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diff --git a/drawinglayer/inc/drawinglayer/primitive2d/pointarrayprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/pointarrayprimitive2d.hxx
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--- a/drawinglayer/inc/drawinglayer/primitive2d/pointarrayprimitive2d.hxx
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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*
- * This file is part of the LibreOffice project.
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- *
- * This file incorporates work covered by the following license notice:
- *
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed
- * with this work for additional information regarding copyright
- * ownership. The ASF licenses this file to you under the Apache
- * License, Version 2.0 (the "License"); you may not use this file
- * except in compliance with the License. You may obtain a copy of
- * the License at http://www.apache.org/licenses/LICENSE-2.0 .
- */
-
-#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
-#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
-
-#include <drawinglayer/drawinglayerdllapi.h>
-
-#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
-#include <basegfx/color/bcolor.hxx>
-
-//////////////////////////////////////////////////////////////////////////////
-// PointArrayPrimitive2D class
-
-namespace drawinglayer
-{
- namespace primitive2d
- {
- /** PointArrayPrimitive2D class
-
- This primitive defines single,discrete 'pixels' for the given
- positions in the given color. This makes it view-dependent since
- the logic size of a 'pixel' depends on the view transformation.
-
- This is one of the non-decomposable primitives, so a renderer
- should proccess it (Currently it is only used for grid visualisation,
- but this may change).
- */
- class DRAWINGLAYER_DLLPUBLIC PointArrayPrimitive2D : public BasePrimitive2D
- {
- private:
- /// the array of positions
- std::vector< basegfx::B2DPoint > maPositions;
-
- /// the color to use
- basegfx::BColor maRGBColor;
-
- /// #i96669# add simple range buffering for this primitive
- basegfx::B2DRange maB2DRange;
-
- public:
- /// constructor
- PointArrayPrimitive2D(
- const std::vector< basegfx::B2DPoint >& rPositions,
- const basegfx::BColor& rRGBColor);
-
- /// data read access
- const std::vector< basegfx::B2DPoint >& getPositions() const { return maPositions; }
- const basegfx::BColor& getRGBColor() const { return maRGBColor; }
-
- /// compare operator
- virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
-
- /// get range
- virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
-
- /// provide unique ID
- DeclPrimitrive2DIDBlock()
- };
- } // end of namespace primitive2d
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
-
-#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */