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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MODIFIEDCOLORPRIMITIVE2D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MODIFIEDCOLORPRIMITIVE2D_HXX
+
+#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
+#include <basegfx/color/bcolormodifier.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ /** ModifiedColorPrimitive2D class
+
+ This primitive is a grouping primitive and allows to define
+ how the colors of it's child content shall be modified for
+ visualisation. This can be (and is) used e.g. for generic shadow
+ visualisation by forcing all color usages of the contained
+ sub-content to the shadow color.
+
+ For the possibilities of color modifications, please refer
+ to the basegfx::BColorModifier definitions in basegfx. For
+ processing there is tooling in basegfx to build a stack of
+ BColorModifiers to always be able to proccess the correct
+ colors.
+
+ If a renderer does not handle this primitive, the content will
+ be visualized unchanged.
+ */
+ class ModifiedColorPrimitive2D : public GroupPrimitive2D
+ {
+ private:
+ /// The ColorModifier to use
+ basegfx::BColorModifier maColorModifier;
+
+ public:
+ /// constructor
+ ModifiedColorPrimitive2D(
+ const Primitive2DSequence& rChildren,
+ const basegfx::BColorModifier& rColorModifier);
+
+ /// data read access
+ const basegfx::BColorModifier& getColorModifier() const { return maColorModifier; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
+
+ /// provide unique ID
+ DeclPrimitrive2DIDBlock()
+ };
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_MODIFIEDCOLORPRIMITIVE2D_HXX
+
+//////////////////////////////////////////////////////////////////////////////
+// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */