diff options
Diffstat (limited to 'drawinglayer/inc/drawinglayer/primitive2d/shadowprimitive2d.hxx')
-rw-r--r-- | drawinglayer/inc/drawinglayer/primitive2d/shadowprimitive2d.hxx | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/shadowprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/shadowprimitive2d.hxx index 0ae428a6fc22..8f5b479d8b7a 100644 --- a/drawinglayer/inc/drawinglayer/primitive2d/shadowprimitive2d.hxx +++ b/drawinglayer/inc/drawinglayer/primitive2d/shadowprimitive2d.hxx @@ -29,6 +29,8 @@ #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SHADOWPRIMITIVE2D_HXX #define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_SHADOWPRIMITIVE2D_HXX +#include <drawinglayer/drawinglayerdllapi.h> + #include <drawinglayer/primitive2d/groupprimitive2d.hxx> #include <basegfx/matrix/b2dhommatrix.hxx> #include <basegfx/color/bcolor.hxx> @@ -53,7 +55,7 @@ namespace drawinglayer are needed for the shadow itself; all the local decompositions of the original geometry can be reused from the renderer for shadow visualisation. */ - class ShadowPrimitive2D : public GroupPrimitive2D + class DRAWINGLAYER_DLLPUBLIC ShadowPrimitive2D : public GroupPrimitive2D { private: /// the shadow transformation, normally just an offset |