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Diffstat (limited to 'drawinglayer/inc/drawinglayer/primitive2d/shadowprimitive2d.hxx')
-rw-r--r--drawinglayer/inc/drawinglayer/primitive2d/shadowprimitive2d.hxx4
1 files changed, 3 insertions, 1 deletions
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/shadowprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/shadowprimitive2d.hxx
index 0ae428a6fc22..8f5b479d8b7a 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/shadowprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/shadowprimitive2d.hxx
@@ -29,6 +29,8 @@
#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SHADOWPRIMITIVE2D_HXX
#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SHADOWPRIMITIVE2D_HXX
+#include <drawinglayer/drawinglayerdllapi.h>
+
#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/color/bcolor.hxx>
@@ -53,7 +55,7 @@ namespace drawinglayer
are needed for the shadow itself; all the local decompositions of the
original geometry can be reused from the renderer for shadow visualisation.
*/
- class ShadowPrimitive2D : public GroupPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive2D : public GroupPrimitive2D
{
private:
/// the shadow transformation, normally just an offset