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+/*************************************************************************
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: sdrattribute3d.hxx,v $
+ *
+ * $Revision: 1.4 $
+ *
+ * last change: $Author: aw $ $Date: 2008-05-27 14:11:16 $
+ *
+ * The Contents of this file are made available subject to
+ * the terms of GNU Lesser General Public License Version 2.1.
+ *
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2005 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
+#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
+
+#include <sal/types.h>
+#include <com/sun/star/drawing/ProjectionMode.hpp>
+#include <com/sun/star/drawing/ShadeMode.hpp>
+
+//////////////////////////////////////////////////////////////////////////////
+// predefines
+
+namespace drawinglayer { namespace attribute {
+ class ImpSdrSceneAttribute;
+}}
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace attribute
+ {
+ class SdrSceneAttribute
+ {
+ private:
+ ImpSdrSceneAttribute* mpSdrSceneAttribute;
+
+ public:
+ /// constructors/assignmentoperator/destructor
+ SdrSceneAttribute(
+ double fDistance,
+ double fShadowSlant,
+ ::com::sun::star::drawing::ProjectionMode aProjectionMode,
+ ::com::sun::star::drawing::ShadeMode aShadeMode,
+ bool bTwoSidedLighting);
+ SdrSceneAttribute();
+ SdrSceneAttribute(const SdrSceneAttribute& rCandidate);
+ SdrSceneAttribute& operator=(const SdrSceneAttribute& rCandidate);
+ ~SdrSceneAttribute();
+
+ // checks if the incarnation is default constructed
+ bool isDefault() const;
+
+ // compare operator
+ bool operator==(const SdrSceneAttribute& rCandidate) const;
+
+ // data read access
+ double getDistance() const;
+ double getShadowSlant() const;
+ ::com::sun::star::drawing::ProjectionMode getProjectionMode() const;
+ ::com::sun::star::drawing::ShadeMode getShadeMode() const;
+ bool getTwoSidedLighting() const;
+ };
+ } // end of namespace attribute
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
+
+// eof