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Diffstat (limited to 'drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx')
-rw-r--r--drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx36
1 files changed, 18 insertions, 18 deletions
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx
index 7d55725cc15f..f12f03074257 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/sceneprimitive2d.hxx
@@ -2,7 +2,7 @@
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
+ *
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
@@ -53,7 +53,7 @@ namespace drawinglayer
The rendering is done using the default-3D renderer from basegfx which supports
AntiAliasing.
- The 2D primitive's geometric range is defined completely by the
+ The 2D primitive's geometric range is defined completely by the
ObjectTransformation combined with evtl. 2D shadows from the 3D objects. The
shadows of 3D objects are 2D polygons, projected with the 3D transformation.
@@ -64,33 +64,33 @@ namespace drawinglayer
{
private:
/// the 3D geometry definition
- primitive3d::Primitive3DSequence mxChildren3D;
+ primitive3d::Primitive3DSequence mxChildren3D;
/// 3D scene attribute set
- attribute::SdrSceneAttribute maSdrSceneAttribute;
+ attribute::SdrSceneAttribute maSdrSceneAttribute;
/// lighting attribute set
- attribute::SdrLightingAttribute maSdrLightingAttribute;
+ attribute::SdrLightingAttribute maSdrLightingAttribute;
/// object transformation for scene for 2D definition
- basegfx::B2DHomMatrix maObjectTransformation;
+ basegfx::B2DHomMatrix maObjectTransformation;
/// scene transformation set and object transformation
- geometry::ViewInformation3D maViewInformation3D;
+ geometry::ViewInformation3D maViewInformation3D;
/// the primitiveSequence for on-demand created shadow primitives (see mbShadow3DChecked)
- Primitive2DSequence maShadowPrimitives;
+ Primitive2DSequence maShadowPrimitives;
/// bitfield
/** flag if given 3D geometry is already cheched for shadow definitions and 2d shadows
are created in maShadowPrimitives
*/
- unsigned mbShadow3DChecked : 1;
+ unsigned mbShadow3DChecked : 1;
/// the last used NewDiscreteSize and NewUnitVisiblePart definitions for decomposition
- double mfOldDiscreteSizeX;
- double mfOldDiscreteSizeY;
- basegfx::B2DRange maOldUnitVisiblePart;
+ double mfOldDiscreteSizeX;
+ double mfOldDiscreteSizeY;
+ basegfx::B2DRange maOldUnitVisiblePart;
/** the last created BitmapEx, e.g. for fast HitTest. This does not really need
memory since BitmapEx is internally RefCounted
@@ -119,11 +119,11 @@ namespace drawinglayer
Primitive2DSequence getShadow2D(const geometry::ViewInformation2D& rViewInformation) const;
/** Fast HitTest which uses the last buffered BitmapEx from the last
- rendered area if available. The return value describes if the check
+ rendered area if available. The return value describes if the check
could be done with the current information, so do NOT use o_rResult
when it returns false. o_rResult will be changed on return true and
- then contains a definitive answer if content of this scene is hit or
- not. On return false, it is normally necessary to use the geometric
+ then contains a definitive answer if content of this scene is hit or
+ not. On return false, it is normally necessary to use the geometric
HitTest (see CutFindProcessor usages). The given HitPoint
has to be in logic coordinates in scene's ObjectCoordinateSystem.
*/
@@ -131,9 +131,9 @@ namespace drawinglayer
/// constructor
ScenePrimitive2D(
- const primitive3d::Primitive3DSequence& rxChildren3D,
- const attribute::SdrSceneAttribute& rSdrSceneAttribute,
- const attribute::SdrLightingAttribute& rSdrLightingAttribute,
+ const primitive3d::Primitive3DSequence& rxChildren3D,
+ const attribute::SdrSceneAttribute& rSdrSceneAttribute,
+ const attribute::SdrLightingAttribute& rSdrLightingAttribute,
const basegfx::B2DHomMatrix& rObjectTransformation,
const geometry::ViewInformation3D& rViewInformation3D);