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Diffstat (limited to 'drawinglayer/inc/drawinglayer/primitive3d/textureprimitive3d.hxx')
-rw-r--r--drawinglayer/inc/drawinglayer/primitive3d/textureprimitive3d.hxx15
1 files changed, 10 insertions, 5 deletions
diff --git a/drawinglayer/inc/drawinglayer/primitive3d/textureprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/textureprimitive3d.hxx
index a2e57da2cf1a..8c816733d36c 100644
--- a/drawinglayer/inc/drawinglayer/primitive3d/textureprimitive3d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive3d/textureprimitive3d.hxx
@@ -1,3 +1,4 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
@@ -28,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_TEXTUREPRIMITIVE3D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
#include <drawinglayer/attribute/fillbitmapattribute.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
@@ -46,7 +49,7 @@ namespace drawinglayer
3d geometry by embedding it. It is used as bae class for
extended texture definitions
*/
- class TexturePrimitive3D : public GroupPrimitive3D
+ class DRAWINGLAYER_DLLPUBLIC TexturePrimitive3D : public GroupPrimitive3D
{
private:
/// texture geometry definition
@@ -90,7 +93,7 @@ namespace drawinglayer
transparence texture definition. All 3D primitives
embedded here will be shown with the given transparency.
*/
- class UnifiedTransparenceTexturePrimitive3D : public TexturePrimitive3D
+ class DRAWINGLAYER_DLLPUBLIC UnifiedTransparenceTexturePrimitive3D : public TexturePrimitive3D
{
private:
/// transparency definition
@@ -132,7 +135,7 @@ namespace drawinglayer
definition. All 3D primitives embedded here will be shown with the
defined gradient.
*/
- class GradientTexturePrimitive3D : public TexturePrimitive3D
+ class DRAWINGLAYER_DLLPUBLIC GradientTexturePrimitive3D : public TexturePrimitive3D
{
private:
/// the gradient definition
@@ -171,7 +174,7 @@ namespace drawinglayer
definition. All 3D primitives embedded here will be shown with the
defined bitmap (maybe tiled if defined).
*/
- class BitmapTexturePrimitive3D : public TexturePrimitive3D
+ class DRAWINGLAYER_DLLPUBLIC BitmapTexturePrimitive3D : public TexturePrimitive3D
{
private:
/// bitmap fill attribute
@@ -211,7 +214,7 @@ namespace drawinglayer
that gradient will be interpreted as luminance Transparence-Values. All 3D
primitives embedded here will be shown with the defined transparence.
*/
- class TransparenceTexturePrimitive3D : public GradientTexturePrimitive3D
+ class DRAWINGLAYER_DLLPUBLIC TransparenceTexturePrimitive3D : public GradientTexturePrimitive3D
{
public:
/// constructor
@@ -235,3 +238,5 @@ namespace drawinglayer
//////////////////////////////////////////////////////////////////////////////
// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */