColorPrimitive3D class + + This primitive is a grouping primitive and allows to define + how the colors of it's child content shall be modified for + visualisation. Please see the ModifiedColorPrimitive2D + description for more info. + */ class ModifiedColorPrimitive3D : public GroupPrimitive3D { private: + /// The ColorModifier to use basegfx::BColorModifier maColorModifier; public: + /// constructor ModifiedColorPrimitive3D( const Primitive3DSequence& rChildren, const basegfx::BColorModifier& rColorModifier); - // get data + /// data read access const basegfx::BColorModifier& getColorModifier() const { return maColorModifier; } - // compare operator + /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; - // provide unique ID + /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d diff --git a/drawinglayer/inc/drawinglayer/primitive3d/polygonprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/polygonprimitive3d.hxx index 9de2dc5949e7..c73850e4f794 100644 --- a/drawinglayer/inc/drawinglayer/primitive3d/polygonprimitive3d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive3d/polygonprimitive3d.hxx @@ -48,28 +48,40 @@ namespace drawinglayer { namespace primitive3d { + /** PolygonHairlinePrimitive3D class + + This primitive defines a Hairline in 3D. Since hairlines are view-dependent, + this primitive is view-dependent, too. + + This is one of the non-decomposable 3D primitives, so a renderer + should proccess it. + */ class PolygonHairlinePrimitive3D : public BasePrimitive3D { private: + /// the hairline geometry basegfx::B3DPolygon maPolygon; + + /// the hairline color basegfx::BColor maBColor; public: + /// constructor PolygonHairlinePrimitive3D( const basegfx::B3DPolygon& rPolygon, const basegfx::BColor& rBColor); - // get data + /// data read access const basegfx::B3DPolygon& getB3DPolygon() const { return maPolygon; } const basegfx::BColor& getBColor() const { return maBColor; } - // compare operator + /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; - // get range + /// get range virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const; - // provide unique ID + /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d @@ -81,36 +93,49 @@ namespace drawinglayer { namespace primitive3d { - class PolygonStrokePrimitive3D : public BasePrimitive3D + /** PolygonStrokePrimitive3D class + + This primitive defines a 3D line with line width, line join, line color + and stroke attributes. It will be decomposed dependent on the definition + to the needed primitives, e.g. filled Tubes for fat lines. + */ + class PolygonStrokePrimitive3D : public BufferedDecompositionPrimitive3D { private: + /// the line geometry basegfx::B3DPolygon maPolygon; + + /// the line attributes like width, join and color attribute::LineAttribute maLineAttribute; + + /// the line stroking (if used) attribute::StrokeAttribute maStrokeAttribute; protected: - // local decomposition. - virtual Primitive3DSequence createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const; + /// local decomposition. + virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; public: + /// constructor PolygonStrokePrimitive3D( const basegfx::B3DPolygon& rPolygon, const attribute::LineAttribute& rLineAttribute, const attribute::StrokeAttribute& rStrokeAttribute); + /// constructor without stroking PolygonStrokePrimitive3D( const basegfx::B3DPolygon& rPolygon, const attribute::LineAttribute& rLineAttribute); - // get data + /// data read access basegfx::B3DPolygon getB3DPolygon() const { return maPolygon; } const attribute::LineAttribute& getLineAttribute() const { return maLineAttribute; } const attribute::StrokeAttribute& getStrokeAttribute() const { return maStrokeAttribute; } - // compare operator + /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; - // provide unique ID + /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d diff --git a/drawinglayer/inc/drawinglayer/primitive3d/polygontubeprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/polygontubeprimitive3d.hxx index 8a9b293a8c5e..f5d45f7c1639 100644 --- a/drawinglayer/inc/drawinglayer/primitive3d/polygontubeprimitive3d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive3d/polygontubeprimitive3d.hxx @@ -52,19 +52,38 @@ namespace drawinglayer { namespace primitive3d { + /** PolygonStrokePrimitive3D class + + This 3D primitive extends a 3D hairline to a 3D tube which is + e.g. used for fat lines in 3D. It's decomposition will create all + 3D objects needed for the line tubes and the edge roundings + in full 3D. + */ class PolygonTubePrimitive3D : public PolygonHairlinePrimitive3D { private: + /// hold the last decompositon since it's expensive + Primitive3DSequence maLast3DDecomposition; + + /// visualisation parameters double mfRadius; double mfDegreeStepWidth; double mfMiterMinimumAngle; basegfx::B2DLineJoin maLineJoin; protected: - // local decomposition. - virtual Primitive3DSequence createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const; + /** access methods to maLast3DDecomposition. The usage of this methods may allow + later thread-safe stuff to be added if needed. Only to be used by getDecomposition() + implementations for buffering the last decomposition. + */ + const Primitive3DSequence& getLast3DDecomposition() const { return maLast3DDecomposition; } + void setLast3DDecomposition(const Primitive3DSequence& rNew) { maLast3DDecomposition = rNew; } + + /// local decomposition. + Primitive3DSequence impCreate3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; public: + /// constructor PolygonTubePrimitive3D( const basegfx::B3DPolygon& rPolygon, const basegfx::BColor& rBColor, @@ -72,16 +91,21 @@ namespace drawinglayer double fDegreeStepWidth = 10.0 * F_PI180, double fMiterMinimumAngle = 15.0 * F_PI180); - // get data + /// data read access double getRadius() const { return mfRadius; } double getDegreeStepWidth() const { return mfDegreeStepWidth; } double getMiterMinimumAngle() const { return mfMiterMinimumAngle; } basegfx::B2DLineJoin getLineJoin() const { return maLineJoin; } - // compare operator + /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; - // provide unique ID + /** local decomposition. Use own buffering since we are not derived from + BufferedDecompositionPrimitive3D + */ + virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; + + /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d diff --git a/drawinglayer/inc/drawinglayer/primitive3d/polypolygonprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/polypolygonprimitive3d.hxx index 1c5b9e400bbb..091e8181e38f 100644 --- a/drawinglayer/inc/drawinglayer/primitive3d/polypolygonprimitive3d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive3d/polypolygonprimitive3d.hxx @@ -46,33 +46,45 @@ namespace drawinglayer { namespace primitive3d { + /** PolyPolygonMaterialPrimitive3D class + + This primitive defines a planar 3D PolyPolygon filled with a single color. + This is one of the non-decomposable primitives, so a renderer + should proccess it. + + It is assumed here that the PolyPolgon is a single plane in 3D. + */ class PolyPolygonMaterialPrimitive3D : public BasePrimitive3D { private: + /// the PolyPolygon geometry basegfx::B3DPolyPolygon maPolyPolygon; + + /// the fill parameters attribute::MaterialAttribute3D maMaterial; - // bitfield + /// bitfield unsigned mbDoubleSided : 1; public: + /// constructor PolyPolygonMaterialPrimitive3D( const basegfx::B3DPolyPolygon& rPolyPolygon, const attribute::MaterialAttribute3D& rMaterial, bool bDoubleSided); - // get data + /// data read access const basegfx::B3DPolyPolygon& getB3DPolyPolygon() const { return maPolyPolygon; } const attribute::MaterialAttribute3D& getMaterial() const { return maMaterial; } bool getDoubleSided() const { return mbDoubleSided; } - // compare operator + /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; - // get range + /// get range virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const; - // provide unique ID + /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d diff --git a/drawinglayer/inc/drawinglayer/primitive3d/sdrcubeprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/sdrcubeprimitive3d.hxx index 57f31a46a557..b3a57f2677dc 100644 --- a/drawinglayer/inc/drawinglayer/primitive3d/sdrcubeprimitive3d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive3d/sdrcubeprimitive3d.hxx @@ -44,26 +44,33 @@ namespace drawinglayer { namespace primitive3d { + /** SdrCubePrimitive3D class + + This 3D primitive expands the SdrPrimitive3D to a 3D cube definition. + The cube is implicitely in unit coordinates and the given transformation + defines it's geometry in space. + */ class SdrCubePrimitive3D : public SdrPrimitive3D { protected: - // local decomposition. - virtual Primitive3DSequence createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const; + /// local decomposition. + virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; public: + /// constructor SdrCubePrimitive3D( const basegfx::B3DHomMatrix& rTransform, const basegfx::B2DVector& rTextureSize, const attribute::SdrLineFillShadowAttribute& rSdrLFSAttribute, const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute); - // compare operator + /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; - // get range + /// get range virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const; - // provide unique ID + /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d diff --git a/drawinglayer/inc/drawinglayer/primitive3d/sdrdecompositiontools3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/sdrdecompositiontools3d.hxx index 772e030781fe..5b793a6928f8 100644 --- a/drawinglayer/inc/drawinglayer/primitive3d/sdrdecompositiontools3d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive3d/sdrdecompositiontools3d.hxx @@ -42,6 +42,7 @@ ////////////////////////////////////////////////////////////////////////////// // predefines + namespace basegfx { class B3DPolygon; class B3DPolyPolygon; diff --git a/drawinglayer/inc/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx index 43ae13d4625f..b80198d127d2 100644 --- a/drawinglayer/inc/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive3d/sdrextrudelathetools3d.hxx @@ -53,7 +53,7 @@ namespace drawinglayer { namespace primitive3d { - // Slice3D types + /** SliceType3D definition */ enum SliceType3D { SLICETYPE3D_REGULAR, // normal geoemtry Slice3D @@ -61,7 +61,7 @@ namespace drawinglayer SLICETYPE3D_BACKCAP // back cap }; - // class to hold one Slice3D + /// class to hold one Slice3D class Slice3D { protected: @@ -92,10 +92,10 @@ namespace drawinglayer SliceType3D getSliceType() const { return maSliceType; } }; - // typedef for a group of Slice3Ds + /// typedef for a group of Slice3Ds typedef ::std::vector< Slice3D > Slice3DVector; - // helpers for creation + /// helpers for creation void createLatheSlices( Slice3DVector& rSliceVector, const basegfx::B2DPolyPolygon& rSource, @@ -117,7 +117,7 @@ namespace drawinglayer bool bCloseFront, bool bCloseBack); - // helpers for geometry extraction + /// helpers for geometry extraction basegfx::B3DPolyPolygon extractHorizontalLinesFromSlice(const Slice3DVector& rSliceVector, bool bCloseHorLines); basegfx::B3DPolyPolygon extractVerticalLinesFromSlice(const Slice3DVector& rSliceVector); diff --git a/drawinglayer/inc/drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx index a6d386bf194a..a810e0f5ec8e 100644 --- a/drawinglayer/inc/drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx @@ -45,23 +45,34 @@ namespace drawinglayer { namespace primitive3d { + /** SdrExtrudePrimitive3D class + + This 3D primitive expands the SdrPrimitive3D to a 3D extrude definition. + The given 2D PolyPolygon geometry is imagined as lying on the XY-plane in 3D + and gets extruded in Z-Direction by Depth. + + Various possibilities e.g. for creating diagonals (edge roudings in 3D) + and similar are given. + + The decomposition will create all necessary 3D planes for visualisation. + */ class SdrExtrudePrimitive3D : public SdrPrimitive3D { private: - // geometry helper for slices + /// geometry helper for slices basegfx::B2DPolyPolygon maCorrectedPolyPolygon; Slice3DVector maSlices; - // primitive data + /// primitive geometry data basegfx::B2DPolyPolygon maPolyPolygon; double mfDepth; double mfDiagonal; double mfBackScale; - // decomposition data when ReducedLineGeometry is used, see get3DDecomposition + /// decomposition data when ReducedLineGeometry is used, see get3DDecomposition geometry::ViewInformation3D* mpLastRLGViewInformation; - // bitfield + /// bitfield unsigned mbSmoothNormals : 1; // Plane self unsigned mbSmoothHorizontalNormals : 1; // always unsigned mbSmoothLids : 1; // Front/back @@ -69,17 +80,18 @@ namespace drawinglayer unsigned mbCloseFront : 1; unsigned mbCloseBack : 1; - // create slices + /// create slices void impCreateSlices(); - // get (evtl. create) slices + /// get (evtl. create) slices const Slice3DVector& getSlices() const; protected: - // local decomposition. - virtual Primitive3DSequence createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const; + /// local decomposition. + virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; public: + /// constructor SdrExtrudePrimitive3D( const basegfx::B3DHomMatrix& rTransform, const basegfx::B2DVector& rTextureSize, @@ -97,7 +109,7 @@ namespace drawinglayer bool bCloseBack); virtual ~SdrExtrudePrimitive3D(); - // data access + /// data read access const basegfx::B2DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; } double getDepth() const { return mfDepth; } double getDiagonal() const { return mfDiagonal; } @@ -109,16 +121,16 @@ namespace drawinglayer bool getCloseFront() const { return mbCloseFront; } bool getCloseBack() const { return mbCloseBack; } - // compare operator + /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; - // get range + /// get range virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const; - // Overloaded to allow for reduced line mode to decide if to buffer decomposition or not + /// Overloaded to allow for reduced line mode to decide if to buffer decomposition or not virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; - // provide unique ID + /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d diff --git a/drawinglayer/inc/drawinglayer/primitive3d/sdrlatheprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/sdrlatheprimitive3d.hxx index 99d06e256431..084ce5bce35e 100644 --- a/drawinglayer/inc/drawinglayer/primitive3d/sdrlatheprimitive3d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive3d/sdrlatheprimitive3d.hxx @@ -45,14 +45,25 @@ namespace drawinglayer { namespace primitive3d { + /** SdrLathePrimitive3D class + + This 3D primitive expands the SdrPrimitive3D to a 3D rotation definition. + The given 2D PolyPolygon geometry is imagined as lying on the XY-plane in 3D + and gets rotated around the Y-Axis. + + Various possibilities e.g. for creating diagonals (edge roudings in 3D) + and similar are given. + + The decomposition will create all necessary 3D planes for visualisation. + */ class SdrLathePrimitive3D : public SdrPrimitive3D { private: - // geometry helper for slices + /// geometry helper for slices basegfx::B2DPolyPolygon maCorrectedPolyPolygon; Slice3DVector maSlices; - // primitive data + /// primitive geometry data basegfx::B2DPolyPolygon maPolyPolygon; sal_uInt32 mnHorizontalSegments; sal_uInt32 mnVerticalSegments; @@ -60,10 +71,10 @@ namespace drawinglayer double mfBackScale; double mfRotation; - // decomposition data when ReducedLineGeometry is used, see get3DDecomposition + /// decomposition data when ReducedLineGeometry is used, see get3DDecomposition geometry::ViewInformation3D* mpLastRLGViewInformation; - // bitfield + /// bitfield unsigned mbSmoothNormals : 1; // Plane self unsigned mbSmoothHorizontalNormals : 1; // always unsigned mbSmoothLids : 1; // Front/back @@ -71,14 +82,14 @@ namespace drawinglayer unsigned mbCloseFront : 1; unsigned mbCloseBack : 1; - // create slices + /// create slices void impCreateSlices(); - // get (evtl. create) slices + /// get (evtl. create) slices const Slice3DVector& getSlices() const; protected: - // local helpers + /// local helpers void impCreateOutlines( const geometry::ViewInformation3D& rViewInformation, const basegfx::B3DPolygon& rLoopA, @@ -90,10 +101,11 @@ namespace drawinglayer const basegfx::B2DPoint& rStart, const basegfx::B2DPoint& rEnd) const; - // local decomposition. - virtual Primitive3DSequence createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const; + /// local decomposition. + virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; public: + /// constructor SdrLathePrimitive3D( const basegfx::B3DHomMatrix& rTransform, const basegfx::B2DVector& rTextureSize, @@ -113,7 +125,7 @@ namespace drawinglayer bool bCloseBack); virtual ~SdrLathePrimitive3D(); - // data access + /// data read access const basegfx::B2DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; } sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; } sal_uInt32 getVerticalSegments() const { return mnVerticalSegments; } @@ -127,16 +139,16 @@ namespace drawinglayer bool getCloseFront() const { return mbCloseFront; } bool getCloseBack() const { return mbCloseBack; } - // compare operator + /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; - // get range + /// get range virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const; - // Overloaded to allow for reduced line mode to decide if to buffer decomposition or not + /// Overloaded to allow for reduced line mode to decide if to buffer decomposition or not virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; - // provide unique ID + /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d diff --git a/drawinglayer/inc/drawinglayer/primitive3d/sdrpolypolygonprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/sdrpolypolygonprimitive3d.hxx index 4eec829afeb5..a6c68bd16da8 100644 --- a/drawinglayer/inc/drawinglayer/primitive3d/sdrpolypolygonprimitive3d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive3d/sdrpolypolygonprimitive3d.hxx @@ -44,17 +44,28 @@ namespace drawinglayer { namespace primitive3d { + /** SdrPolyPolygonPrimitive3D class + + This 3D primitive defines a PolyPolgon in space which may have + Line- and FillStyles and extra 3D surface attributes. It is assumed + that the given 3D PolyPolgon (which may contain texture and normal + information) is planar in 3D. + + The decomposition will include all needed 3D data for visualisation, + including FatLines and fill styles. + */ class SdrPolyPolygonPrimitive3D : public SdrPrimitive3D { private: - // the polyPolygon evtl with normals and texture coordinates + /// the planar polyPolygon evtl with normals and texture coordinates basegfx::B3DPolyPolygon maPolyPolygon3D; protected: - // local decomposition. - virtual Primitive3DSequence createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const; + /// local decomposition. + virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; public: + /// constructor SdrPolyPolygonPrimitive3D( const basegfx::B3DPolyPolygon& rPolyPolygon3D, const basegfx::B3DHomMatrix& rTransform, @@ -62,16 +73,16 @@ namespace drawinglayer const attribute::SdrLineFillShadowAttribute& rSdrLFSAttribute, const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute); - // data access + /// data access const basegfx::B3DPolyPolygon& getPolyPolygon3D() const { return maPolyPolygon3D; } - // compare operator + /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; - // get range + /// get range virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const; - // provide unique ID + /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d diff --git a/drawinglayer/inc/drawinglayer/primitive3d/sdrprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/sdrprimitive3d.hxx index 6b381445716e..4dd620848387 100644 --- a/drawinglayer/inc/drawinglayer/primitive3d/sdrprimitive3d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive3d/sdrprimitive3d.hxx @@ -47,39 +47,49 @@ namespace drawinglayer { + /** SdrPrimitive3D class + + Base class for the more complicated geometric primitives, so + derive from buffered primitive to allow overloading of + create3DDecomposition there. + */ namespace primitive3d { - class SdrPrimitive3D : public BasePrimitive3D + class SdrPrimitive3D : public BufferedDecompositionPrimitive3D { private: + /// object surface attributes basegfx::B3DHomMatrix maTransform; basegfx::B2DVector maTextureSize; attribute::SdrLineFillShadowAttribute maSdrLFSAttribute; attribute::Sdr3DObjectAttribute maSdr3DObjectAttribute; protected: - // Standard implementation for primitive3D which - // will use maTransform as range and expand by evtl. line width / 2 + /** Standard implementation for primitive3D which + will use maTransform as range and expand by evtl. line width / 2 + */ basegfx::B3DRange getStandard3DRange() const; - // implementation for primitive3D which - // will use given Slice3Ds and expand by evtl. line width / 2 + /** implementation for primitive3D which + will use given Slice3Ds and expand by evtl. line width / 2 + */ basegfx::B3DRange get3DRangeFromSlices(const Slice3DVector& rSlices) const; public: + /// constructor SdrPrimitive3D( const basegfx::B3DHomMatrix& rTransform, const basegfx::B2DVector& rTextureSize, const attribute::SdrLineFillShadowAttribute& rSdrLFSAttribute, const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute); - // data access + /// data read access const basegfx::B3DHomMatrix& getTransform() const { return maTransform; } const basegfx::B2DVector& getTextureSize() const { return maTextureSize; } const attribute::SdrLineFillShadowAttribute& getSdrLFSAttribute() const { return maSdrLFSAttribute; } const attribute::Sdr3DObjectAttribute getSdr3DObjectAttribute() const { return maSdr3DObjectAttribute; } - // compare operator + /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; }; } // end of namespace primitive3d diff --git a/drawinglayer/inc/drawinglayer/primitive3d/sdrsphereprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/sdrsphereprimitive3d.hxx index 358298e30456..52e646e6b4dc 100644 --- a/drawinglayer/inc/drawinglayer/primitive3d/sdrsphereprimitive3d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive3d/sdrsphereprimitive3d.hxx @@ -44,17 +44,25 @@ namespace drawinglayer { namespace primitive3d { + /** SdrSpherePrimitive3D class + + This 3D primitive expands the SdrPrimitive3D to a 3D sphere definition. + The sphere is implicitely in unit coordinates and the given transformation + defines it's geometry in space. + */ class SdrSpherePrimitive3D : public SdrPrimitive3D { private: + /// additional geometry definitions sal_uInt32 mnHorizontalSegments; sal_uInt32 mnVerticalSegments; protected: - // local decomposition. - virtual Primitive3DSequence createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const; + /// local decomposition. + virtual Primitive3DSequence create3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; public: + /// constructor SdrSpherePrimitive3D( const basegfx::B3DHomMatrix& rTransform, const basegfx::B2DVector& rTextureSize, @@ -63,17 +71,17 @@ namespace drawinglayer sal_uInt32 nHorizontalSegments, sal_uInt32 nVerticalSegments); - // data access + /// data read access sal_uInt32 getHorizontalSegments() const { return mnHorizontalSegments; } sal_uInt32 getVerticalSegments() const { return mnVerticalSegments; } - // compare operator + /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; - // get range + /// get range virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const; - // provide unique ID + /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d diff --git a/drawinglayer/inc/drawinglayer/primitive3d/shadowprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/shadowprimitive3d.hxx index d511c89a9998..cb8e9cd385d0 100644 --- a/drawinglayer/inc/drawinglayer/primitive3d/shadowprimitive3d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive3d/shadowprimitive3d.hxx @@ -46,17 +46,29 @@ namespace drawinglayer { namespace primitive3d { + /** ShadowPrimitive3D class + + This 3D grouping primitive is used to define a shadow for + 3d geometry by embedding it. The shadow of 3D objects are + 2D polygons, so the shadow transformation is a 2D transformation. + + If the Shadow3D flag is set, the shadow definition has to be + combined with the scene and camera definition to create the correct + projected shadow 2D-Polygons. + */ class ShadowPrimitive3D : public GroupPrimitive3D { protected: + /// 2D shadow definition basegfx::B2DHomMatrix maShadowTransform; basegfx::BColor maShadowColor; double mfShadowTransparence; - // bitfield + /// bitfield unsigned mbShadow3D : 1; public: + /// constructor ShadowPrimitive3D( const basegfx::B2DHomMatrix& rShadowTransform, const basegfx::BColor& rShadowColor, @@ -64,16 +76,16 @@ namespace drawinglayer bool bShadow3D, const Primitive3DSequence& rChildren); - // get data + /// data read access const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; } const basegfx::BColor& getShadowColor() const { return maShadowColor; } double getShadowTransparence() const { return mfShadowTransparence; } bool getShadow3D() const { return mbShadow3D; } - // compare operator + /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; - // provide unique ID + /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d diff --git a/drawinglayer/inc/drawinglayer/primitive3d/textureprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/textureprimitive3d.hxx index 15b8e1265709..f8b81e357ea5 100644 --- a/drawinglayer/inc/drawinglayer/primitive3d/textureprimitive3d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive3d/textureprimitive3d.hxx @@ -47,31 +47,39 @@ namespace drawinglayer { namespace primitive3d { + /** TexturePrimitive3D class + + This 3D grouping primitive is used to define a texture for + 3d geometry by embedding it. It is used as bae class for + extended texture definitions + */ class TexturePrimitive3D : public GroupPrimitive3D { private: + /// texture geometry definition basegfx::B2DVector maTextureSize; - // bitfield - // flag if texture shall be modulated with white interpolated color + /// bitfield + /// flag if texture shall be modulated with white interpolated color unsigned mbModulate : 1; - // flag if texture shall be filtered + /// flag if texture shall be filtered unsigned mbFilter : 1; public: + /// constructor TexturePrimitive3D( const Primitive3DSequence& rChildren, const basegfx::B2DVector& rTextureSize, bool bModulate, bool bFilter); - // get data + /// data read access const basegfx::B2DVector& getTextureSize() const { return maTextureSize; } bool getModulate() const { return mbModulate; } bool getFilter() const { return mbFilter; } - // compare operator + /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; }; } // end of namespace primitive3d @@ -83,27 +91,34 @@ namespace drawinglayer { namespace primitive3d { + /** UnifiedAlphaTexturePrimitive3D class + + This 3D primitive expands TexturePrimitive3D to a unified + alpha (transparence) texture definition. All 3D primitives + embedded here will be shown with the given transparency. + */ class UnifiedAlphaTexturePrimitive3D : public TexturePrimitive3D { private: + /// transparency definition double mfTransparence; - protected: - // local decomposition. - virtual Primitive3DSequence createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const; - public: + /// constructor UnifiedAlphaTexturePrimitive3D( double fTransparence, const Primitive3DSequence& rChildren); - // get data + /// data read access double getTransparence() const { return mfTransparence; } - // compare operator + /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; - // provide unique ID + /// local decomposition. + virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const; + + /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d @@ -115,16 +130,20 @@ namespace drawinglayer { namespace primitive3d { + /** GradientTexturePrimitive3D class + + This 3D primitive expands TexturePrimitive3D to a gradient texture + definition. All 3D primitives embedded here will be shown with the + defined gradient. + */ class GradientTexturePrimitive3D : public TexturePrimitive3D { private: + /// the gradient definition attribute::FillGradientAttribute maGradient; - protected: - // local decomposition. - virtual Primitive3DSequence createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const; - public: + /// constructor GradientTexturePrimitive3D( const attribute::FillGradientAttribute& rGradient, const Primitive3DSequence& rChildren, @@ -132,13 +151,13 @@ namespace drawinglayer bool bModulate, bool bFilter); - // get data + /// data read access const attribute::FillGradientAttribute& getGradient() const { return maGradient; } - // compare operator + /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; - // provide unique ID + /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d @@ -150,30 +169,34 @@ namespace drawinglayer { namespace primitive3d { + /** BitmapTexturePrimitive3D class + + This 3D primitive expands TexturePrimitive3D to a bitmap texture + definition. All 3D primitives embedded here will be shown with the + defined bitmap (maybe tiled if defined). + */ class BitmapTexturePrimitive3D : public TexturePrimitive3D { private: - attribute::FillBitmapAttribute maBitmap; - - protected: - // local decomposition. - virtual Primitive3DSequence createLocalDecomposition(const geometry::ViewInformation3D& rViewInformation) const; + /// bitmap fill attribute + attribute::FillBitmapAttribute maFillBitmapAttribute; public: + /// constructor BitmapTexturePrimitive3D( - const attribute::FillBitmapAttribute& rBitmap, + const attribute::FillBitmapAttribute& rFillBitmapAttribute, const Primitive3DSequence& rChildren, const basegfx::B2DVector& rTextureSize, bool bModulate, bool bFilter); - // get data - const attribute::FillBitmapAttribute& getBitmap() const { return maBitmap; } + /// data read access + const attribute::FillBitmapAttribute& getFillBitmapAttribute() const { return maFillBitmapAttribute; } - // compare operator + /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; - // provide unique ID + /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d @@ -185,18 +208,26 @@ namespace drawinglayer { namespace primitive3d { + /** AlphaTexturePrimitive3D class + + This 3D primitive expands TexturePrimitive3D to a alpha texture + definition. For alpha definition, a gradient is used. The values in + that gradient will be interpreted as luminance Alpha-Values. All 3D + primitives embedded here will be shown with the defined transparence. + */ class AlphaTexturePrimitive3D : public GradientTexturePrimitive3D { public: + /// constructor AlphaTexturePrimitive3D( const attribute::FillGradientAttribute& rGradient, const Primitive3DSequence& rChildren, const basegfx::B2DVector& rTextureSize); - // compare operator + /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; - // provide unique ID + /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d diff --git a/drawinglayer/inc/drawinglayer/primitive3d/transformprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/transformprimitive3d.hxx index 720f28445dec..bbf2b8444969 100644 --- a/drawinglayer/inc/drawinglayer/primitive3d/transformprimitive3d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive3d/transformprimitive3d.hxx @@ -45,26 +45,37 @@ namespace drawinglayer { namespace primitive3d { + /** TransformPrimitive3D class + + This is one of the basic grouping 3D primitives and it provides + embedding a sequence of primitives (a geometry) into a + 3D transformation. + + Please see the description for TransformPrimitive2D since these + primitives are pretty similar. + */ class TransformPrimitive3D : public GroupPrimitive3D { private: + // the 3D transformation to apply basegfx::B3DHomMatrix maTransformation; public: + /// constructor TransformPrimitive3D( const basegfx::B3DHomMatrix& rTransformation, const Primitive3DSequence& rChildren); - // get data + /// data read access const basegfx::B3DHomMatrix& getTransformation() const { return maTransformation; } - // compare operator + /// compare operator virtual bool operator==(const BasePrimitive3D& rPrimitive) const; - // get range + /// get range virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const; - // provide unique ID + /// provide unique ID DeclPrimitrive3DIDBlock() }; } // end of namespace primitive3d |