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diff --git a/chart2/source/tools/SceneProperties.cxx b/chart2/source/tools/SceneProperties.cxx
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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_chart2.hxx"
+
+#include "SceneProperties.hxx"
+#include "macros.hxx"
+#include "ChartTypeHelper.hxx"
+#include "ThreeDHelper.hxx"
+#include <com/sun/star/beans/PropertyAttribute.hpp>
+#include <com/sun/star/drawing/HomogenMatrix.hpp>
+#include <com/sun/star/drawing/ShadeMode.hpp>
+#include <com/sun/star/drawing/Direction3D.hpp>
+#include <com/sun/star/drawing/ProjectionMode.hpp>
+#include <com/sun/star/drawing/CameraGeometry.hpp>
+
+// for F_PI
+#include <tools/solar.h>
+
+using namespace ::com::sun::star;
+
+using ::com::sun::star::beans::Property;
+
+namespace chart
+{
+
+void SceneProperties::AddPropertiesToVector(
+ ::std::vector< Property > & rOutProperties )
+{
+ // transformation matrix
+ rOutProperties.push_back(
+ Property( C2U( "D3DTransformMatrix" ),
+ PROP_SCENE_TRANSF_MATRIX,
+ ::getCppuType( reinterpret_cast< const drawing::HomogenMatrix * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+
+ // distance: deprecated ( this is not used by the chart view; it's only here for compatibility with old chart )
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneDistance" ),
+ PROP_SCENE_DISTANCE,
+ ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+
+ // focalLength: deprecated ( this is not used by the chart view; it's only here for compatibility with old chart )
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneFocalLength" ),
+ PROP_SCENE_FOCAL_LENGTH,
+ ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+
+ // shadowSlant
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneShadowSlant" ),
+ PROP_SCENE_SHADOW_SLANT,
+ ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+
+ // shadeMode
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneShadeMode" ),
+ PROP_SCENE_SHADE_MODE,
+ ::getCppuType( reinterpret_cast< const drawing::ShadeMode * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+
+ // ambientColor
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneAmbientColor" ),
+ PROP_SCENE_AMBIENT_COLOR,
+ ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+
+ // lightingMode
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneTwoSidedLighting" ),
+ PROP_SCENE_TWO_SIDED_LIGHTING,
+ ::getBooleanCppuType(),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+
+ // camera geometry
+ rOutProperties.push_back(
+ Property( C2U( "D3DCameraGeometry" ),
+ PROP_SCENE_CAMERA_GEOMETRY,
+ ::getCppuType( reinterpret_cast< const drawing::CameraGeometry * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+
+ // perspective
+ rOutProperties.push_back(
+ Property( C2U( "D3DScenePerspective" ),
+ PROP_SCENE_PERSPECTIVE,
+ ::getCppuType( reinterpret_cast< const drawing::ProjectionMode * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+
+
+ // Light Sources
+ // -------------
+ // light source 1
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightColor1" ),
+ PROP_SCENE_LIGHT_COLOR_1,
+ ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightDirection1" ),
+ PROP_SCENE_LIGHT_DIRECTION_1,
+ ::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightOn1" ),
+ PROP_SCENE_LIGHT_ON_1,
+ ::getBooleanCppuType(),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ // light source 2
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightColor2" ),
+ PROP_SCENE_LIGHT_COLOR_2,
+ ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightDirection2" ),
+ PROP_SCENE_LIGHT_DIRECTION_2,
+ ::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightOn2" ),
+ PROP_SCENE_LIGHT_ON_2,
+ ::getBooleanCppuType(),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ // light source 3
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightColor3" ),
+ PROP_SCENE_LIGHT_COLOR_3,
+ ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightDirection3" ),
+ PROP_SCENE_LIGHT_DIRECTION_3,
+ ::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightOn3" ),
+ PROP_SCENE_LIGHT_ON_3,
+ ::getBooleanCppuType(),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ // light source 4
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightColor4" ),
+ PROP_SCENE_LIGHT_COLOR_4,
+ ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightDirection4" ),
+ PROP_SCENE_LIGHT_DIRECTION_4,
+ ::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightOn4" ),
+ PROP_SCENE_LIGHT_ON_4,
+ ::getBooleanCppuType(),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ // light source 5
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightColor5" ),
+ PROP_SCENE_LIGHT_COLOR_5,
+ ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightDirection5" ),
+ PROP_SCENE_LIGHT_DIRECTION_5,
+ ::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightOn5" ),
+ PROP_SCENE_LIGHT_ON_5,
+ ::getBooleanCppuType(),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ // light source 6
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightColor6" ),
+ PROP_SCENE_LIGHT_COLOR_6,
+ ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightDirection6" ),
+ PROP_SCENE_LIGHT_DIRECTION_6,
+ ::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightOn6" ),
+ PROP_SCENE_LIGHT_ON_6,
+ ::getBooleanCppuType(),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ // light source 7
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightColor7" ),
+ PROP_SCENE_LIGHT_COLOR_7,
+ ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightDirection7" ),
+ PROP_SCENE_LIGHT_DIRECTION_7,
+ ::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightOn7" ),
+ PROP_SCENE_LIGHT_ON_7,
+ ::getBooleanCppuType(),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ // light source 8
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightColor8" ),
+ PROP_SCENE_LIGHT_COLOR_8,
+ ::getCppuType( reinterpret_cast< const sal_Int32 * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightDirection8" ),
+ PROP_SCENE_LIGHT_DIRECTION_8,
+ ::getCppuType( reinterpret_cast< const drawing::Direction3D * >(0)),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+ rOutProperties.push_back(
+ Property( C2U( "D3DSceneLightOn8" ),
+ PROP_SCENE_LIGHT_ON_8,
+ ::getBooleanCppuType(),
+ beans::PropertyAttribute::BOUND
+ | beans::PropertyAttribute::MAYBEVOID
+ | beans::PropertyAttribute::MAYBEDEFAULT ));
+}
+
+void SceneProperties::AddDefaultsToMap(
+ ::chart::tPropertyValueMap & rOutMap )
+{
+ // Identity Matrix
+ drawing::HomogenMatrix aMtx;
+ aMtx.Line1.Column1 = aMtx.Line2.Column2 =
+ aMtx.Line3.Column3 = aMtx.Line4.Column4 = 1.0;
+ aMtx.Line1.Column2 = aMtx.Line1.Column3 = aMtx.Line1.Column4 =
+ aMtx.Line2.Column1 = aMtx.Line2.Column3 = aMtx.Line2.Column4 =
+ aMtx.Line3.Column1 = aMtx.Line3.Column2 = aMtx.Line3.Column4 =
+ aMtx.Line4.Column1 = aMtx.Line4.Column2 = aMtx.Line4.Column3 = 0.0;
+
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_TRANSF_MATRIX, aMtx );
+ ::chart::PropertyHelper::setPropertyValueDefault< sal_Int32 >( rOutMap, PROP_SCENE_DISTANCE, 4200 );
+ ::chart::PropertyHelper::setPropertyValueDefault< sal_Int32 >( rOutMap, PROP_SCENE_FOCAL_LENGTH, 8000 );
+
+// PROP_SCENE_SHADOW_SLANT;
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_SHADE_MODE, drawing::ShadeMode_SMOOTH );
+
+ ::chart::PropertyHelper::setPropertyValueDefault< sal_Int32 >(
+ rOutMap, PROP_SCENE_AMBIENT_COLOR, ChartTypeHelper::getDefaultAmbientLightColor(ThreeDLookScheme_Simple,0));
+
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_TWO_SIDED_LIGHTING, true );
+
+ drawing::Position3D vrp( 0.0, 0.0, 1.0 );
+ drawing::Direction3D vpn( 0.0, 0.0, 1.0 );
+ drawing::Direction3D vup( 0.0, 1.0, 0.0 );
+ drawing::CameraGeometry aDefaultCameraGeometry( vrp, vpn, vup );
+
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_CAMERA_GEOMETRY, aDefaultCameraGeometry );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_PERSPECTIVE, drawing::ProjectionMode_PERSPECTIVE );
+
+ // Light Sources
+ // -------------
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_1, false );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_2, true );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_3, false );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_4, false );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_5, false );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_6, false );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_7, false );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_ON_8, false );
+
+ uno::Any aDefaultLightDirection( uno::makeAny( drawing::Direction3D( 0.0, 0.0, 1.0 ) ) );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_1, aDefaultLightDirection );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_2, ChartTypeHelper::getDefaultSimpleLightDirection(0));
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_3, aDefaultLightDirection );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_4, aDefaultLightDirection );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_5, aDefaultLightDirection );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_6, aDefaultLightDirection );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_7, aDefaultLightDirection );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_DIRECTION_8, aDefaultLightDirection );
+
+ uno::Any aDefaultLightColor;
+ aDefaultLightColor <<= ChartTypeHelper::getDefaultDirectLightColor(ThreeDLookScheme_Simple,0);
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_1, aDefaultLightColor );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_2, aDefaultLightColor );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_3, aDefaultLightColor );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_4, aDefaultLightColor );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_5, aDefaultLightColor );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_6, aDefaultLightColor );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_7, aDefaultLightColor );
+ ::chart::PropertyHelper::setPropertyValueDefault( rOutMap, PROP_SCENE_LIGHT_COLOR_8, aDefaultLightColor );
+}
+
+} // namespace chart