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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _CPPCANVAS_SPRITE_HXX
+#define _CPPCANVAS_SPRITE_HXX
+
+#include <com/sun/star/uno/Reference.hxx>
+
+#include <boost/shared_ptr.hpp>
+
+namespace basegfx
+{
+ class B2DHomMatrix;
+ class B2DPolyPolygon;
+ class B2DPoint;
+}
+
+namespace com { namespace sun { namespace star { namespace rendering
+{
+ class XSprite;
+} } } }
+
+
+/* Definition of Sprite class */
+
+namespace cppcanvas
+{
+
+ class Sprite
+ {
+ public:
+ virtual ~Sprite() {}
+
+ virtual void setAlpha( const double& rAlpha ) = 0;
+
+ /** Set the sprite position on screen
+
+ This method differs from the XSprite::move() insofar, as
+ no viewstate/renderstate transformations are applied to
+ the specified position. The given position is interpreted
+ in device coordinates (i.e. screen pixel)
+ */
+ virtual void movePixel( const ::basegfx::B2DPoint& rNewPos ) = 0;
+
+ /** Set the sprite position on screen
+
+ This method sets the sprite position in the view
+ coordinate system of the parent canvas
+ */
+ virtual void move( const ::basegfx::B2DPoint& rNewPos ) = 0;
+
+ virtual void transform( const ::basegfx::B2DHomMatrix& rMatrix ) = 0;
+
+ /** Set output clipping
+
+ This method differs from the XSprite::clip() insofar, as
+ no viewstate/renderstate transformations are applied to
+ the specified clip polygon. The given polygon is
+ interpreted in device coordinates (i.e. screen pixel)
+ */
+ virtual void setClipPixel( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0;
+
+ /** Set output clipping
+
+ This method applies the clip poly-polygon interpreted in
+ the view coordinate system of the parent canvas.
+ */
+ virtual void setClip( const ::basegfx::B2DPolyPolygon& rClipPoly ) = 0;
+
+ virtual void setClip() = 0;
+
+ virtual void show() = 0;
+ virtual void hide() = 0;
+
+ /** Change the sprite priority
+
+ @param fPriority
+ New sprite priority. The higher the priority, the further
+ towards the viewer the sprite appears. That is, sprites
+ with higher priority appear before ones with lower
+ priority.
+ */
+ virtual void setPriority( double fPriority ) = 0;
+
+ virtual ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XSprite > getUNOSprite() const = 0;
+ };
+
+ typedef ::boost::shared_ptr< ::cppcanvas::Sprite > SpriteSharedPtr;
+}
+
+#endif /* _CPPCANVAS_SPRITE_HXX */