diff options
Diffstat (limited to 'chart2/source/controller/dialogs/tp_3D_SceneAppearance.cxx')
-rw-r--r-- | chart2/source/controller/dialogs/tp_3D_SceneAppearance.cxx | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/chart2/source/controller/dialogs/tp_3D_SceneAppearance.cxx b/chart2/source/controller/dialogs/tp_3D_SceneAppearance.cxx index ff26d19ea7f0..6a5cacf52807 100644 --- a/chart2/source/controller/dialogs/tp_3D_SceneAppearance.cxx +++ b/chart2/source/controller/dialogs/tp_3D_SceneAppearance.cxx @@ -111,9 +111,9 @@ ThreeD_SceneAppearance_TabPage::ThreeD_SceneAppearance_TabPage( , m_aFT_Scheme ( this, SchResId( FT_SCHEME ) ) , m_aLB_Scheme ( this, SchResId( LB_SCHEME ) ) , m_aFL_Seperator ( this, SchResId( FL_SEPERATOR ) ) - , m_aCB_RoundedEdge ( this, SchResId( CB_ROUNDEDEDGE ) ) , m_aCB_Shading ( this, SchResId( CB_SHADING ) ) , m_aCB_ObjectLines ( this, SchResId( CB_OBJECTLINES ) ) + , m_aCB_RoundedEdge ( this, SchResId( CB_ROUNDEDEDGE ) ) , m_bUpdateOtherControls( true ) , m_bCommitToModel( true ) , m_rControllerLockHelper( rControllerLockHelper ) @@ -129,9 +129,9 @@ ThreeD_SceneAppearance_TabPage::ThreeD_SceneAppearance_TabPage( m_aCB_Shading.SetToggleHdl( LINK( this, ThreeD_SceneAppearance_TabPage, SelectShading ) ); m_aCB_ObjectLines.SetToggleHdl( LINK( this, ThreeD_SceneAppearance_TabPage, SelectRoundedEdgeOrObjectLines ) ); - m_aCB_RoundedEdge.EnableTriState( TRUE ); - m_aCB_Shading.EnableTriState( TRUE ); - m_aCB_ObjectLines.EnableTriState( TRUE ); + m_aCB_RoundedEdge.EnableTriState( sal_True ); + m_aCB_Shading.EnableTriState( sal_True ); + m_aCB_ObjectLines.EnableTriState( sal_True ); initControlsFromModel(); } @@ -220,50 +220,50 @@ void ThreeD_SceneAppearance_TabPage::initControlsFromModel() if(aProps.m_aShadeMode == drawing::ShadeMode_FLAT) { - m_aCB_Shading.EnableTriState( FALSE ); - m_aCB_Shading.Check(FALSE); + m_aCB_Shading.EnableTriState( sal_False ); + m_aCB_Shading.Check(sal_False); } else if(aProps.m_aShadeMode == drawing::ShadeMode_SMOOTH) { - m_aCB_Shading.EnableTriState( FALSE ); - m_aCB_Shading.Check(TRUE); + m_aCB_Shading.EnableTriState( sal_False ); + m_aCB_Shading.Check(sal_True); } else { - m_aCB_Shading.EnableTriState( TRUE ); + m_aCB_Shading.EnableTriState( sal_True ); m_aCB_Shading.SetState( STATE_DONTKNOW ); } if(aProps.m_nObjectLines == 0) { - m_aCB_ObjectLines.EnableTriState( FALSE ); - m_aCB_ObjectLines.Check(FALSE); + m_aCB_ObjectLines.EnableTriState( sal_False ); + m_aCB_ObjectLines.Check(sal_False); } else if(aProps.m_nObjectLines==1) { - m_aCB_ObjectLines.EnableTriState( FALSE ); - m_aCB_ObjectLines.Check(TRUE); + m_aCB_ObjectLines.EnableTriState( sal_False ); + m_aCB_ObjectLines.Check(sal_True); } else { - m_aCB_ObjectLines.EnableTriState( TRUE ); + m_aCB_ObjectLines.EnableTriState( sal_True ); m_aCB_ObjectLines.SetState( STATE_DONTKNOW ); } if(aProps.m_nRoundedEdges >= 5) { - m_aCB_RoundedEdge.EnableTriState( FALSE ); - m_aCB_RoundedEdge.Check(TRUE); + m_aCB_RoundedEdge.EnableTriState( sal_False ); + m_aCB_RoundedEdge.Check(sal_True); } else if(aProps.m_nRoundedEdges<0) { - m_aCB_RoundedEdge.EnableTriState( FALSE ); + m_aCB_RoundedEdge.EnableTriState( sal_False ); m_aCB_RoundedEdge.SetState( STATE_DONTKNOW ); } else { - m_aCB_RoundedEdge.EnableTriState( TRUE ); - m_aCB_RoundedEdge.Check(FALSE); + m_aCB_RoundedEdge.EnableTriState( sal_True ); + m_aCB_RoundedEdge.Check(sal_False); } m_aCB_RoundedEdge.Enable( !m_aCB_ObjectLines.IsChecked() ); @@ -331,7 +331,7 @@ IMPL_LINK( ThreeD_SceneAppearance_TabPage, SelectShading, void*, EMPTYARG ) if( !m_bUpdateOtherControls ) return 0; - m_aCB_Shading.EnableTriState( FALSE ); + m_aCB_Shading.EnableTriState( sal_False ); applyShadeModeToModel(); updateScheme(); return 0; @@ -343,15 +343,15 @@ IMPL_LINK( ThreeD_SceneAppearance_TabPage, SelectRoundedEdgeOrObjectLines, Check if( pCheckBox == &m_aCB_ObjectLines ) { - m_aCB_ObjectLines.EnableTriState( FALSE ); + m_aCB_ObjectLines.EnableTriState( sal_False ); m_bUpdateOtherControls = false; m_aCB_RoundedEdge.Enable( !m_aCB_ObjectLines.IsChecked() ); if(!m_aCB_RoundedEdge.IsEnabled()) - m_aCB_RoundedEdge.Check(FALSE); + m_aCB_RoundedEdge.Check(sal_False); m_bUpdateOtherControls = true; } else - m_aCB_RoundedEdge.EnableTriState( FALSE ); + m_aCB_RoundedEdge.EnableTriState( sal_False ); applyRoundedEdgeAndObjectLinesToModel(); updateScheme(); return 0; |