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diff --git a/drawinglayer/inc/drawinglayer/attribute/sdrattribute3d.hxx b/drawinglayer/inc/drawinglayer/attribute/sdrattribute3d.hxx
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-/*************************************************************************
- *
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * Copyright 2000, 2010 Oracle and/or its affiliates.
- *
- * OpenOffice.org - a multi-platform office productivity suite
- *
- * This file is part of OpenOffice.org.
- *
- * OpenOffice.org is free software: you can redistribute it and/or modify
- * it under the terms of the GNU Lesser General Public License version 3
- * only, as published by the Free Software Foundation.
- *
- * OpenOffice.org is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU Lesser General Public License version 3 for more details
- * (a copy is included in the LICENSE file that accompanied this code).
- *
- * You should have received a copy of the GNU Lesser General Public License
- * version 3 along with OpenOffice.org. If not, see
- * <http://www.openoffice.org/license.html>
- * for a copy of the LGPLv3 License.
- *
- ************************************************************************/
-
-#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRATTRIBUTE3D_HXX
-#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRATTRIBUTE3D_HXX
-
-#include <basegfx/vector/b2dvector.hxx>
-#include <com/sun/star/drawing/NormalsKind.hpp>
-#include <com/sun/star/drawing/TextureProjectionMode.hpp>
-#include <com/sun/star/drawing/ProjectionMode.hpp>
-#include <com/sun/star/drawing/TextureKind2.hpp>
-#include <com/sun/star/drawing/TextureMode.hpp>
-#include <basegfx/vector/b3dvector.hxx>
-#include <com/sun/star/drawing/ShadeMode.hpp>
-#include <basegfx/color/bcolor.hxx>
-#include <drawinglayer/attribute/materialattribute3d.hxx>
-#include <vector>
-
-//////////////////////////////////////////////////////////////////////////////
-// predefines
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace drawinglayer
-{
- namespace attribute
- {
- class Sdr3DObjectAttribute
- {
- // 3D object attribute definitions
- ::com::sun::star::drawing::NormalsKind maNormalsKind; // normals type (0..2)
- ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionX; // texture projection type X (0..2)
- ::com::sun::star::drawing::TextureProjectionMode maTextureProjectionY; // texture projection type Y (0..2)
- ::com::sun::star::drawing::TextureKind2 maTextureKind; // texture kind (see uno API)
- ::com::sun::star::drawing::TextureMode maTextureMode; // texture kind (see uno API)
- MaterialAttribute3D maMaterial; // object, specular and emissive colors, SpecularIntensity
-
- // bitfield
- unsigned mbNormalsInvert : 1; // invert normals
- unsigned mbDoubleSided : 1; // surfaces are double sided
- unsigned mbShadow3D : 1; // display shadow in 3D (if on), params for that are at scene
- unsigned mbTextureFilter : 1; // filter texture to make more smooth
- unsigned mbReducedLineGeometry : 1; // use reduced line geometry (object specific)
-
- public:
- Sdr3DObjectAttribute(
- ::com::sun::star::drawing::NormalsKind aNormalsKind,
- ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX,
- ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY,
- ::com::sun::star::drawing::TextureKind2 aTextureKind,
- ::com::sun::star::drawing::TextureMode aTextureMode,
- const MaterialAttribute3D& rMaterial,
- bool bNormalsInvert,
- bool bDoubleSided,
- bool bShadow3D,
- bool bTextureFilter,
- bool bReducedLineGeometry);
-
- // compare operator
- bool operator==(const Sdr3DObjectAttribute& rCandidate) const;
-
- // data access
- ::com::sun::star::drawing::NormalsKind getNormalsKind() const { return maNormalsKind; }
- ::com::sun::star::drawing::TextureProjectionMode getTextureProjectionX() const { return maTextureProjectionX; }
- ::com::sun::star::drawing::TextureProjectionMode getTextureProjectionY() const { return maTextureProjectionY; }
- ::com::sun::star::drawing::TextureKind2 getTextureKind() const { return maTextureKind; }
- ::com::sun::star::drawing::TextureMode getTextureMode() const { return maTextureMode; }
- const MaterialAttribute3D& getMaterial() const { return maMaterial; }
- bool getNormalsInvert() const { return mbNormalsInvert; }
- bool getDoubleSided() const { return mbDoubleSided; }
- bool getShadow3D() const { return mbShadow3D; }
- bool getTextureFilter() const { return mbTextureFilter; }
- bool getReducedLineGeometry() const { return mbReducedLineGeometry; }
- };
- } // end of namespace attribute
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace drawinglayer
-{
- namespace attribute
- {
- class Sdr3DLightAttribute
- {
- // 3D light attribute definitions
- basegfx::BColor maColor;
- basegfx::B3DVector maDirection;
-
- // bitfield
- unsigned mbSpecular : 1;
-
- public:
- Sdr3DLightAttribute(
- const basegfx::BColor& rColor,
- const basegfx::B3DVector& rDirection,
- bool bSpecular);
-
- // compare operator
- bool operator==(const Sdr3DLightAttribute& rCandidate) const;
-
- // data access
- const basegfx::BColor& getColor() const { return maColor; }
- const basegfx::B3DVector& getDirection() const { return maDirection; }
- bool getSpecular() const { return mbSpecular; }
- };
- } // end of namespace attribute
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace drawinglayer
-{
- namespace attribute
- {
- class SdrLightingAttribute
- {
- // 3D light attribute definitions
- basegfx::BColor maAmbientLight;
- ::std::vector< Sdr3DLightAttribute > maLightVector;
-
- public:
- SdrLightingAttribute(
- const basegfx::BColor& rAmbientLight,
- const ::std::vector< Sdr3DLightAttribute >& rLightVector);
-
- // compare operator
- bool operator==(const SdrLightingAttribute& rCandidate) const;
-
- // data access
- const basegfx::BColor& getAmbientLight() const { return maAmbientLight; }
- const ::std::vector< Sdr3DLightAttribute >& getLightVector() const { return maLightVector; }
-
- // color model solver
- basegfx::BColor solveColorModel(
- const basegfx::B3DVector& rNormalInEyeCoordinates,
- const basegfx::BColor& rColor, const basegfx::BColor& rSpecular,
- const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const;
- };
- } // end of namespace attribute
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
-
-namespace drawinglayer
-{
- namespace attribute
- {
- class SdrSceneAttribute
- {
- // 3D scene attribute definitions
- double mfDistance;
- double mfShadowSlant;
- ::com::sun::star::drawing::ProjectionMode maProjectionMode;
- ::com::sun::star::drawing::ShadeMode maShadeMode;
-
- // bitfield
- unsigned mbTwoSidedLighting : 1;
-
- public:
- SdrSceneAttribute(
- double fDistance,
- double fShadowSlant,
- ::com::sun::star::drawing::ProjectionMode aProjectionMode,
- ::com::sun::star::drawing::ShadeMode aShadeMode,
- bool bTwoSidedLighting);
-
- // compare operator
- bool operator==(const SdrSceneAttribute& rCandidate) const;
-
- // data access
- double getDistance() const { return mfDistance; }
- double getShadowSlant() const { return mfShadowSlant; }
- ::com::sun::star::drawing::ProjectionMode getProjectionMode() const { return maProjectionMode; }
- ::com::sun::star::drawing::ShadeMode getShadeMode() const { return maShadeMode; }
- bool getTwoSidedLighting() const { return mbTwoSidedLighting; }
- };
- } // end of namespace attribute
-} // end of namespace drawinglayer
-
-//////////////////////////////////////////////////////////////////////////////
-
-#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRATTRIBUTE3D_HXX
-
-// eof