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diff --git a/drawinglayer/inc/drawinglayer/primitive3d/groupprimitive3d.hxx b/drawinglayer/inc/drawinglayer/primitive3d/groupprimitive3d.hxx
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index d8d3f5b77446..000000000000
--- a/drawinglayer/inc/drawinglayer/primitive3d/groupprimitive3d.hxx
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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*
- * This file is part of the LibreOffice project.
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- *
- * This file incorporates work covered by the following license notice:
- *
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed
- * with this work for additional information regarding copyright
- * ownership. The ASF licenses this file to you under the Apache
- * License, Version 2.0 (the "License"); you may not use this file
- * except in compliance with the License. You may obtain a copy of
- * the License at http://www.apache.org/licenses/LICENSE-2.0 .
- */
-
-#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
-#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
-
-#include <drawinglayer/drawinglayerdllapi.h>
-
-#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace drawinglayer
-{
- namespace primitive3d
- {
- /** GroupPrimitive3D class
-
- Baseclass for all grouping 3D primitives
-
- The description/functionality is identical with the 2D case in groupprimitive2d.hxx,
- please see there for detailed information.
-
- Current Basic 3D StatePrimitives are:
-
- - ModifiedColorPrimitive3D (for a stack of color modifications)
- - ShadowPrimitive3D (for 3D objects with shadow; this is a special case
- since the shadow of a 3D primitive is a 2D primitive set)
- - TexturePrimitive3D (with the following variations)
- - GradientTexturePrimitive3D (for 3D gradient fill)
- - BitmapTexturePrimitive3D (for 3D Bitmap fill)
- - TransparenceTexturePrimitive3D (for 3D transparence)
- - HatchTexturePrimitive3D (for 3D hatch fill)
- - TransformPrimitive3D (for a transformation stack)
- */
- class DRAWINGLAYER_DLLPUBLIC GroupPrimitive3D : public BasePrimitive3D
- {
- private:
- /// the children. Declared private since this shall never be changed at all after construction
- Primitive3DSequence maChildren;
-
- public:
- /// constructor
- explicit GroupPrimitive3D(const Primitive3DSequence& rChildren);
-
- /// data read access
- Primitive3DSequence getChildren() const { return maChildren; }
-
- /// compare operator
- virtual bool operator==( const BasePrimitive3D& rPrimitive ) const;
-
- /// local decomposition. Implementation will just return children
- virtual Primitive3DSequence get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const;
-
- /// provide unique ID
- DeclPrimitrive3DIDBlock()
- };
- } // end of namespace primitive3d
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
-
-#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */