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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+#ifndef _CHART_STRIPE_HXX
+#define _CHART_STRIPE_HXX
+
+#include <com/sun/star/drawing/Position3D.hpp>
+#include <com/sun/star/drawing/Direction3D.hpp>
+#include <com/sun/star/uno/Any.h>
+
+//.............................................................................
+namespace chart
+{
+//.............................................................................
+
+//-----------------------------------------------------------------------------
+/** A Stripe represents a 2 dimensional foursquare plane in a 3 dimaensional room.
+
+@todo could: it is not necessary to have 4 point members here; it would be sufficient to have one point and 2 directions
+*/
+
+class Stripe
+{
+public:
+ Stripe( const ::com::sun::star::drawing::Position3D& rPoint1
+ , const ::com::sun::star::drawing::Direction3D& rDirectionToPoint2
+ , const ::com::sun::star::drawing::Direction3D& rDirectionToPoint4 );
+
+ Stripe( const ::com::sun::star::drawing::Position3D& rPoint1
+ , const ::com::sun::star::drawing::Position3D& rPoint2
+ , double fDepth );
+
+ Stripe( const ::com::sun::star::drawing::Position3D& rPoint1
+ , const ::com::sun::star::drawing::Position3D& rPoint2
+ , const ::com::sun::star::drawing::Position3D& rPoint3
+ , const ::com::sun::star::drawing::Position3D& rPoint4 );
+
+ void SetManualNormal( const ::com::sun::star::drawing::Direction3D& rNormal );
+ ::com::sun::star::drawing::Direction3D getNormal() const;
+
+ void InvertNormal( bool bInvertNormal );
+
+ ::com::sun::star::uno::Any getPolyPolygonShape3D() const;
+ ::com::sun::star::uno::Any getNormalsPolygon() const;
+ ::com::sun::star::uno::Any getTexturePolygon( short nRotatedTexture ) const; //0 to 7 are the different possibilities
+
+ ::com::sun::star::drawing::Position3D GetPosition1() const { return m_aPoint1; }
+ ::com::sun::star::drawing::Position3D GetPosition2() const { return m_aPoint2; }
+ ::com::sun::star::drawing::Position3D GetPosition3() const { return m_aPoint3; }
+ ::com::sun::star::drawing::Position3D GetPosition4() const { return m_aPoint4; }
+
+private:
+ ::com::sun::star::drawing::Position3D m_aPoint1;
+ ::com::sun::star::drawing::Position3D m_aPoint2;
+ ::com::sun::star::drawing::Position3D m_aPoint3;
+ ::com::sun::star::drawing::Position3D m_aPoint4;
+
+ bool m_bInvertNormal;
+ bool m_bManualNormalSet;
+ ::com::sun::star::drawing::Direction3D m_aManualNormal;
+};
+
+//.............................................................................
+} //namespace chart
+//.............................................................................
+#endif