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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX
+
+#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <basegfx/color/bcolor.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive3d
+ {
+ /** ShadowPrimitive3D class
+
+ This 3D grouping primitive is used to define a shadow for
+ 3d geometry by embedding it. The shadow of 3D objects are
+ 2D polygons, so the shadow transformation is a 2D transformation.
+
+ If the Shadow3D flag is set, the shadow definition has to be
+ combined with the scene and camera definition to create the correct
+ projected shadow 2D-Polygons.
+ */
+ class ShadowPrimitive3D : public GroupPrimitive3D
+ {
+ protected:
+ /// 2D shadow definition
+ basegfx::B2DHomMatrix maShadowTransform;
+ basegfx::BColor maShadowColor;
+ double mfShadowTransparence;
+
+ /// bitfield
+ unsigned mbShadow3D : 1;
+
+ public:
+ /// constructor
+ ShadowPrimitive3D(
+ const basegfx::B2DHomMatrix& rShadowTransform,
+ const basegfx::BColor& rShadowColor,
+ double fShadowTransparence,
+ bool bShadow3D,
+ const Primitive3DSequence& rChildren);
+
+ /// data read access
+ const basegfx::B2DHomMatrix& getShadowTransform() const { return maShadowTransform; }
+ const basegfx::BColor& getShadowColor() const { return maShadowColor; }
+ double getShadowTransparence() const { return mfShadowTransparence; }
+ bool getShadow3D() const { return mbShadow3D; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
+
+ /// provide unique ID
+ DeclPrimitrive3DIDBlock()
+ };
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SHADOWPRIMITIVE3D_HXX
+
+//////////////////////////////////////////////////////////////////////////////
+// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */