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-rw-r--r--drawinglayer/inc/drawinglayer/primitive2d/fillgradientprimitive2d.hxx29
1 files changed, 28 insertions, 1 deletions
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/fillgradientprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/fillgradientprimitive2d.hxx
index d6853e69b149..0fd084c6fad0 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/fillgradientprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/fillgradientprimitive2d.hxx
@@ -40,7 +40,12 @@
#include <drawinglayer/attribute/fillattribute.hxx>
//////////////////////////////////////////////////////////////////////////////
-// FillbitmapPrimitive2D class
+// predefines
+
+namespace basegfx { class B2DPolygon; }
+
+//////////////////////////////////////////////////////////////////////////////
+// FillGradientPrimitive2D class
namespace drawinglayer
{
@@ -53,6 +58,12 @@ namespace drawinglayer
The decomposition will deliver the decomposed gradient, e.g. for an ellipse
gradient the various ellipses in various color steps will be created.
+
+ I have added functionality to create both versions of filled decompositions:
+ Those who overlap and non-overlapping ones. The overlapping version is the
+ default one since it works with and without AntiAliasing. The non-overlapping
+ version is used in the MetafilePrimitive2D decomposition when the old XOR
+ paint was recorded.
*/
class FillGradientPrimitive2D : public BufferedDecompositionPrimitive2D
{
@@ -63,7 +74,23 @@ namespace drawinglayer
/// the gradient definition
attribute::FillGradientAttribute maFillGradient;
+ /// local helpers
+ void generateMatricesAndColors(
+ std::vector< basegfx::B2DHomMatrix >& rMatrices,
+ std::vector< basegfx::BColor >& rColors) const;
+ Primitive2DSequence createOverlappingFill(
+ const std::vector< basegfx::B2DHomMatrix >& rMatrices,
+ const std::vector< basegfx::BColor >& rColors,
+ const basegfx::B2DPolygon& rUnitPolygon) const;
+ Primitive2DSequence createNonOverlappingFill(
+ const std::vector< basegfx::B2DHomMatrix >& rMatrices,
+ const std::vector< basegfx::BColor >& rColors,
+ const basegfx::B2DPolygon& rUnitPolygon) const;
+
protected:
+ /// local helper
+ Primitive2DSequence createFill(bool bOverlapping) const;
+
/// local decomposition.
virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;