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-rw-r--r--drawinglayer/inc/drawinglayer/attribute/sdrattribute3d.hxx9
1 files changed, 6 insertions, 3 deletions
diff --git a/drawinglayer/inc/drawinglayer/attribute/sdrattribute3d.hxx b/drawinglayer/inc/drawinglayer/attribute/sdrattribute3d.hxx
index b0242b09e40e..ef0bd2162095 100644
--- a/drawinglayer/inc/drawinglayer/attribute/sdrattribute3d.hxx
+++ b/drawinglayer/inc/drawinglayer/attribute/sdrattribute3d.hxx
@@ -4,9 +4,9 @@
*
* $RCSfile: sdrattribute3d.hxx,v $
*
- * $Revision: 1.2 $
+ * $Revision: 1.3 $
*
- * last change: $Author: aw $ $Date: 2006-10-19 10:30:35 $
+ * last change: $Author: aw $ $Date: 2008-03-13 08:21:36 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
@@ -102,6 +102,7 @@ namespace drawinglayer
unsigned mbDoubleSided : 1; // surfaces are double sided
unsigned mbShadow3D : 1; // display shadow in 3D (if on), params for that are at scene
unsigned mbTextureFilter : 1; // filter texture to make more smooth
+ unsigned mbReducedLineGeometry : 1; // use reduced line geometry (object specific)
public:
Sdr3DObjectAttribute(
@@ -114,7 +115,8 @@ namespace drawinglayer
bool bNormalsInvert,
bool bDoubleSided,
bool bShadow3D,
- bool bTextureFilter);
+ bool bTextureFilter,
+ bool bReducedLineGeometry);
// compare operator
bool operator==(const Sdr3DObjectAttribute& rCandidate) const;
@@ -130,6 +132,7 @@ namespace drawinglayer
bool getDoubleSided() const { return mbDoubleSided; }
bool getShadow3D() const { return mbShadow3D; }
bool getTextureFilter() const { return mbTextureFilter; }
+ bool getReducedLineGeometry() const { return mbReducedLineGeometry; }
};
} // end of namespace attribute
} // end of namespace drawinglayer