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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
+
+#include <drawinglayer/primitive3d/textureprimitive3d.hxx>
+#include <drawinglayer/attribute/fillhatchattribute.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive3d
+ {
+ /** HatchTexturePrimitive3D class
+
+ HatchTexturePrimitive3D is derived from GroupPrimitive3D, but implements
+ a decomposition which is complicated enough for buffering. Since the group
+ primitive has no default buffering, it is necessary here to add a local
+ buffering mechanism for the decomposition
+ */
+ class HatchTexturePrimitive3D : public TexturePrimitive3D
+ {
+ private:
+ /// the hatch definition
+ attribute::FillHatchAttribute maHatch;
+
+ /// the buffered decomposed hatch
+ Primitive3DSequence maBuffered3DDecomposition;
+
+ protected:
+ /// helper: local decomposition
+ Primitive3DSequence impCreate3DDecomposition() const;
+
+ /// local access methods to maBufferedDecomposition
+ const Primitive3DSequence& getBuffered3DDecomposition() const { return maBuffered3DDecomposition; }
+ void setBuffered3DDecomposition(const Primitive3DSequence& rNew) { maBuffered3DDecomposition = rNew; }
+
+ public:
+ /// constructor
+ HatchTexturePrimitive3D(
+ const attribute::FillHatchAttribute& rHatch,
+ const Primitive3DSequence& rChildren,
+ const basegfx::B2DVector& rTextureSize,
+ bool bModulate,
+ bool bFilter);
+
+ /// data read access
+ const attribute::FillHatchAttribute& getHatch() const { return maHatch; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive3D& rPrimitive) const;
+
+ /// local decomposition.
+ virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
+
+ /// provide unique ID
+ DeclPrimitrive3DIDBlock()
+ };
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
+
+//////////////////////////////////////////////////////////////////////////////
+// eof