diff options
Diffstat (limited to 'canvas/source/vcl/spritecanvashelper.cxx')
-rw-r--r-- | canvas/source/vcl/spritecanvashelper.cxx | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/canvas/source/vcl/spritecanvashelper.cxx b/canvas/source/vcl/spritecanvashelper.cxx index 88a297025158..1003fc23f199 100644 --- a/canvas/source/vcl/spritecanvashelper.cxx +++ b/canvas/source/vcl/spritecanvashelper.cxx @@ -87,7 +87,7 @@ namespace vclcanvas // clip output to actual update region (otherwise a) // wouldn't save much render time, and b) will clutter // scrolled sprite content outside this area) - rOutDev.EnableMapMode( sal_False ); + rOutDev.EnableMapMode( false ); rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW ); rOutDev.SetClipRegion(Region(rRequestedArea)); @@ -308,7 +308,7 @@ namespace vclcanvas // but repaint everything (or caller requested that) maVDev->SetOutputSizePixel( aOutDevSize ); - maVDev->EnableMapMode( sal_False ); + maVDev->EnableMapMode( false ); maVDev->DrawOutDev( aEmptyPoint, aOutDevSize, aEmptyPoint, aOutDevSize, rBackOutDev ); @@ -322,7 +322,7 @@ namespace vclcanvas _1 ) ); // flush to screen - rOutDev.EnableMapMode( sal_False ); + rOutDev.EnableMapMode( false ); rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW ); rOutDev.SetClipRegion(); rOutDev.DrawOutDev( aEmptyPoint, aOutDevSize, @@ -564,7 +564,7 @@ namespace vclcanvas } // paint background - maVDev->EnableMapMode( sal_False ); + maVDev->EnableMapMode( false ); maVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW ); maVDev->SetClipRegion(); maVDev->DrawOutDev( aEmptyPoint, aOutputSize, @@ -582,7 +582,7 @@ namespace vclcanvas _1 ) ); // flush to screen - rOutDev.EnableMapMode( sal_False ); + rOutDev.EnableMapMode( false ); rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW ); rOutDev.DrawOutDev( aOutputPosition, aOutputSize, aEmptyPoint, aOutputSize, |