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Diffstat (limited to 'canvas/source/vcl/spritecanvashelper.cxx')
-rw-r--r--canvas/source/vcl/spritecanvashelper.cxx10
1 files changed, 5 insertions, 5 deletions
diff --git a/canvas/source/vcl/spritecanvashelper.cxx b/canvas/source/vcl/spritecanvashelper.cxx
index 29c6725a70af..ac75508809fe 100644
--- a/canvas/source/vcl/spritecanvashelper.cxx
+++ b/canvas/source/vcl/spritecanvashelper.cxx
@@ -99,7 +99,7 @@ namespace vclcanvas
// clip output to actual update region (otherwise a)
// wouldn't save much render time, and b) will clutter
// scrolled sprite content outside this area)
- rOutDev.EnableMapMode( FALSE );
+ rOutDev.EnableMapMode( sal_False );
rOutDev.SetClipRegion( rRequestedArea );
// repaint affected sprite directly to output device (at
@@ -319,7 +319,7 @@ namespace vclcanvas
// but repaint everything (or caller requested that)
maVDev->SetOutputSizePixel( aOutDevSize );
- maVDev->EnableMapMode( FALSE );
+ maVDev->EnableMapMode( sal_False );
maVDev->DrawOutDev( aEmptyPoint, aOutDevSize,
aEmptyPoint, aOutDevSize,
rBackOutDev );
@@ -333,7 +333,7 @@ namespace vclcanvas
_1 ) );
// flush to screen
- rOutDev.EnableMapMode( FALSE );
+ rOutDev.EnableMapMode( sal_False );
rOutDev.SetClipRegion();
rOutDev.DrawOutDev( aEmptyPoint, aOutDevSize,
aEmptyPoint, aOutDevSize,
@@ -578,7 +578,7 @@ namespace vclcanvas
}
// paint background
- maVDev->EnableMapMode( FALSE );
+ maVDev->EnableMapMode( sal_False );
maVDev->SetClipRegion();
maVDev->DrawOutDev( aEmptyPoint, aOutputSize,
aOutputPosition, aOutputSize,
@@ -595,7 +595,7 @@ namespace vclcanvas
_1 ) );
// flush to screen
- rOutDev.EnableMapMode( FALSE );
+ rOutDev.EnableMapMode( sal_False );
rOutDev.DrawOutDev( aOutputPosition, aOutputSize,
aEmptyPoint, aOutputSize,
*maVDev );