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+/*************************************************************************
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: sdrattribute3d.hxx,v $
+ *
+ * $Revision: 1.4 $
+ *
+ * last change: $Author: aw $ $Date: 2008-05-27 14:11:16 $
+ *
+ * The Contents of this file are made available subject to
+ * the terms of GNU Lesser General Public License Version 2.1.
+ *
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2005 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
+#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
+
+#include <sal/types.h>
+
+//////////////////////////////////////////////////////////////////////////////
+// predefines
+
+namespace basegfx {
+ class BColor;
+ class B3DVector;
+}
+
+namespace drawinglayer { namespace attribute {
+ class ImpSdr3DLightAttribute;
+}}
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace attribute
+ {
+ class Sdr3DLightAttribute
+ {
+ private:
+ ImpSdr3DLightAttribute* mpSdr3DLightAttribute;
+
+ public:
+ // constructors/destructor
+ Sdr3DLightAttribute(
+ const basegfx::BColor& rColor,
+ const basegfx::B3DVector& rDirection,
+ bool bSpecular);
+ Sdr3DLightAttribute(const basegfx::BColor& rColor);
+ Sdr3DLightAttribute();
+ Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate);
+ ~Sdr3DLightAttribute();
+
+ // assignment operator
+ Sdr3DLightAttribute& operator=(const Sdr3DLightAttribute& rCandidate);
+
+ // checks if the incarnation is default constructed
+ bool isDefault() const;
+
+ // compare operator
+ bool operator==(const Sdr3DLightAttribute& rCandidate) const;
+
+ // data read access
+ const basegfx::BColor& getColor() const;
+ const basegfx::B3DVector& getDirection() const;
+ bool getSpecular() const;
+ };
+ } // end of namespace attribute
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTATTRIBUTE3D_HXX
+
+// eof