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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
+
+#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
+#include <basegfx/color/bcolor.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// PointArrayPrimitive2D class
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ /** PointArrayPrimitive2D class
+
+ This primitive defines single,discrete 'pixels' for the given
+ positions in the given color. This makes it view-dependent since
+ the logic size of a 'pixel' depends on the view transformation.
+
+ This is one of the non-decomposable primitives, so a renderer
+ should proccess it (Currently it is only used for grid visualisation,
+ but this may change).
+ */
+ class PointArrayPrimitive2D : public BasePrimitive2D
+ {
+ private:
+ /// the array of positions
+ std::vector< basegfx::B2DPoint > maPositions;
+
+ /// the color to use
+ basegfx::BColor maRGBColor;
+
+ /// #i96669# add simple range buffering for this primitive
+ basegfx::B2DRange maB2DRange;
+
+ public:
+ /// constructor
+ PointArrayPrimitive2D(
+ const std::vector< basegfx::B2DPoint >& rPositions,
+ const basegfx::BColor& rRGBColor);
+
+ /// data read access
+ const std::vector< basegfx::B2DPoint >& getPositions() const { return maPositions; }
+ const basegfx::BColor& getRGBColor() const { return maRGBColor; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
+
+ /// get range
+ virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
+
+ /// provide unique ID
+ DeclPrimitrive2DIDBlock()
+ };
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_POINTARRAYPRIMITIVE2D_HXX
+
+//////////////////////////////////////////////////////////////////////////////
+// eof