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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_CONTROLPRIMITIVE2D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_CONTROLPRIMITIVE2D_HXX
+
+#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <com/sun/star/awt/XControlModel.hpp>
+#include <com/sun/star/awt/XControl.hpp>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ /** ControlPrimitive2D class
+
+ Base class for ControlPrimitive handling. It decoposes to a
+ graphical representation (Bitmap data) of the control. This
+ representation is limited to a quadratic pixel maximum defined
+ in the applicatin settings.
+ */
+ class ControlPrimitive2D : public BufferedDecompositionPrimitive2D
+ {
+ private:
+ /// object's base data
+ basegfx::B2DHomMatrix maTransform;
+ com::sun::star::uno::Reference< com::sun::star::awt::XControlModel > mxControlModel;
+
+ /// the created an cached awt::XControl
+ com::sun::star::uno::Reference< com::sun::star::awt::XControl > mxXControl;
+
+ /// the last used scaling, used from getDecomposition for buffering
+ basegfx::B2DVector maLastViewScaling;
+
+ /** used from getXControl() to create a local awt::XControl which is remembered in mxXControl
+ and from thereon always used and returned by getXControl()
+ */
+ void createXControl();
+
+ /// single local decompositions, used from create2DDecomposition()
+ Primitive2DReference createBitmapDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
+ Primitive2DReference createPlaceholderDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
+
+ protected:
+ /// local decomposition
+ virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
+
+ public:
+ /// constructor
+ ControlPrimitive2D(
+ const basegfx::B2DHomMatrix& rTransform,
+ const com::sun::star::uno::Reference< com::sun::star::awt::XControlModel >& rxControlModel);
+
+ /** constructor with an additional XControl as parameter to allow to hand it over at incarnation time
+ if it exists. This will avoid to create a 2nd one on demand in createXControl()
+ and thus double the XControls.
+ */
+ ControlPrimitive2D(
+ const basegfx::B2DHomMatrix& rTransform,
+ const com::sun::star::uno::Reference< com::sun::star::awt::XControlModel >& rxControlModel,
+ const com::sun::star::uno::Reference< com::sun::star::awt::XControl >& rxXControl);
+
+ /// data read access
+ const basegfx::B2DHomMatrix& getTransform() const { return maTransform; }
+ const com::sun::star::uno::Reference< com::sun::star::awt::XControlModel >& getControlModel() const { return mxControlModel; }
+
+ /** mxControl access. This will on demand create the awt::XControl using createXControl()
+ if it does not exist. It may already have been created or even handed over at
+ incarnation
+ */
+ const com::sun::star::uno::Reference< com::sun::star::awt::XControl >& getXControl() const;
+
+ /// compare operator
+ virtual bool operator==(const BasePrimitive2D& rPrimitive) const;
+
+ /// get range
+ virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
+
+ /// provide unique ID
+ DeclPrimitrive2DIDBlock()
+
+ /// Overload standard getDecomposition call to be view-dependent here
+ virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
+ };
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif // INCLUDED_DRAWINGLAYER_PRIMITIVE2D_CONTROLPRIMITIVE2D_HXX
+
+//////////////////////////////////////////////////////////////////////////////
+// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */