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+/*************************************************************************
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: hittestprimitive3d.hxx,v $
+ *
+ * $Revision: 1.1.2.1 $
+ *
+ * last change: $Author: aw $ $Date: 2008/09/24 14:27:39 $
+ *
+ * The Contents of this file are made available subject to
+ * the terms of GNU Lesser General Public License Version 2.1.
+ *
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2005 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HITTESTPRIMITIVE3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HITTESTPRIMITIVE3D_HXX
+
+#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive3d
+ {
+ /** HitTestPrimitive3D class
+
+ This primitive is used to represent geometry for non-visible objects,
+ e.g. a 3D cube without fill attributes. To still be able to use
+ primitives for HitTest functionality, the 3d decompositions produce
+ an as much as possible simplified fill geometry encapsulated in this
+ primtive when there is no fill geometry. Currently, the 3d hit test
+ uses only areas, so maybe in a further enchanced version this will change
+ to 'if neither filled nor lines' creation criteria. The whole primitive
+ decomposes to nothing, so no one not knowing it will be influenced. Only
+ helper processors for hit test (and maybe BoundRect extractors) will
+ use it and it's children subcontent.
+ */
+ class HitTestPrimitive3D : public GroupPrimitive3D
+ {
+ public:
+ /// constructor
+ HitTestPrimitive3D(const Primitive3DSequence& rChildren);
+
+ /** despite returning an empty decomposition since it's no visualisation data,
+ range calculation is intended to use invisible replacement geometry, so
+ the local implementation will return the children's range
+ */
+ virtual basegfx::B3DRange getB3DRange(const geometry::ViewInformation3D& rViewInformation) const;
+
+ /** local decomposition. Implementation will return empty Primitive3DSequence
+ since this is no visualisation data
+ */
+ virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
+
+ /// provide unique ID
+ DeclPrimitrive3DIDBlock()
+ };
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HITTESTPRIMITIVE3D_HXX
+
+//////////////////////////////////////////////////////////////////////////////
+// eof