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Diffstat (limited to 'drawinglayer/inc/drawinglayer/primitive2d/animatedprimitive2d.hxx')
-rw-r--r--drawinglayer/inc/drawinglayer/primitive2d/animatedprimitive2d.hxx16
1 files changed, 8 insertions, 8 deletions
diff --git a/drawinglayer/inc/drawinglayer/primitive2d/animatedprimitive2d.hxx b/drawinglayer/inc/drawinglayer/primitive2d/animatedprimitive2d.hxx
index 50b3e5e6ecd9..d3fa3076cf39 100644
--- a/drawinglayer/inc/drawinglayer/primitive2d/animatedprimitive2d.hxx
+++ b/drawinglayer/inc/drawinglayer/primitive2d/animatedprimitive2d.hxx
@@ -2,7 +2,7 @@
/*************************************************************************
*
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
+ *
* Copyright 2000, 2010 Oracle and/or its affiliates.
*
* OpenOffice.org - a multi-platform office productivity suite
@@ -48,7 +48,7 @@ namespace drawinglayer
/** AnimatedSwitchPrimitive2D class
This is the basic class for simple, animated primitives. The basic idea
- is to have an animation definition (AnimationEntry) who's basic
+ is to have an animation definition (AnimationEntry) who's basic
functionality is to return a state value for any given animation time in
the range of [0.0 .. 1.0]. Depending on the state, the decomposition
calculates an index, which of the members of the child vector is to
@@ -66,18 +66,18 @@ namespace drawinglayer
to an animation state [0.0 .. 1.0]. This member contains a cloned
definition and is owned by this implementation.
*/
- animation::AnimationEntry* mpAnimationEntry;
+ animation::AnimationEntry* mpAnimationEntry;
/// bitfield
/** flag if this is a text or graphic animation. Necessary since SdrViews need to differentiate
between both types if they are on/off
*/
- unsigned mbIsTextAnimation : 1;
+ unsigned mbIsTextAnimation : 1;
public:
/// constructor
AnimatedSwitchPrimitive2D(
- const animation::AnimationEntry& rAnimationEntry,
+ const animation::AnimationEntry& rAnimationEntry,
const Primitive2DSequence& rChildren,
bool bIsTextAnimation);
@@ -121,7 +121,7 @@ namespace drawinglayer
public:
/// constructor
AnimatedBlinkPrimitive2D(
- const animation::AnimationEntry& rAnimationEntry,
+ const animation::AnimationEntry& rAnimationEntry,
const Primitive2DSequence& rChildren,
bool bIsTextAnimation);
@@ -151,14 +151,14 @@ namespace drawinglayer
{
private:
/// the transformations
- std::vector< basegfx::tools::B2DHomMatrixBufferedDecompose > maMatrixStack;
+ std::vector< basegfx::tools::B2DHomMatrixBufferedDecompose > maMatrixStack;
protected:
public:
/// constructor
AnimatedInterpolatePrimitive2D(
const std::vector< basegfx::B2DHomMatrix >& rmMatrixStack,
- const animation::AnimationEntry& rAnimationEntry,
+ const animation::AnimationEntry& rAnimationEntry,
const Primitive2DSequence& rChildren,
bool bIsTextAnimation);