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-rw-r--r--chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx649
1 files changed, 649 insertions, 0 deletions
diff --git a/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx b/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
new file mode 100644
index 000000000000..dcf70f841db7
--- /dev/null
+++ b/chart2/source/controller/dialogs/tp_3D_SceneIllumination.cxx
@@ -0,0 +1,649 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_chart2.hxx"
+
+#include "tp_3D_SceneIllumination.hxx"
+#include "tp_3D_SceneIllumination.hrc"
+#include "ResId.hxx"
+#include "Strings.hrc"
+#include "Bitmaps.hrc"
+#include "CommonConverters.hxx"
+#include "NoWarningThisInCTOR.hxx"
+
+#include "svx/dialogs.hrc"
+// header for define SVX_RES
+#include <svx/dialmgr.hxx>
+#include <rtl/math.hxx>
+
+// header for class SvColorDialog
+#include <svtools/colrdlg.hxx>
+
+// header for define RET_OK
+#include <vcl/msgbox.hxx>
+
+#include <svx/svx3ditems.hxx>
+#include <svx/svddef.hxx>
+
+//.............................................................................
+namespace chart
+{
+//.............................................................................
+
+using namespace ::com::sun::star;
+using namespace ::com::sun::star::chart2;
+
+LightButton::LightButton( Window* pParent, const ResId& rResId, sal_Int32 nLightNumber )
+ : ImageButton( pParent, rResId )
+ , m_bLightOn(false)
+{
+ SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_OFF) ) );
+
+ String aTipHelpStr( SchResId(STR_TIP_LIGHTSOURCE_X) );
+ rtl::OUString aTipHelp( aTipHelpStr );
+ const rtl::OUString aReplacementStr( RTL_CONSTASCII_USTRINGPARAM( "%LIGHTNUMBER" ));
+ sal_Int32 nIndex = aTipHelp.indexOf( aReplacementStr );
+ if( nIndex != -1 )
+ {
+ aTipHelp = aTipHelp.replaceAt(nIndex, aReplacementStr.getLength(),
+ rtl::OUString::valueOf( nLightNumber ) );
+ }
+ this->SetQuickHelpText( String( aTipHelp ) );
+}
+
+LightButton::~LightButton()
+{
+}
+
+void LightButton::switchLightOn(bool bOn)
+{
+ if( m_bLightOn==bOn )
+ return;
+ m_bLightOn = bOn;
+ if(m_bLightOn)
+ {
+ SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_ON) ) );
+ }
+ else
+ {
+ SetModeImage( Image( SVX_RES(RID_SVXIMAGE_LIGHT_OFF) ) );
+ }
+}
+
+bool LightButton::isLightOn() const
+{
+ return m_bLightOn;
+}
+
+//-----------------------------------------------------------------------------
+
+ColorButton::ColorButton( Window* pParent, const ResId& rResId )
+ : ImageButton( pParent, rResId )
+{
+ SetModeImage( Image( SVX_RES(RID_SVXIMAGE_COLORDLG) ) );
+ this->SetQuickHelpText( String( SchResId(STR_TIP_CHOOSECOLOR) ) );
+}
+
+ColorButton::~ColorButton()
+{
+}
+
+//-----------------------------------------------------------------------------
+
+struct LightSource
+{
+ long nDiffuseColor;
+ ::com::sun::star::drawing::Direction3D aDirection;
+ bool bIsEnabled;
+
+ LightSource() :
+ nDiffuseColor( 0xcccccc ),
+ aDirection( 1.0, 1.0, -1.0 ),
+ bIsEnabled( false )
+ {}
+};
+
+struct LightSourceInfo
+{
+ LightButton* pButton;
+ LightSource aLightSource;
+
+ LightSourceInfo();
+ void initButtonFromSource();
+};
+
+LightSourceInfo::LightSourceInfo()
+ : pButton(0)
+ , aLightSource()
+{
+ aLightSource.nDiffuseColor = 0xffffff; // white
+ aLightSource.aDirection = drawing::Direction3D(1,1,1);
+ aLightSource.bIsEnabled = sal_False;
+}
+
+void LightSourceInfo::initButtonFromSource()
+{
+ if(!pButton)
+ return;
+ pButton->SetModeImage( Image( SVX_RES(
+ aLightSource.bIsEnabled ? RID_SVXIMAGE_LIGHT_ON : RID_SVXIMAGE_LIGHT_OFF
+ ) ) );
+}
+
+//-----------------------------------------------------------------------------
+
+namespace
+{
+ rtl::OUString lcl_makeColorName( Color rColor )
+ {
+ String aStr(SVX_RES(RID_SVXFLOAT3D_FIX_R));
+ aStr += String::CreateFromInt32((INT32)rColor.GetRed());
+ aStr += sal_Unicode(' ');
+ aStr += String(SVX_RES(RID_SVXFLOAT3D_FIX_G));
+ aStr += String::CreateFromInt32((INT32)rColor.GetGreen());
+ aStr += sal_Unicode(' ');
+ aStr += String(SVX_RES(RID_SVXFLOAT3D_FIX_B));
+ aStr += String::CreateFromInt32((INT32)rColor.GetBlue());
+ return aStr;
+ }
+ void lcl_selectColor( ColorListBox& rListBox, const Color& rColor )
+ {
+ rListBox.SetNoSelection();
+ rListBox.SelectEntry( rColor );
+ if( rListBox.GetSelectEntryCount() == 0 )
+ {
+ USHORT nPos = rListBox.InsertEntry( rColor, lcl_makeColorName( rColor ) );
+ rListBox.SelectEntryPos( nPos );
+ }
+ }
+
+ ::chart::LightSource lcl_getLightSourceFromProperties(
+ const uno::Reference< beans::XPropertySet > & xSceneProperties,
+ sal_Int32 nIndex )
+ {
+ ::chart::LightSource aResult;
+ if( 0 <= nIndex && nIndex < 8 )
+ {
+ ::rtl::OUString aColorPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor"));
+ ::rtl::OUString aDirectionPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection"));
+ ::rtl::OUString aEnabledPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn"));
+ ::rtl::OUString aIndex( ::rtl::OUString::valueOf( nIndex + 1 ));
+
+ try
+ {
+ xSceneProperties->getPropertyValue( aColorPropertyPrefix + aIndex ) >>= aResult.nDiffuseColor;
+ xSceneProperties->getPropertyValue( aDirectionPropertyPrefix + aIndex ) >>= aResult.aDirection;
+ xSceneProperties->getPropertyValue( aEnabledPropertyPrefix + aIndex ) >>= aResult.bIsEnabled;
+ }
+ catch( const uno::Exception & ex )
+ {
+ (void)(ex); // no warning in non-debug builds
+ OSL_ENSURE( false, ::rtl::OUStringToOString(
+ ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Property Exception caught. Message: " )) +
+ ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr());
+ }
+ }
+ return aResult;
+ }
+
+ void lcl_setLightSource(
+ const uno::Reference< beans::XPropertySet > & xSceneProperties,
+ const ::chart::LightSource & rLightSource,
+ sal_Int32 nIndex )
+ {
+ if( 0 <= nIndex && nIndex < 8 )
+ {
+ ::rtl::OUString aColorPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightColor"));
+ ::rtl::OUString aDirectionPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightDirection"));
+ ::rtl::OUString aEnabledPropertyPrefix( RTL_CONSTASCII_USTRINGPARAM("D3DSceneLightOn"));
+ ::rtl::OUString aIndex( ::rtl::OUString::valueOf( nIndex + 1 ));
+
+ try
+ {
+ xSceneProperties->setPropertyValue( aColorPropertyPrefix + aIndex,
+ uno::makeAny( rLightSource.nDiffuseColor ));
+ xSceneProperties->setPropertyValue( aDirectionPropertyPrefix + aIndex,
+ uno::makeAny( rLightSource.aDirection ));
+ xSceneProperties->setPropertyValue( aEnabledPropertyPrefix + aIndex,
+ uno::makeAny( rLightSource.bIsEnabled ));
+ }
+ catch( const uno::Exception & ex )
+ {
+ (void)(ex); // no warning in non-debug builds
+ OSL_ENSURE( false, ::rtl::OUStringToOString(
+ ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Property Exception caught. Message: " )) +
+ ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr());
+ }
+ }
+ }
+
+ Color lcl_getAmbientColor(
+ const uno::Reference< beans::XPropertySet > & xSceneProperties )
+ {
+ sal_Int32 nResult = 0x000000;
+ try
+ {
+ xSceneProperties->getPropertyValue(
+ ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor"))) >>= nResult;
+ }
+ catch( const uno::Exception & ex )
+ {
+ (void)(ex); // no warning in non-debug builds
+ OSL_ENSURE( false, ::rtl::OUStringToOString(
+ ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Property Exception caught. Message: " )) +
+ ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr());
+ }
+ return Color( nResult );
+ }
+
+ void lcl_setAmbientColor(
+ const uno::Reference< beans::XPropertySet > & xSceneProperties,
+ const Color & rColor )
+ {
+ try
+ {
+ xSceneProperties->setPropertyValue(
+ ::rtl::OUString(RTL_CONSTASCII_USTRINGPARAM("D3DSceneAmbientColor")),
+ uno::makeAny( rColor.GetColor()));
+ }
+ catch( const uno::Exception & ex )
+ {
+ (void)(ex); // no warning in non-debug builds
+ OSL_ENSURE( false, ::rtl::OUStringToOString(
+ ::rtl::OUString( RTL_CONSTASCII_USTRINGPARAM( "Property Exception caught. Message: " )) +
+ ex.Message, RTL_TEXTENCODING_ASCII_US ).getStr());
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+
+ThreeD_SceneIllumination_TabPage::ThreeD_SceneIllumination_TabPage( Window* pWindow
+ , const uno::Reference< beans::XPropertySet > & xSceneProperties
+ , const uno::Reference< frame::XModel >& xChartModel
+ , XColorTable* pColorTable )
+ : TabPage ( pWindow, SchResId( TP_3D_SCENEILLUMINATION ) )
+ , m_aFT_LightSource( this, SchResId( FT_LIGHTSOURCE ) )
+ , m_aBtn_Light1( this, SchResId( BTN_LIGHT_1 ), 1 )
+ , m_aBtn_Light2( this, SchResId( BTN_LIGHT_2 ), 2 )
+ , m_aBtn_Light3( this, SchResId( BTN_LIGHT_3 ), 3 )
+ , m_aBtn_Light4( this, SchResId( BTN_LIGHT_4 ), 4 )
+ , m_aBtn_Light5( this, SchResId( BTN_LIGHT_5 ), 5 )
+ , m_aBtn_Light6( this, SchResId( BTN_LIGHT_6 ), 6 )
+ , m_aBtn_Light7( this, SchResId( BTN_LIGHT_7 ), 7 )
+ , m_aBtn_Light8( this, SchResId( BTN_LIGHT_8 ), 8 )
+ , m_aLB_LightSource( this, SchResId( LB_LIGHTSOURCE ) )
+ , m_aBtn_LightSource_Color( this, SchResId( BTN_LIGHTSOURCE_COLOR ) )
+ , m_aFT_AmbientLight( this, SchResId( FT_AMBIENTLIGHT ) )
+ , m_aLB_AmbientLight( this, SchResId( LB_AMBIENTLIGHT ) )
+ , m_aBtn_AmbientLight_Color( this, SchResId( BTN_AMBIENT_COLOR ) )
+ , m_aCtl_Preview( this, SchResId( CTL_LIGHT_PREVIEW ) )
+ , m_pLightSourceInfoList(0)
+ , m_xSceneProperties( xSceneProperties )
+ , m_aTimerTriggeredControllerLock( xChartModel )
+ , m_bInCommitToModel( false )
+ , m_aModelChangeListener( LINK( this, ThreeD_SceneIllumination_TabPage, fillControlsFromModel ) )
+ , m_xChartModel( xChartModel )
+{
+ FreeResource();
+
+ if(pColorTable)
+ {
+ m_aLB_AmbientLight.Fill( pColorTable );
+ m_aLB_LightSource.Fill( pColorTable );
+ }
+ m_aLB_AmbientLight.SetDropDownLineCount(10);
+ m_aLB_LightSource.SetDropDownLineCount(10);
+
+ m_pLightSourceInfoList = new LightSourceInfo[8];
+ m_pLightSourceInfoList[0].pButton = &m_aBtn_Light1;
+ m_pLightSourceInfoList[1].pButton = &m_aBtn_Light2;
+ m_pLightSourceInfoList[2].pButton = &m_aBtn_Light3;
+ m_pLightSourceInfoList[3].pButton = &m_aBtn_Light4;
+ m_pLightSourceInfoList[4].pButton = &m_aBtn_Light5;
+ m_pLightSourceInfoList[5].pButton = &m_aBtn_Light6;
+ m_pLightSourceInfoList[6].pButton = &m_aBtn_Light7;
+ m_pLightSourceInfoList[7].pButton = &m_aBtn_Light8;
+
+ fillControlsFromModel(0);
+
+ m_aBtn_Light1.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
+ m_aBtn_Light2.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
+ m_aBtn_Light3.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
+ m_aBtn_Light4.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
+ m_aBtn_Light5.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
+ m_aBtn_Light6.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
+ m_aBtn_Light7.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
+ m_aBtn_Light8.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl ) );
+
+ m_aLB_AmbientLight.SetSelectHdl( LINK( this, ThreeD_SceneIllumination_TabPage, SelectColorHdl ) );
+ m_aLB_LightSource.SetSelectHdl( LINK( this, ThreeD_SceneIllumination_TabPage, SelectColorHdl ) );
+
+ m_aBtn_AmbientLight_Color.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ColorDialogHdl ) );
+ m_aBtn_LightSource_Color.SetClickHdl( LINK( this, ThreeD_SceneIllumination_TabPage, ColorDialogHdl ) );
+
+ m_aCtl_Preview.SetUserInteractiveChangeCallback( LINK( this, ThreeD_SceneIllumination_TabPage, PreviewChangeHdl ) );
+ m_aCtl_Preview.SetUserSelectionChangeCallback( LINK( this, ThreeD_SceneIllumination_TabPage, PreviewSelectHdl ) );
+
+ ClickLightSourceButtonHdl(&m_aBtn_Light2);
+
+ m_aModelChangeListener.startListening( uno::Reference< util::XModifyBroadcaster >(m_xSceneProperties, uno::UNO_QUERY) );
+}
+
+ThreeD_SceneIllumination_TabPage::~ThreeD_SceneIllumination_TabPage()
+{
+ delete[] m_pLightSourceInfoList;
+}
+
+void ThreeD_SceneIllumination_TabPage::commitPendingChanges()
+{
+}
+
+IMPL_LINK( ThreeD_SceneIllumination_TabPage, fillControlsFromModel, void *, EMPTYARG )
+{
+ if( m_bInCommitToModel )//don't read own changes
+ return 0;
+
+ sal_Int32 nL=0;
+ for( nL=0; nL<8; nL++)
+ m_pLightSourceInfoList[nL].aLightSource = lcl_getLightSourceFromProperties( m_xSceneProperties, nL );
+ for( nL=0; nL<8; nL++)
+ m_pLightSourceInfoList[nL].initButtonFromSource();
+
+ lcl_selectColor( m_aLB_AmbientLight, lcl_getAmbientColor( m_xSceneProperties ));
+
+ this->updatePreview();
+
+ return 0;
+}
+
+void ThreeD_SceneIllumination_TabPage::applyLightSourceToModel( sal_uInt32 nLightNumber )
+{
+ ControllerLockGuard aGuard( m_xChartModel );
+ m_bInCommitToModel = true;
+ sal_Int32 nIndex( nLightNumber );
+ lcl_setLightSource( m_xSceneProperties, m_pLightSourceInfoList[nIndex].aLightSource, nIndex );
+ m_bInCommitToModel = false;
+}
+
+void ThreeD_SceneIllumination_TabPage::applyLightSourcesToModel()
+{
+ m_aTimerTriggeredControllerLock.startTimer();
+ ControllerLockGuard aGuard( m_xChartModel );
+ for( sal_Int32 nL=0; nL<8; nL++)
+ applyLightSourceToModel( nL );
+ m_aTimerTriggeredControllerLock.startTimer();
+}
+
+IMPL_LINK( ThreeD_SceneIllumination_TabPage, PreviewChangeHdl, void*, EMPTYARG )
+{
+ m_aTimerTriggeredControllerLock.startTimer();
+
+ //update m_pLightSourceInfoList from preview
+ const SfxItemSet a3DLightAttributes(m_aCtl_Preview.GetSvx3DLightControl().Get3DAttributes());
+ LightSourceInfo* pInfo = &m_pLightSourceInfoList[0];
+
+ pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_1)).GetValue().GetColor();
+ pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_1)).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection1Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue());
+
+ pInfo = &m_pLightSourceInfoList[1];
+ pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_2)).GetValue().GetColor();
+ pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_2)).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection2Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue());
+
+ pInfo = &m_pLightSourceInfoList[2];
+ pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_3)).GetValue().GetColor();
+ pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_3)).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection3Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue());
+
+ pInfo = &m_pLightSourceInfoList[3];
+ pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_4)).GetValue().GetColor();
+ pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_4)).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection4Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue());
+
+ pInfo = &m_pLightSourceInfoList[4];
+ pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_5)).GetValue().GetColor();
+ pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_5)).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection5Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue());
+
+ pInfo = &m_pLightSourceInfoList[5];
+ pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_6)).GetValue().GetColor();
+ pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_6)).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection6Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue());
+
+ pInfo = &m_pLightSourceInfoList[6];
+ pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_7)).GetValue().GetColor();
+ pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_7)).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection7Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue());
+
+ pInfo = &m_pLightSourceInfoList[7];
+ pInfo->aLightSource.nDiffuseColor = ((const Svx3DLightcolor8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTCOLOR_8)).GetValue().GetColor();
+ pInfo->aLightSource.bIsEnabled = ((const Svx3DLightOnOff8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTON_8)).GetValue();
+ pInfo->aLightSource.aDirection = B3DVectorToDirection3D(((const Svx3DLightDirection8Item&)a3DLightAttributes.Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue());
+
+ applyLightSourcesToModel();
+
+ return 0;
+}
+
+IMPL_LINK( ThreeD_SceneIllumination_TabPage, PreviewSelectHdl, void*, EMPTYARG )
+{
+ sal_uInt32 nLightNumber = m_aCtl_Preview.GetSvx3DLightControl().GetSelectedLight();
+ if(nLightNumber<8)
+ {
+ LightButton* pButton = m_pLightSourceInfoList[nLightNumber].pButton;
+ if(!pButton->IsChecked())
+ ClickLightSourceButtonHdl(pButton);
+
+ applyLightSourcesToModel();
+ }
+ return 0;
+}
+
+IMPL_LINK( ThreeD_SceneIllumination_TabPage, ColorDialogHdl, Button*, pButton )
+{
+ bool bIsAmbientLight = (pButton==&m_aBtn_AmbientLight_Color);
+ ColorLB* pListBox = ( bIsAmbientLight ? &m_aLB_AmbientLight : &m_aLB_LightSource);
+
+ SvColorDialog aColorDlg( this );
+ aColorDlg.SetColor( pListBox->GetSelectEntryColor() );
+ if( aColorDlg.Execute() == RET_OK )
+ {
+ Color aColor( aColorDlg.GetColor());
+ lcl_selectColor( *pListBox, aColor );
+ if( bIsAmbientLight )
+ {
+ m_bInCommitToModel = true;
+ lcl_setAmbientColor( m_xSceneProperties, aColor );
+ m_bInCommitToModel = false;
+ }
+ else
+ {
+ //get active lightsource:
+ LightSourceInfo* pInfo = 0;
+ sal_Int32 nL=0;
+ for( nL=0; nL<8; nL++)
+ {
+ pInfo = &m_pLightSourceInfoList[nL];
+ if(pInfo->pButton->IsChecked())
+ break;
+ pInfo = 0;
+ }
+ if(pInfo)
+ applyLightSourceToModel( nL );
+ }
+ SelectColorHdl( pListBox );
+ }
+ return 0;
+}
+
+IMPL_LINK( ThreeD_SceneIllumination_TabPage, SelectColorHdl, ColorLB*, pListBox )
+{
+ if(pListBox==&m_aLB_AmbientLight)
+ {
+ m_bInCommitToModel = true;
+ lcl_setAmbientColor( m_xSceneProperties, pListBox->GetSelectEntryColor().GetColor());
+ m_bInCommitToModel = false;
+ }
+ else if(pListBox==&m_aLB_LightSource)
+ {
+ //get active lightsource:
+ LightSourceInfo* pInfo = 0;
+ sal_Int32 nL=0;
+ for( nL=0; nL<8; nL++)
+ {
+ pInfo = &m_pLightSourceInfoList[nL];
+ if(pInfo->pButton->IsChecked())
+ break;
+ pInfo = 0;
+ }
+ if(pInfo)
+ {
+ pInfo->aLightSource.nDiffuseColor = pListBox->GetSelectEntryColor().GetColor();
+ applyLightSourceToModel( nL );
+ }
+ }
+ this->updatePreview();
+ return 0;
+}
+
+IMPL_LINK( ThreeD_SceneIllumination_TabPage, ClickLightSourceButtonHdl, LightButton*, pButton )
+{
+ if( !pButton )
+ return 0;
+
+ LightSourceInfo* pInfo = 0;
+ sal_Int32 nL=0;
+ for( nL=0; nL<8; nL++)
+ {
+ if( m_pLightSourceInfoList[nL].pButton == pButton )
+ {
+ pInfo = &m_pLightSourceInfoList[nL];
+ break;
+ }
+ }
+
+ //update light button
+ bool bIsChecked = pButton->IsChecked();
+ if(bIsChecked)
+ {
+ pButton->switchLightOn(!pButton->isLightOn());
+ if(pInfo)
+ {
+ pInfo->aLightSource.bIsEnabled=pButton->isLightOn();
+ applyLightSourceToModel( nL );
+ }
+ }
+ else
+ {
+ ControllerLockGuard aGuard( m_xChartModel );
+ for( nL=0; nL<8; nL++)
+ {
+ LightButton* pLightButton = m_pLightSourceInfoList[nL].pButton;
+ pLightButton->Check( pLightButton == pButton );
+ }
+ }
+
+ //update color list box
+ if(pInfo)
+ {
+ lcl_selectColor( m_aLB_LightSource, pInfo->aLightSource.nDiffuseColor );
+ }
+ this->updatePreview();
+ return 0;
+}
+
+void ThreeD_SceneIllumination_TabPage::updatePreview()
+{
+ SfxItemSet aItemSet(m_aCtl_Preview.GetSvx3DLightControl().Get3DAttributes());
+ LightSourceInfo* pInfo = &m_pLightSourceInfoList[0];
+
+ // AmbientColor
+ aItemSet.Put(Svx3DAmbientcolorItem(m_aLB_AmbientLight.GetSelectEntryColor()));
+
+ aItemSet.Put(Svx3DLightcolor1Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(Svx3DLightOnOff1Item(pInfo->aLightSource.bIsEnabled));
+ aItemSet.Put(Svx3DLightDirection1Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
+
+ pInfo = &m_pLightSourceInfoList[1];
+ aItemSet.Put(Svx3DLightcolor2Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(Svx3DLightOnOff2Item(pInfo->aLightSource.bIsEnabled));
+ aItemSet.Put(Svx3DLightDirection2Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
+
+ pInfo = &m_pLightSourceInfoList[2];
+ aItemSet.Put(Svx3DLightcolor3Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(Svx3DLightOnOff3Item(pInfo->aLightSource.bIsEnabled));
+ aItemSet.Put(Svx3DLightDirection3Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
+
+ pInfo = &m_pLightSourceInfoList[3];
+ aItemSet.Put(Svx3DLightcolor4Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(Svx3DLightOnOff4Item(pInfo->aLightSource.bIsEnabled));
+ aItemSet.Put(Svx3DLightDirection4Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
+
+ pInfo = &m_pLightSourceInfoList[4];
+ aItemSet.Put(Svx3DLightcolor5Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(Svx3DLightOnOff5Item(pInfo->aLightSource.bIsEnabled));
+ aItemSet.Put(Svx3DLightDirection5Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
+
+ pInfo = &m_pLightSourceInfoList[5];
+ aItemSet.Put(Svx3DLightcolor6Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(Svx3DLightOnOff6Item(pInfo->aLightSource.bIsEnabled));
+ aItemSet.Put(Svx3DLightDirection6Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
+
+ pInfo = &m_pLightSourceInfoList[6];
+ aItemSet.Put(Svx3DLightcolor7Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(Svx3DLightOnOff7Item(pInfo->aLightSource.bIsEnabled));
+ aItemSet.Put(Svx3DLightDirection7Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
+
+ pInfo = &m_pLightSourceInfoList[7];
+ aItemSet.Put(Svx3DLightcolor8Item(pInfo->aLightSource.nDiffuseColor));
+ aItemSet.Put(Svx3DLightOnOff8Item(pInfo->aLightSource.bIsEnabled));
+ aItemSet.Put(Svx3DLightDirection8Item(Direction3DToB3DVector(pInfo->aLightSource.aDirection)));
+
+ // set lights and ambient light
+ m_aCtl_Preview.GetSvx3DLightControl().Set3DAttributes(aItemSet);
+
+ // select light
+ for(sal_uInt32 a(0); a < 8; a++)
+ {
+ if(m_pLightSourceInfoList[a].pButton->IsChecked())
+ {
+ m_aCtl_Preview.GetSvx3DLightControl().SelectLight(a);
+ m_aCtl_Preview.CheckSelection();
+ break;
+ }
+ }
+}
+
+//.............................................................................
+} //namespace chart
+//.............................................................................
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */