summaryrefslogtreecommitdiff
path: root/canvas/source/vcl/spritecanvashelper.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'canvas/source/vcl/spritecanvashelper.cxx')
-rw-r--r--canvas/source/vcl/spritecanvashelper.cxx10
1 files changed, 5 insertions, 5 deletions
diff --git a/canvas/source/vcl/spritecanvashelper.cxx b/canvas/source/vcl/spritecanvashelper.cxx
index 88a297025158..1003fc23f199 100644
--- a/canvas/source/vcl/spritecanvashelper.cxx
+++ b/canvas/source/vcl/spritecanvashelper.cxx
@@ -87,7 +87,7 @@ namespace vclcanvas
// clip output to actual update region (otherwise a)
// wouldn't save much render time, and b) will clutter
// scrolled sprite content outside this area)
- rOutDev.EnableMapMode( sal_False );
+ rOutDev.EnableMapMode( false );
rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
rOutDev.SetClipRegion(Region(rRequestedArea));
@@ -308,7 +308,7 @@ namespace vclcanvas
// but repaint everything (or caller requested that)
maVDev->SetOutputSizePixel( aOutDevSize );
- maVDev->EnableMapMode( sal_False );
+ maVDev->EnableMapMode( false );
maVDev->DrawOutDev( aEmptyPoint, aOutDevSize,
aEmptyPoint, aOutDevSize,
rBackOutDev );
@@ -322,7 +322,7 @@ namespace vclcanvas
_1 ) );
// flush to screen
- rOutDev.EnableMapMode( sal_False );
+ rOutDev.EnableMapMode( false );
rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
rOutDev.SetClipRegion();
rOutDev.DrawOutDev( aEmptyPoint, aOutDevSize,
@@ -564,7 +564,7 @@ namespace vclcanvas
}
// paint background
- maVDev->EnableMapMode( sal_False );
+ maVDev->EnableMapMode( false );
maVDev->SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
maVDev->SetClipRegion();
maVDev->DrawOutDev( aEmptyPoint, aOutputSize,
@@ -582,7 +582,7 @@ namespace vclcanvas
_1 ) );
// flush to screen
- rOutDev.EnableMapMode( sal_False );
+ rOutDev.EnableMapMode( false );
rOutDev.SetAntialiasing( ANTIALIASING_ENABLE_B2DDRAW );
rOutDev.DrawOutDev( aOutputPosition, aOutputSize,
aEmptyPoint, aOutputSize,