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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2008 by Sun Microsystems, Inc.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: canvashelper.hxx,v $
+ * $Revision: 1.11 $
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _VCLCANVAS_CANVASHELPER_HXX_
+#define _VCLCANVAS_CANVASHELPER_HXX_
+
+#include <com/sun/star/rendering/XCanvas.hpp>
+#include <com/sun/star/rendering/XIntegerBitmap.hpp>
+
+#include <vcl/outdev.hxx>
+
+#include <canvas/vclwrapper.hxx>
+
+#include "cachedbitmap.hxx"
+#include "outdevprovider.hxx"
+
+#include <boost/utility.hpp>
+
+
+namespace vclcanvas
+{
+ class SpriteCanvas;
+
+ /** Helper class for basic canvas functionality. Also offers
+ optional backbuffer painting, when providing it with a second
+ OutputDevice to render into.
+ */
+ class CanvasHelper : private ::boost::noncopyable
+ {
+ public:
+ /** Create canvas helper
+ */
+ CanvasHelper();
+
+ /// Release all references
+ void disposing();
+
+ /** Initialize canvas helper
+
+ This method late-initializes the canvas helper, providing
+ it with the necessary device and output objects. Note that
+ the CanvasHelper does <em>not</em> take ownership of the
+ passed rDevice reference, nor does it perform any
+ reference counting. Thus, to prevent the reference counted
+ SpriteCanvas object from deletion, the user of this class
+ is responsible for holding ref-counted references itself!
+
+ @param rDevice
+ Reference device this canvas is associated with
+
+ @param rOutDev
+ Set primary output device for this canvas. That's where
+ all content is output to.
+
+ @param bProtect
+ When true, all output operations preserve outdev
+ state. When false, outdev state might change at any time.
+
+ @param bHaveAlpha
+ When true, hasAlpha() will always return true, otherwise, false.
+ */
+ void init( ::com::sun::star::rendering::XGraphicDevice& rDevice,
+ const OutDevProviderSharedPtr& rOutDev,
+ bool bProtect,
+ bool bHaveAlpha );
+
+ /** Set primary output device
+
+ This changes the primary output device, where rendering is
+ sent to.
+ */
+ void setOutDev( const OutDevProviderSharedPtr& rOutDev,
+ bool bProtect);
+
+ /** Set secondary output device
+
+ Used for sprites, to generate mask bitmap.
+ */
+ void setBackgroundOutDev( const OutDevProviderSharedPtr& rOutDev );
+
+
+ // CanvasHelper functionality
+ // ==========================
+
+ // XCanvas (only providing, not implementing the
+ // interface. Also note subtle method parameter differences)
+ void clear();
+ void drawPoint( const ::com::sun::star::rendering::XCanvas* rCanvas,
+ const ::com::sun::star::geometry::RealPoint2D& aPoint,
+ const ::com::sun::star::rendering::ViewState& viewState,
+ const ::com::sun::star::rendering::RenderState& renderState );
+ void drawLine( const ::com::sun::star::rendering::XCanvas* rCanvas,
+ const ::com::sun::star::geometry::RealPoint2D& aStartPoint,
+ const ::com::sun::star::geometry::RealPoint2D& aEndPoint,
+ const ::com::sun::star::rendering::ViewState& viewState,
+ const ::com::sun::star::rendering::RenderState& renderState );
+ void drawBezier( const ::com::sun::star::rendering::XCanvas* rCanvas,
+ const ::com::sun::star::geometry::RealBezierSegment2D& aBezierSegment,
+ const ::com::sun::star::geometry::RealPoint2D& aEndPoint,
+ const ::com::sun::star::rendering::ViewState& viewState,
+ const ::com::sun::star::rendering::RenderState& renderState );
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
+ drawPolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas,
+ const ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
+ const ::com::sun::star::rendering::ViewState& viewState,
+ const ::com::sun::star::rendering::RenderState& renderState );
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
+ strokePolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas,
+ const ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
+ const ::com::sun::star::rendering::ViewState& viewState,
+ const ::com::sun::star::rendering::RenderState& renderState,
+ const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
+ strokeTexturedPolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas,
+ const ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
+ const ::com::sun::star::rendering::ViewState& viewState,
+ const ::com::sun::star::rendering::RenderState& renderState,
+ const ::com::sun::star::uno::Sequence<
+ ::com::sun::star::rendering::Texture >& textures,
+ const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
+ strokeTextureMappedPolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas,
+ const ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
+ const ::com::sun::star::rendering::ViewState& viewState,
+ const ::com::sun::star::rendering::RenderState& renderState,
+ const ::com::sun::star::uno::Sequence<
+ ::com::sun::star::rendering::Texture >& textures,
+ const ::com::sun::star::uno::Reference<
+ ::com::sun::star::geometry::XMapping2D >& xMapping,
+ const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XPolyPolygon2D >
+ queryStrokeShapes( const ::com::sun::star::rendering::XCanvas* rCanvas,
+ const ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
+ const ::com::sun::star::rendering::ViewState& viewState,
+ const ::com::sun::star::rendering::RenderState& renderState,
+ const ::com::sun::star::rendering::StrokeAttributes& strokeAttributes );
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
+ fillPolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas,
+ const ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
+ const ::com::sun::star::rendering::ViewState& viewState,
+ const ::com::sun::star::rendering::RenderState& renderState );
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
+ fillTexturedPolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas,
+ const ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
+ const ::com::sun::star::rendering::ViewState& viewState,
+ const ::com::sun::star::rendering::RenderState& renderState,
+ const ::com::sun::star::uno::Sequence<
+ ::com::sun::star::rendering::Texture >& textures );
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
+ fillTextureMappedPolyPolygon( const ::com::sun::star::rendering::XCanvas* rCanvas,
+ const ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XPolyPolygon2D >& xPolyPolygon,
+ const ::com::sun::star::rendering::ViewState& viewState,
+ const ::com::sun::star::rendering::RenderState& renderState,
+ const ::com::sun::star::uno::Sequence<
+ ::com::sun::star::rendering::Texture >& textures,
+ const ::com::sun::star::uno::Reference<
+ ::com::sun::star::geometry::XMapping2D >& xMapping );
+
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvasFont >
+ createFont( const ::com::sun::star::rendering::XCanvas* rCanvas,
+ const ::com::sun::star::rendering::FontRequest& fontRequest,
+ const ::com::sun::star::uno::Sequence<
+ ::com::sun::star::beans::PropertyValue >& extraFontProperties,
+ const ::com::sun::star::geometry::Matrix2D& fontMatrix );
+
+ ::com::sun::star::uno::Sequence< ::com::sun::star::rendering::FontInfo >
+ queryAvailableFonts( const ::com::sun::star::rendering::XCanvas* rCanvas,
+ const ::com::sun::star::rendering::FontInfo& aFilter,
+ const ::com::sun::star::uno::Sequence<
+ ::com::sun::star::beans::PropertyValue >& aFontProperties );
+
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
+ drawText( const ::com::sun::star::rendering::XCanvas* rCanvas,
+ const ::com::sun::star::rendering::StringContext& text,
+ const ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XCanvasFont >& xFont,
+ const ::com::sun::star::rendering::ViewState& viewState,
+ const ::com::sun::star::rendering::RenderState& renderState,
+ sal_Int8 textDirection );
+
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
+ drawTextLayout( const ::com::sun::star::rendering::XCanvas* rCanvas,
+ const ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XTextLayout >& layoutetText,
+ const ::com::sun::star::rendering::ViewState& viewState,
+ const ::com::sun::star::rendering::RenderState& renderState );
+
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
+ drawBitmap( const ::com::sun::star::rendering::XCanvas* rCanvas,
+ const ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XBitmap >& xBitmap,
+ const ::com::sun::star::rendering::ViewState& viewState,
+ const ::com::sun::star::rendering::RenderState& renderState );
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
+ drawBitmapModulated( const ::com::sun::star::rendering::XCanvas* rCanvas,
+ const ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XBitmap >& xBitmap,
+ const ::com::sun::star::rendering::ViewState& viewState,
+ const ::com::sun::star::rendering::RenderState& renderState );
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XGraphicDevice >
+ getDevice();
+
+ // BitmapCanvasHelper functionality
+ // ================================
+
+ void copyRect( const ::com::sun::star::rendering::XCanvas* rCanvas,
+ const ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XBitmapCanvas >& sourceCanvas,
+ const ::com::sun::star::geometry::RealRectangle2D& sourceRect,
+ const ::com::sun::star::rendering::ViewState& sourceViewState,
+ const ::com::sun::star::rendering::RenderState& sourceRenderState,
+ const ::com::sun::star::geometry::RealRectangle2D& destRect,
+ const ::com::sun::star::rendering::ViewState& destViewState,
+ const ::com::sun::star::rendering::RenderState& destRenderState );
+
+ ::com::sun::star::geometry::IntegerSize2D getSize();
+
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmapCanvas > queryBitmapCanvas();
+
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XBitmap >
+ getScaledBitmap( const ::com::sun::star::geometry::RealSize2D& newSize,
+ sal_Bool beFast );
+
+ ::com::sun::star::uno::Sequence< sal_Int8 >
+ getData( ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout,
+ const ::com::sun::star::geometry::IntegerRectangle2D& rect );
+
+ void setData( const ::com::sun::star::uno::Sequence< sal_Int8 >& data,
+ const ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout,
+ const ::com::sun::star::geometry::IntegerRectangle2D& rect );
+
+ void setPixel( const ::com::sun::star::uno::Sequence< sal_Int8 >& color,
+ const ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout,
+ const ::com::sun::star::geometry::IntegerPoint2D& pos );
+
+ ::com::sun::star::uno::Sequence< sal_Int8 >
+ getPixel( ::com::sun::star::rendering::IntegerBitmapLayout& bitmapLayout,
+ const ::com::sun::star::geometry::IntegerPoint2D& pos );
+
+ ::com::sun::star::rendering::IntegerBitmapLayout getMemoryLayout();
+
+ /// Repaint a cached bitmap
+ bool repaint( const GraphicObjectSharedPtr& rGrf,
+ const ::com::sun::star::rendering::ViewState& viewState,
+ const ::com::sun::star::rendering::RenderState& renderState,
+ const ::Point& rPt,
+ const ::Size& rSz,
+ const GraphicAttr& rAttr ) const;
+
+ /** Flush drawing queue.
+
+ This only works for Window canvases, and ensures that all
+ pending render operations are flushed to the
+ driver/hardware.
+ */
+ void flush() const;
+
+ enum ColorType
+ {
+ LINE_COLOR, FILL_COLOR, TEXT_COLOR, IGNORE_COLOR
+ };
+
+ // returns transparency of color
+ int setupOutDevState( const ::com::sun::star::rendering::ViewState& viewState,
+ const ::com::sun::star::rendering::RenderState& renderState,
+ ColorType eColorType ) const;
+
+ /** Called from XCanvas base classes, to notify that content
+ is _about_ to change
+ */
+ void modifying() {}
+
+ bool hasAlpha() const { return mbHaveAlpha; }
+
+ protected:
+ /** Phyical output device
+
+ Deliberately not a refcounted reference, because of
+ potential circular references for spritecanvas.
+ */
+ ::com::sun::star::rendering::XGraphicDevice* mpDevice;
+
+ /// Rendering to this outdev preserves its state
+ OutDevProviderSharedPtr mpProtectedOutDev;
+
+ /// Rendering to this outdev does not preserve its state
+ OutDevProviderSharedPtr mpOutDev;
+
+ /// Rendering to this outdev does not preserve its state
+ OutDevProviderSharedPtr mp2ndOutDev;
+
+ /// When true, content is able to represent alpha
+ bool mbHaveAlpha;
+
+ private:
+ ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCachedPrimitive >
+ implDrawBitmap( const ::com::sun::star::rendering::XCanvas* rCanvas,
+ const ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XBitmap >& xBitmap,
+ const ::com::sun::star::rendering::ViewState& viewState,
+ const ::com::sun::star::rendering::RenderState& renderState,
+ bool bModulateColors );
+
+ bool setupTextOutput( ::Point& o_rOutPos,
+ const ::com::sun::star::rendering::ViewState& viewState,
+ const ::com::sun::star::rendering::RenderState& renderState,
+ const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XCanvasFont >& xFont ) const;
+
+ };
+}
+
+#endif /* _VCLCANVAS_CANVASHELPER_HXX_ */