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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_EMBEDDED3DPRIMITIVE2D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_EMBEDDED3DPRIMITIVE2D_HXX
+
+#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
+#include <drawinglayer/primitive3d/baseprimitive3d.hxx>
+#include <drawinglayer/geometry/viewinformation3d.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// Embedded3DPrimitive2D class
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ /** Embedded3DPrimitive2D class
+
+ This is a helper primitive which allows embedding of single 3D
+ primitives to the 2D primitive logic. It will get the scene it's
+ involved and thus the 3D transformation. With this information it
+ is able to provide 2D range data for a 3D primitive.
+
+ This primitive will not be visualized and decomposes to a yellow
+ 2D rectangle to visualize that this should never be visualized
+ */
+ class Embedded3DPrimitive2D : public BufferedDecompositionPrimitive2D
+ {
+ private:
+ /// the sequence of 3d primitives
+ primitive3d::Primitive3DSequence mxChildren3D;
+
+ /// the 2D scene object transformation
+ basegfx::B2DHomMatrix maObjectTransformation;
+
+ /// the 3D transformations
+ geometry::ViewInformation3D maViewInformation3D;
+
+ /** if the embedded 3D primitives contain shadow, these parameters are needed
+ to extract the shadow wich is a sequence od 2D primitives and may expand
+ the 2D range. Since every single 3D object in a scene may individually
+ have shadow or not, these values need to be provided and prepared. The shadow
+ distance itself (a 2D transformation) is part of the 3D shadow definition
+ */
+ basegfx::B3DVector maLightNormal;
+ double mfShadowSlant;
+ basegfx::B3DRange maScene3DRange;
+
+ /// the primitiveSequence for on-demand created shadow primitives (see mbShadow3DChecked)
+ Primitive2DSequence maShadowPrimitives;
+
+ /// #i96669# add simple range buffering for this primitive
+ basegfx::B2DRange maB2DRange;
+
+ /// bitfield
+ /** flag if given 3D geometry is already cheched for shadow definitions and 2d shadows
+ are created in maShadowPrimitives
+ */
+ unsigned mbShadow3DChecked : 1;
+
+ /// private helpers
+ bool impGetShadow3D(const geometry::ViewInformation2D& rViewInformation) const;
+
+ protected:
+ /// local decomposition.
+ virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
+
+ public:
+ /// constructor
+ Embedded3DPrimitive2D(
+ const primitive3d::Primitive3DSequence& rxChildren3D,
+ const basegfx::B2DHomMatrix& rObjectTransformation,
+ const geometry::ViewInformation3D& rViewInformation3D,
+ const basegfx::B3DVector& rLightNormal,
+ double fShadowSlant,
+ const basegfx::B3DRange& rScene3DRange);
+
+ /// data read access
+ const primitive3d::Primitive3DSequence& getChildren3D() const { return mxChildren3D; }
+ const basegfx::B2DHomMatrix& getObjectTransformation() const { return maObjectTransformation; }
+ const geometry::ViewInformation3D& getViewInformation3D() const { return maViewInformation3D; }
+ const basegfx::B3DVector& getLightNormal() const { return maLightNormal; }
+ double getShadowSlant() const { return mfShadowSlant; }
+ const basegfx::B3DRange& getScene3DRange() const { return maScene3DRange; }
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
+
+ /// get range
+ virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
+
+ /// provide unique ID
+ DeclPrimitrive2DIDBlock()
+ };
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_EMBEDDED3DPRIMITIVE2D_HXX
+
+//////////////////////////////////////////////////////////////////////////////
+// eof