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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2008 by Sun Microsystems, Inc.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: spritecanvashelper.hxx,v $
+ * $Revision: 1.4 $
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _VCLCANVAS_SPRITECANVASHELPER_HXX_
+#define _VCLCANVAS_SPRITECANVASHELPER_HXX_
+
+#include <com/sun/star/rendering/XSpriteCanvas.hpp>
+#include <com/sun/star/rendering/XIntegerBitmap.hpp>
+
+#include <vcl/virdev.hxx>
+
+#include <canvas/spriteredrawmanager.hxx>
+#include <canvas/elapsedtime.hxx>
+#include <canvas/vclwrapper.hxx>
+#include "canvashelper.hxx"
+#include "impltools.hxx"
+
+
+namespace vclcanvas
+{
+ class RedrawManager;
+ class SpriteCanvas;
+
+ class SpriteCanvasHelper : public CanvasHelper
+ {
+ public:
+ SpriteCanvasHelper();
+
+ void init( const OutDevProviderSharedPtr& rOutDev,
+ SpriteCanvas& rOwningSpriteCanvas,
+ ::canvas::SpriteRedrawManager& rManager,
+ bool bProtect,
+ bool bHaveAlpha );
+
+ /// Dispose all internal references
+ void disposing();
+
+ // XSpriteCanvas
+ ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XAnimatedSprite > createSpriteFromAnimation(
+ const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimation >& animation );
+
+ ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XAnimatedSprite > createSpriteFromBitmaps(
+ const ::com::sun::star::uno::Sequence<
+ ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XBitmap > >& animationBitmaps,
+ sal_Int8 interpolationMode );
+
+ ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XCustomSprite > createCustomSprite(
+ const ::com::sun::star::geometry::RealSize2D& spriteSize );
+
+ ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XSprite > createClonedSprite(
+ const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSprite >& original );
+
+ /** Actually perform the screen update
+
+ @param bUpdateAll
+ sal_True, if everything must be updated, not only changed
+ sprites
+
+ @param io_bSurfaceDirty
+ In/out parameter, whether backbuffer surface is dirty (if
+ yes, we're performing a full update, anyway)
+ */
+ sal_Bool updateScreen( sal_Bool bUpdateAll,
+ bool& io_bSurfaceDirty );
+
+ // SpriteRedrawManager functor calls
+ // -------------------------------------------------
+
+ /** Gets called for simple background repaints
+ */
+ void backgroundPaint( const ::basegfx::B2DRange& rUpdateRect );
+
+ /** Gets called when area can be handled by scrolling.
+
+ Called method must copy screen content from rMoveStart to
+ rMoveEnd, and restore the background in the uncovered
+ areas.
+
+ @param rMoveStart
+ Source rect of the scroll
+
+ @param rMoveEnd
+ Dest rect of the scroll
+
+ @param rUpdateArea
+ All info necessary, should rMoveStart be partially or
+ fully outside the outdev
+ */
+ void scrollUpdate( const ::basegfx::B2DRange& rMoveStart,
+ const ::basegfx::B2DRange& rMoveEnd,
+ const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea );
+
+ void opaqueUpdate( const ::basegfx::B2DRange& rTotalArea,
+ const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
+
+ void genericUpdate( const ::basegfx::B2DRange& rTotalArea,
+ const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
+
+ ::com::sun::star::uno::Any isUnsafeScrolling() const
+ {
+ return ::com::sun::star::uno::makeAny(mbIsUnsafeScrolling);
+ }
+ void enableUnsafeScrolling( const ::com::sun::star::uno::Any& rAny )
+ {
+ mbIsUnsafeScrolling = rAny.get<bool>();
+ }
+
+ ::com::sun::star::uno::Any isSpriteBounds() const
+ {
+ return ::com::sun::star::uno::makeAny(mbShowSpriteBounds);
+ }
+ void enableSpriteBounds( const ::com::sun::star::uno::Any& rAny )
+ {
+ mbShowSpriteBounds = rAny.get<bool>();
+ }
+
+ private:
+ void renderFrameCounter( OutputDevice& rOutDev );
+ void renderSpriteCount( OutputDevice& rOutDev );
+ void renderMemUsage( OutputDevice& rOutDev );
+
+ /// Set from the SpriteCanvas: instance coordinating sprite redraw
+ ::canvas::SpriteRedrawManager* mpRedrawManager;
+
+ /// Set from the init method. used to generate sprites
+ SpriteCanvas* mpOwningSpriteCanvas;
+
+ /** Background compositing surface.
+
+ Typically, sprites will be composited in the background,
+ before pushing them to screen. This happens here.
+ */
+ ::canvas::vcltools::VCLObject< VirtualDevice > maVDev;
+
+ /// For the frame counter timings
+ ::canvas::tools::ElapsedTime maLastUpdate;
+
+ /// When true, canvas displays debug info on each frame
+ bool mbShowFrameInfo;
+
+ /// When true, canvas creates all new sprites with red lines in the corners
+ bool mbShowSpriteBounds;
+
+ /// When true, canvas uses the scroll optimization (direct scrolls in front buffer)
+ bool mbIsUnsafeScrolling;
+ };
+}
+
+#endif /* _VCLCANVAS_SPRITECANVASHELPER_HXX_ */
+