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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
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+ *
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+ *
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BASEPRIMITIVE2D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BASEPRIMITIVE2D_HXX
+
+#include <cppuhelper/compbase1.hxx>
+#include <boost/utility.hpp>
+#include <com/sun/star/graphic/XPrimitive2D.hpp>
+#include <comphelper/broadcasthelper.hxx>
+#include <basegfx/range/b2drange.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+/** defines for DeclPrimitrive2DIDBlock and ImplPrimitrive2DIDBlock
+ Added to be able to simply change identification stuff later, e.g. add
+ a identification string and/or ID to the interface and to the implementation
+ ATM used to delclare implement getPrimitive2DID()
+*/
+
+#define DeclPrimitrive2DIDBlock() \
+ virtual sal_uInt32 getPrimitive2DID() const;
+
+#define ImplPrimitrive2DIDBlock(TheClass, TheID) \
+ sal_uInt32 TheClass::getPrimitive2DID() const { return TheID; }
+
+//////////////////////////////////////////////////////////////////////////////
+// predefines
+
+namespace drawinglayer { namespace geometry {
+ class ViewInformation2D;
+}}
+
+namespace drawinglayer { namespace primitive2d {
+ /// typedefs for basePrimitive2DImplBase, Primitive2DSequence and Primitive2DReference
+ typedef cppu::WeakComponentImplHelper1< ::com::sun::star::graphic::XPrimitive2D > BasePrimitive2DImplBase;
+ typedef ::com::sun::star::uno::Reference< ::com::sun::star::graphic::XPrimitive2D > Primitive2DReference;
+ typedef ::com::sun::star::uno::Sequence< Primitive2DReference > Primitive2DSequence;
+}}
+
+//////////////////////////////////////////////////////////////////////////////
+// basePrimitive2D class
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ /** BasePrimitive2D class
+
+ Baseclass for all C++ implementations of com::sun::star::graphic::XPrimitive2D
+
+ This class is strongly virtual due to the lack of getPrimitiveID() implementation.
+ This is by purpose, this base class shall not be incarnated and be used directly as
+ a XPrimitive2D.
+
+ Is is derived from boost::noncopyable to make clear that a primitive is a read-only
+ instance and copying or changing values is not intended. The idea is to hold all data
+ needed for visualisation of this primitive in unchangeable form.
+
+ It is derived from comphelper::OBaseMutex to have a Mutex at hand; in a base
+ implementation this may not be needed, but e.g. when buffering at last decomposition
+ in a local member, multiple threads may try to decompose at the same time, so locking
+ is needed to avoid race conditions seen from the UNO object implementation.
+
+ A method to get a simplified representation is provided by get2DDecomposition. The
+ default implementation returns an empty sequence. The idea is that processors
+ using this primitive and do not know it, may get the decomposition and process
+ these instead. An example is e.g. a fat line, who's decomposition may contain
+ the geometric representation of that line using filled polygon prmimitives. When
+ the renderer knows how to handle fat lines, he may proccess this primitive directly;
+ if not he can use the decomposition. With this functionality, renderers may operate by
+ knowing only a small set of primitives.
+
+ When a primitive does not implement get2DDecomposition, it is called a 'Basic Primitive' and
+ belongs to the set of primitives which a processor should be able to handle. Practice
+ will define this minimal sets of primitives. When defined and the concept is prooved,
+ unique UNO APIs may be defined/implemented for these set to allow more intense work
+ with primitives using UNO.
+
+ Current Basic 2D Primitives are:
+
+ - BitmapPrimitive2D (bitmap data, evtl. with transparence)
+ - PointArrayPrimitive2D (single points)
+ - PolygonHairlinePrimitive2D (hairline curves/polygons)
+ - PolyPolygonColorPrimitive2D (colored polygons)
+
+ UPDATE: MetafilePrimitive2D (VCL Metafile) is taken off this list since
+ it is implemented with the integration of CWS aw078 into DV300m69.
+
+ All other implemented primitives have a defined decomposition and can thus be
+ decomposed down to this small set.
+
+ A renderer implementing support for this minimal set of primitives can completely
+ render primitive-based visualisations. Of course, he also has to take states into account
+ which are representated by GroupPrimitive2D derivations, see groupprimitive2d.hxx
+
+ To support getting the geometric BoundRect, getB2DRange is used. The default
+ implementation will use the get2DDecomposition result and merge a range from the
+ entries. Thus, an implementation is only necessary for the Basic Primitives, but
+ of course speedups are possible (and are used) by implementing the method at higher-level
+ primitives.
+
+ For primitive identification, getPrimitiveID is used currently in this implementations
+ to allow a fast switch/case processing. This needs a unique identifier mechanism which
+ currently uses defines (see drawinglayer_primitivetypes2d.hxx). For UNO prmitive API
+ it will be needed to add a unique descriptor (Name?) later to the API.
+
+ This base implementation provides mappings from the methods from XPrimitive2D
+ (getDecomposition/getRange) to the appropriate methods in the C++ implementations
+ (get2DDecomposition/getB2DRange). The PropertyValue ViewParameters is converted to
+ the appropriate C++ implementation class ViewInformation2D.
+
+ This base class does not implement any buffering; e.g. buffering the decompositon
+ and/or the range. These may be buffered anytime since the definition is that the primitive
+ is read-only and thus unchangeable. This implies that the decomposition and/or getting
+ the range will lead to the same result as last time, under the precondition that
+ the parameter ViewInformation2D is the same as the last one. This is usually the case
+ for view-independent primitives which are defined by not using ViewInformation2D
+ in their get2DDecomposition/getB2DRange implementations.
+ */
+ class BasePrimitive2D
+ : private boost::noncopyable,
+ protected comphelper::OBaseMutex,
+ public BasePrimitive2DImplBase
+ {
+ private:
+ protected:
+ public:
+ // constructor/destructor
+ BasePrimitive2D();
+ virtual ~BasePrimitive2D();
+
+ /** the ==operator is mainly needed to allow testing newly-created primitives against their last
+ incarnation which buffers/holds the made decompositions. The default implementation
+ uses getPrimitive2DID()-calls to test if it's the same ID at last. Overloaded implementation are then
+ based on this implementation
+ */
+ virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
+ bool operator!=( const BasePrimitive2D& rPrimitive ) const { return !operator==(rPrimitive); }
+
+ /// The default implementation will use getDecomposition results to create the range
+ virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
+
+ /** provide unique ID for fast identifying of known primitive implementations in renderers. These use
+ the the defines from primitivetypes2d.hxx to define unique IDs.
+ This method is normally defined using DeclPrimitrive2DIDBlock()
+ */
+ virtual sal_uInt32 getPrimitive2DID() const = 0;
+
+ /// The default implementation will return an empty sequence
+ virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
+
+ //
+ // Methods from XPrimitive2D
+ //
+
+ /** The getDecomposition implementation for UNO API will use getDecomposition from this implementation. It
+ will construct a ViewInformation2D from the ViewParameters for that purpose
+ */
+ virtual Primitive2DSequence SAL_CALL getDecomposition( const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& rViewParameters ) throw ( ::com::sun::star::uno::RuntimeException );
+
+ /** The getRange implementation for UNO API will use getRange from this implementation. It
+ will construct a ViewInformation2D from the ViewParameters for that purpose
+ */
+ virtual ::com::sun::star::geometry::RealRectangle2D SAL_CALL getRange( const ::com::sun::star::uno::Sequence< ::com::sun::star::beans::PropertyValue >& rViewParameters ) throw ( ::com::sun::star::uno::RuntimeException );
+ };
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// BufferedDecompositionPrimitive2D class
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ /** BufferedDecompositionPrimitive2D class
+
+ Baseclass for all C++ implementations of com::sun::star::graphic::XPrimitive2D
+ which want to buffer the decomoposition result
+
+ Buffering the decomposition is the most-used buffering and is thus used my most
+ primitive implementations which support a decomposition as base class.
+
+ The buffering is done by holding the last decomposition in the local parameter
+ maBuffered2DDecomposition. The default implementation of get2DDecomposition checks
+ if maBuffered2DDecomposition is empty. If yes, it uses create2DDecomposition
+ to create the content. In all cases, maBuffered2DDecomposition is returned.
+
+ For view-dependent primitives derived from Primitive2DBufferDecomposition more needs
+ to be done when the decomposition depends on parts of the parameter ViewInformation2D.
+ This defines a standard method for processing these:
+
+ Implement a view-dependent get2DDecomposition doing te following steps:
+ (a) Locally extract needed parameters from ViewInformation2D to new, local parameters
+ (this may be a complete local copy of ViewInformation2D)
+ (b) If a buffered decomposition exists, ckeck if one of the new local parameters
+ differs from the corresponding locally remembered (as member) ones. If yes,
+ clear maBuffered2DDecomposition
+ (d) call baseclass::get2DDecomposition which will use create2DDecomposition
+ to fill maBuffered2DDecomposition if it's empty
+ (e) copy the new local parameters to the corresponding locally remembered ones
+ to identify if a new decomposition is needed at the next call
+ (f) return maBuffered2DDecomposition
+ */
+ class BufferedDecompositionPrimitive2D
+ : public BasePrimitive2D
+ {
+ private:
+ /// a sequence used for buffering the last create2DDecomposition() result
+ Primitive2DSequence maBuffered2DDecomposition;
+
+ protected:
+ /** access methods to maBuffered2DDecomposition. The usage of this methods may allow
+ later thread-safe stuff to be added if needed. Only to be used by getDecomposition()
+ implementations for buffering the last decomposition.
+ */
+ const Primitive2DSequence& getBuffered2DDecomposition() const { return maBuffered2DDecomposition; }
+ void setBuffered2DDecomposition(const Primitive2DSequence& rNew) { maBuffered2DDecomposition = rNew; }
+
+ /** method which is to be used to implement the local decomposition of a 2D primitive. The default
+ implementation will just return an empty decomposition
+ */
+ virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
+
+ public:
+ // constructor/destructor
+ BufferedDecompositionPrimitive2D();
+
+ /** The getDecomposition default implementation will on demand use create2DDecomposition() if
+ maBuffered2DDecomposition is empty. It will set maBuffered2DDecomposition to this obtained decomposition
+ to buffer it. If the decomposition is also ViewInformation2D-dependent, this method needs to be
+ overloaded and the ViewInformation2D for the last decomposition need to be remembered, too, and
+ be used in the next call to decide if the buffered decomposition may be reused or not.
+ */
+ virtual Primitive2DSequence get2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
+ };
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// tooling
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ /// get B2DRange from a given Primitive2DReference
+ basegfx::B2DRange getB2DRangeFromPrimitive2DReference(const Primitive2DReference& rCandidate, const geometry::ViewInformation2D& aViewInformation);
+
+ /// get B2DRange from a given Primitive2DSequence
+ basegfx::B2DRange getB2DRangeFromPrimitive2DSequence(const Primitive2DSequence& rCandidate, const geometry::ViewInformation2D& aViewInformation);
+
+ /** compare two Primitive2DReferences for equality, including trying to get implementations (BasePrimitive2D)
+ and using compare operator
+ */
+ bool arePrimitive2DReferencesEqual(const Primitive2DReference& rA, const Primitive2DReference& rB);
+
+ /// compare two Primitive2DReferences for equality, uses arePrimitive2DReferencesEqual internally
+ bool arePrimitive2DSequencesEqual(const Primitive2DSequence& rA, const Primitive2DSequence& rB);
+
+ /// concatenate sequence
+ void appendPrimitive2DSequenceToPrimitive2DSequence(Primitive2DSequence& rDest, const Primitive2DSequence& rSource);
+
+ /// concatenate single Primitive2D
+ void appendPrimitive2DReferenceToPrimitive2DSequence(Primitive2DSequence& rDest, const Primitive2DReference& rSource);
+
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_BASEPRIMITIVE2D_HXX
+
+//////////////////////////////////////////////////////////////////////////////
+// eof