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path: root/cui/source/dialogs/SpellDialog.cxx
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Diffstat (limited to 'cui/source/dialogs/SpellDialog.cxx')
-rwxr-xr-xcui/source/dialogs/SpellDialog.cxx103
1 files changed, 55 insertions, 48 deletions
diff --git a/cui/source/dialogs/SpellDialog.cxx b/cui/source/dialogs/SpellDialog.cxx
index 303b54688eea..4fde01da986e 100755
--- a/cui/source/dialogs/SpellDialog.cxx
+++ b/cui/source/dialogs/SpellDialog.cxx
@@ -76,6 +76,8 @@ using namespace ::com::sun::star::uno;
using namespace ::com::sun::star::beans;
using namespace ::com::sun::star::linguistic2;
+using ::rtl::OUString;
+
#define C2U(cChar) ::rtl::OUString::createFromAscii(cChar)
// struct SpellDialog_Impl ---------------------------------------------
@@ -930,7 +932,7 @@ void SpellDialog::SetTitle_Impl(LanguageType nLang)
-----------------------------------------------------------------------*/
void SpellDialog::InitUserDicts()
{
- sal_uInt16 nLang = aLanguageLB.GetSelectLanguage();
+ const LanguageType nLang = aLanguageLB.GetSelectLanguage();
const Reference< XDictionary > *pDic = 0;
@@ -948,51 +950,50 @@ void SpellDialog::InitUserDicts()
pImpl->aDics = xDicList->getDictionaries();
}
- // Benutzerbuecher anzeigen
+ SvtLinguConfig aCfg;
+ const bool bHC = Application::GetSettings().GetStyleSettings().GetHighContrastMode();
+
+ // list suitable dictionaries
+ bool bEnable = false;
const sal_Int32 nSize = pImpl->aDics.getLength();
pDic = pImpl->aDics.getConstArray();
- sal_Int32 i;
delete aAddToDictMB.GetPopupMenu();
PopupMenu* pMenu = new PopupMenu;
- for (i = 0; i < nSize; ++i )
+ pMenu->SetMenuFlags(MENU_FLAG_NOAUTOMNEMONICS);
+ USHORT nItemId = 1; // menu items should be enumerated from 1 and not 0
+ for (sal_Int32 i = 0; i < nSize; ++i)
{
- Reference< XDictionary > xDic( pDic[i], UNO_QUERY );
- if (!xDic.is() || SvxGetIgnoreAllList() == xDic)
+ uno::Reference< linguistic2::XDictionary > xDicTmp( pDic[i], uno::UNO_QUERY );
+ if (!xDicTmp.is() || SvxGetIgnoreAllList() == xDicTmp)
continue;
- // add only active and not read-only dictionaries to list
- // from which to choose from
- Reference< frame::XStorable > xStor( xDic, UNO_QUERY );
- if ( xDic->isActive() && (!xStor.is() || !xStor->isReadonly()) )
+ uno::Reference< frame::XStorable > xStor( xDicTmp, uno::UNO_QUERY );
+ LanguageType nActLanguage = SvxLocaleToLanguage( xDicTmp->getLocale() );
+ if( xDicTmp->isActive()
+ && xDicTmp->getDictionaryType() != linguistic2::DictionaryType_NEGATIVE
+ && (nLang == nActLanguage || LANGUAGE_NONE == nActLanguage )
+ && (!xStor.is() || !xStor->isReadonly()) )
{
- sal_Bool bNegativ = xDic->getDictionaryType() == DictionaryType_NEGATIVE;
- pMenu->InsertItem( (USHORT)i + 1, ::GetDicInfoStr( xDic->getName(),
- SvxLocaleToLanguage( xDic->getLocale() ), bNegativ ) );
- }
- }
- aAddToDictMB.SetPopupMenu(pMenu);
-
- aAddToDictMB.Disable();
+ pMenu->InsertItem( nItemId, xDicTmp->getName() );
+ bEnable = sal_True;
- sal_uInt16 k;
- for ( k = 0; k < pMenu->GetItemCount(); ++k )
- {
- sal_uInt16 nId = pMenu->GetItemId(k) - 1;
- sal_Bool bFound = sal_False;
-
- const sal_uInt16 nDicLang = SvxLocaleToLanguage( pDic[nId]->getLocale() );
- const sal_Bool bDicNegativ =
- pDic[nId]->getDictionaryType() == DictionaryType_NEGATIVE;
- // Stimmt die Sprache "uberein, dann enable
- if ((nDicLang == nLang || nDicLang == LANGUAGE_NONE) && !bDicNegativ)
- bFound = sal_True;
+ uno::Reference< lang::XServiceInfo > xSvcInfo( xDicTmp, uno::UNO_QUERY );
+ if (xSvcInfo.is())
+ {
+ OUString aDictionaryImageUrl( aCfg.GetSpellAndGrammarContextDictionaryImage(
+ xSvcInfo->getImplementationName(), bHC) );
+ if (aDictionaryImageUrl.getLength() > 0)
+ {
+ Image aImage( lcl_GetImageFromPngUrl( aDictionaryImageUrl ) );
+ pMenu->SetItemImage( nItemId, aImage );
+ }
+ }
- if (bFound)
- {
- aAddToDictMB.Enable();
- break;
+ ++nItemId;
}
}
+ aAddToDictMB.SetPopupMenu(pMenu);
+ aAddToDictMB.Enable( bEnable );
}
/*-- 20.10.2003 15:31:06---------------------------------------------------
@@ -1000,31 +1001,39 @@ void SpellDialog::InitUserDicts()
IMPL_LINK(SpellDialog, AddToDictionaryHdl, MenuButton*, pButton )
{
aSentenceED.UndoActionStart( SPELLUNDO_CHANGE_GROUP );
- USHORT nItem = pButton->GetCurItemId();
//GetErrorText() returns the current error even if the text is already
//manually changed
- String sNewWord= aSentenceED.GetErrorText();
+ const String aNewWord= aSentenceED.GetErrorText();
+
+ USHORT nItemId = pButton->GetCurItemId();
+ PopupMenu *pMenu = pButton->GetPopupMenu();
+ String aDicName ( pMenu->GetItemText( nItemId ) );
+
+ uno::Reference< linguistic2::XDictionary > xDic;
+ uno::Reference< linguistic2::XDictionaryList > xDicList( SvxGetDictionaryList() );
+ if (xDicList.is())
+ xDic = xDicList->getDictionaryByName( aDicName );
- Reference< XDictionary > xDic( pImpl->aDics.getConstArray()[ nItem - 1 ], UNO_QUERY );
sal_Int16 nAddRes = DIC_ERR_UNKNOWN;
if (xDic.is())
{
- String sTmpTxt( sNewWord );
- sal_Bool bNegEntry = xDic->getDictionaryType() == DictionaryType_NEGATIVE;
- nAddRes = linguistic::AddEntryToDic( xDic, sTmpTxt, bNegEntry,
- ::rtl::OUString(), LANGUAGE_NONE );
+ nAddRes = linguistic::AddEntryToDic( xDic, aNewWord, FALSE, OUString(), LANGUAGE_NONE );
+ // save modified user-dictionary if it is persistent
+ uno::Reference< frame::XStorable > xSavDic( xDic, uno::UNO_QUERY );
+ if (xSavDic.is())
+ xSavDic->store();
- if(nAddRes == DIC_ERR_NONE)
+ if (nAddRes == DIC_ERR_NONE)
{
SpellUndoAction_Impl* pAction = new SpellUndoAction_Impl(
SPELLUNDO_CHANGE_ADD_TO_DICTIONARY, aDialogUndoLink);
- pAction->SetDictionary(xDic);
- pAction->SetAddedWord(sTmpTxt);
- aSentenceED.AddUndoAction(pAction);
+ pAction->SetDictionary( xDic );
+ pAction->SetAddedWord( aNewWord );
+ aSentenceED.AddUndoAction( pAction );
}
// failed because there is already an entry?
- if (DIC_ERR_NONE != nAddRes && xDic->getEntry( sTmpTxt ).is())
+ if (DIC_ERR_NONE != nAddRes && xDic->getEntry( aNewWord ).is())
nAddRes = DIC_ERR_NONE;
}
if (DIC_ERR_NONE != nAddRes)
@@ -1032,8 +1041,6 @@ IMPL_LINK(SpellDialog, AddToDictionaryHdl, MenuButton*, pButton )
SvxDicError( this, nAddRes );
return 0; // Nicht weitermachen
}
- // nach dem Aufnehmen ggf. '='-Zeichen entfernen
- sNewWord.EraseAllChars( sal_Unicode( '=' ) );
// go on
SpellContinue_Impl();