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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*
- * This file is part of the LibreOffice project.
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- *
- * This file incorporates work covered by the following license notice:
- *
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed
- * with this work for additional information regarding copyright
- * ownership. The ASF licenses this file to you under the Apache
- * License, Version 2.0 (the "License"); you may not use this file
- * except in compliance with the License. You may obtain a copy of
- * the License at http://www.apache.org/licenses/LICENSE-2.0 .
- */
-
-#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HIDDENGEOMETRYPRIMITIVE2D_HXX
-#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HIDDENGEOMETRYPRIMITIVE2D_HXX
-
-#include <drawinglayer/drawinglayerdllapi.h>
-
-#include <drawinglayer/primitive2d/groupprimitive2d.hxx>
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace drawinglayer
-{
- namespace primitive2d
- {
- // This primitive is used to represent geometry for non-visible objects,
- // e.g. a PresObj's outline. To still be able to use primitives for HitTest
- // functionality, the 2d decompositions will produce an as much as possible
- // simplified line geometry encapsulated in this primtive when there is no
- // line geometry. In a further enchanced version this may change to 'if neither
- // filled nor lines' creation criteria. The whole primitive decomposes to nothing,
- // so no one not knowing it will be influenced. Only helper processors for hit test
- // (and maybe BoundRect extractors) will use it and it's children subcontent.
- class DRAWINGLAYER_DLLPUBLIC HiddenGeometryPrimitive2D : public GroupPrimitive2D
- {
- public:
- explicit HiddenGeometryPrimitive2D(const Primitive2DSequence& rChildren);
-
- // despite returning an empty decomposition since it's no visualisation data,
- // range calculation is intended to use hidden geometry, so
- // the local implementation will return the children's range
- virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
-
- /// local decomposition. Implementation will return empty Primitive2DSequence
- virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
-
- // provide unique ID
- DeclPrimitrive2DIDBlock()
- };
- } // end of namespace primitive2d
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
-
-#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_HIDDENGEOMETRYPRIMITIVE2D_HXX
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */