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-/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
-/*
- * This file is part of the LibreOffice project.
- *
- * This Source Code Form is subject to the terms of the Mozilla Public
- * License, v. 2.0. If a copy of the MPL was not distributed with this
- * file, You can obtain one at http://mozilla.org/MPL/2.0/.
- *
- * This file incorporates work covered by the following license notice:
- *
- * Licensed to the Apache Software Foundation (ASF) under one or more
- * contributor license agreements. See the NOTICE file distributed
- * with this work for additional information regarding copyright
- * ownership. The ASF licenses this file to you under the Apache
- * License, Version 2.0 (the "License"); you may not use this file
- * except in compliance with the License. You may obtain a copy of
- * the License at http://www.apache.org/licenses/LICENSE-2.0 .
- */
-
-#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLBITMAPPRIMITIVE2D_HXX
-#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLBITMAPPRIMITIVE2D_HXX
-
-#include <drawinglayer/drawinglayerdllapi.h>
-
-#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
-#include <basegfx/matrix/b2dhommatrix.hxx>
-#include <drawinglayer/attribute/fillbitmapattribute.hxx>
-
-//////////////////////////////////////////////////////////////////////////////
-// FillbitmapPrimitive2D class
-
-namespace drawinglayer
-{
- namespace primitive2d
- {
- /** FillBitmapPrimitive2D class
-
- This class defines a bitmap filling for a rectangular area. The
- Range is defined by the Transformation, the fill by the FillBitmapAttribute.
- There, the fill consists of a Bitmap (not transparent) defining the fill data
- and a Point/Vector pair defining the relative position/size [0.0 .. 1.0]
- inside the area where the bitmap is positioned. A flag defines then if this
- is tiled or not.
-
- Renderers should handle this primitive; it has a geometrically correct
- decomposition, but on pixel oututs the areas where the tiled pieces are
- aligned tend to show up (one overlapping or empty pixel)
- */
- class DRAWINGLAYER_DLLPUBLIC FillBitmapPrimitive2D : public BufferedDecompositionPrimitive2D
- {
- private:
- /// the geometric definition
- basegfx::B2DHomMatrix maTransformation;
-
- /// the fill attributes
- attribute::FillBitmapAttribute maFillBitmap;
-
- protected:
- /// local decomposition.
- virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
-
- public:
- /// constructor
- FillBitmapPrimitive2D(
- const basegfx::B2DHomMatrix& rTransformation,
- const attribute::FillBitmapAttribute& rFillBitmap);
-
- /// data read access
- const basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; }
- const attribute::FillBitmapAttribute& getFillBitmap() const { return maFillBitmap; }
-
- /// compare operator
- virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
-
- /// get range
- virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
-
- /// provide unique ID
- DeclPrimitrive2DIDBlock()
- };
- } // end of namespace primitive2d
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
-
-#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLBITMAPPRIMITIVE2D_HXX
-
-/* vim:set shiftwidth=4 softtabstop=4 expandtab: */