summaryrefslogtreecommitdiff
path: root/canvas/source/tools/surface.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'canvas/source/tools/surface.cxx')
-rw-r--r--canvas/source/tools/surface.cxx500
1 files changed, 500 insertions, 0 deletions
diff --git a/canvas/source/tools/surface.cxx b/canvas/source/tools/surface.cxx
new file mode 100644
index 000000000000..c3161758ea3e
--- /dev/null
+++ b/canvas/source/tools/surface.cxx
@@ -0,0 +1,500 @@
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2008 by Sun Microsystems, Inc.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: surface.cxx,v $
+ * $Revision: 1.6.16.1 $
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_canvas.hxx"
+
+#include "surface.hxx"
+#include <basegfx/polygon/b2dpolygonclipper.hxx>
+#include <comphelper/scopeguard.hxx>
+#include <boost/bind.hpp>
+
+namespace canvas
+{
+
+ //////////////////////////////////////////////////////////////////////////////////
+ // Surface::Surface
+ //////////////////////////////////////////////////////////////////////////////////
+
+ Surface::Surface( const PageManagerSharedPtr& rPageManager,
+ const IColorBufferSharedPtr& rColorBuffer,
+ const ::basegfx::B2IPoint& rPos,
+ const ::basegfx::B2ISize& rSize ) :
+ mpColorBuffer(rColorBuffer),
+ mpPageManager(rPageManager),
+ mpFragment(),
+ maSourceOffset(rPos),
+ maSize(rSize),
+ mbIsDirty(true)
+ {
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////
+ // Surface::~Surface
+ //////////////////////////////////////////////////////////////////////////////////
+
+ Surface::~Surface()
+ {
+ if(mpFragment)
+ mpPageManager->free(mpFragment);
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////
+ // Surface::getUVCoords
+ //////////////////////////////////////////////////////////////////////////////////
+
+ void Surface::setColorBufferDirty()
+ {
+ mbIsDirty=true;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////
+ // Surface::getUVCoords
+ //////////////////////////////////////////////////////////////////////////////////
+
+ basegfx::B2DRectangle Surface::getUVCoords() const
+ {
+ ::basegfx::B2ISize aPageSize(mpPageManager->getPageSize());
+ ::basegfx::B2IPoint aDestOffset;
+ if( mpFragment )
+ aDestOffset = mpFragment->getPos();
+
+ const double pw( aPageSize.getX() );
+ const double ph( aPageSize.getY() );
+ const double ox( aDestOffset.getX() );
+ const double oy( aDestOffset.getY() );
+ const double sx( maSize.getX() );
+ const double sy( maSize.getY() );
+
+ return ::basegfx::B2DRectangle( ox/pw,
+ oy/ph,
+ (ox+sx)/pw,
+ (oy+sy)/ph );
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////
+ // Surface::getUVCoords
+ //////////////////////////////////////////////////////////////////////////////////
+
+ basegfx::B2DRectangle Surface::getUVCoords( const ::basegfx::B2IPoint& rPos,
+ const ::basegfx::B2ISize& rSize ) const
+ {
+ ::basegfx::B2ISize aPageSize(mpPageManager->getPageSize());
+
+ const double pw( aPageSize.getX() );
+ const double ph( aPageSize.getY() );
+ const double ox( rPos.getX() );
+ const double oy( rPos.getY() );
+ const double sx( rSize.getX() );
+ const double sy( rSize.getY() );
+
+ return ::basegfx::B2DRectangle( ox/pw,
+ oy/ph,
+ (ox+sx)/pw,
+ (oy+sy)/ph );
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////
+ // Surface::draw
+ //////////////////////////////////////////////////////////////////////////////////
+
+ bool Surface::draw( double fAlpha,
+ const ::basegfx::B2DPoint& rPos,
+ const ::basegfx::B2DHomMatrix& rTransform )
+ {
+ IRenderModuleSharedPtr pRenderModule(mpPageManager->getRenderModule());
+
+ RenderModuleGuard aGuard( pRenderModule );
+
+ prepareRendering();
+
+ // convert size to normalized device coordinates
+ const ::basegfx::B2DRectangle& rUV( getUVCoords() );
+
+ const double u1(rUV.getMinX());
+ const double v1(rUV.getMinY());
+ const double u2(rUV.getMaxX());
+ const double v2(rUV.getMaxY());
+
+ // concat transforms
+ // 1) offset of surface subarea
+ // 2) surface transform
+ // 3) translation to output position [rPos]
+ // 4) scale to normalized device coordinates
+ // 5) flip y-axis
+ // 6) translate to account for viewport transform
+ ::basegfx::B2DHomMatrix aTransform;
+ aTransform.translate(maSourceOffset.getX(),
+ maSourceOffset.getY());
+ aTransform = aTransform * rTransform;
+ aTransform.translate(::basegfx::fround(rPos.getX()),
+ ::basegfx::fround(rPos.getY()));
+
+ /*
+ ######################################
+ ######################################
+ ######################################
+
+ Y
+ ^+1
+ |
+ 2 | 3
+ x------------x
+ | | |
+ | | |
+ ------|-----O------|------>X
+ -1 | | | +1
+ | | |
+ x------------x
+ 1 | 0
+ |
+ |-1
+
+ ######################################
+ ######################################
+ ######################################
+ */
+
+ const ::basegfx::B2DPoint& p0(aTransform * ::basegfx::B2DPoint(maSize.getX(),maSize.getY()));
+ const ::basegfx::B2DPoint& p1(aTransform * ::basegfx::B2DPoint(0.0,maSize.getY()));
+ const ::basegfx::B2DPoint& p2(aTransform * ::basegfx::B2DPoint(0.0,0.0));
+ const ::basegfx::B2DPoint& p3(aTransform * ::basegfx::B2DPoint(maSize.getX(),0.0));
+
+ canvas::Vertex vertex;
+ vertex.r = 1.0f;
+ vertex.g = 1.0f;
+ vertex.b = 1.0f;
+ vertex.a = static_cast<float>(fAlpha);
+ vertex.z = 0.0f;
+
+ {
+ pRenderModule->beginPrimitive( canvas::IRenderModule::PRIMITIVE_TYPE_QUAD );
+
+ // issue an endPrimitive() when leaving the scope
+ const ::comphelper::ScopeGuard aScopeGuard(
+ boost::bind( &::canvas::IRenderModule::endPrimitive,
+ ::boost::ref(pRenderModule) ) );
+
+ vertex.u=static_cast<float>(u2); vertex.v=static_cast<float>(v2);
+ vertex.x=static_cast<float>(p0.getX()); vertex.y=static_cast<float>(p0.getY());
+ pRenderModule->pushVertex(vertex);
+
+ vertex.u=static_cast<float>(u1); vertex.v=static_cast<float>(v2);
+ vertex.x=static_cast<float>(p1.getX()); vertex.y=static_cast<float>(p1.getY());
+ pRenderModule->pushVertex(vertex);
+
+ vertex.u=static_cast<float>(u1); vertex.v=static_cast<float>(v1);
+ vertex.x=static_cast<float>(p2.getX()); vertex.y=static_cast<float>(p2.getY());
+ pRenderModule->pushVertex(vertex);
+
+ vertex.u=static_cast<float>(u2); vertex.v=static_cast<float>(v1);
+ vertex.x=static_cast<float>(p3.getX()); vertex.y=static_cast<float>(p3.getY());
+ pRenderModule->pushVertex(vertex);
+ }
+
+ return !(pRenderModule->isError());
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////
+ // Surface::drawRectangularArea
+ //////////////////////////////////////////////////////////////////////////////////
+
+ bool Surface::drawRectangularArea(
+ double fAlpha,
+ const ::basegfx::B2DPoint& rPos,
+ const ::basegfx::B2DRectangle& rArea,
+ const ::basegfx::B2DHomMatrix& rTransform )
+ {
+ if( rArea.isEmpty() )
+ return true; // immediate exit for empty area
+
+ IRenderModuleSharedPtr pRenderModule(mpPageManager->getRenderModule());
+
+ RenderModuleGuard aGuard( pRenderModule );
+
+ prepareRendering();
+
+ // these positions are relative to the texture
+ ::basegfx::B2IPoint aPos1(
+ ::basegfx::fround(rArea.getMinimum().getX()),
+ ::basegfx::fround(rArea.getMinimum().getY()));
+ ::basegfx::B2IPoint aPos2(
+ ::basegfx::fround(rArea.getMaximum().getX()),
+ ::basegfx::fround(rArea.getMaximum().getY()) );
+
+ // clip the positions to the area this surface covers
+ aPos1.setX(::std::max(aPos1.getX(),maSourceOffset.getX()));
+ aPos1.setY(::std::max(aPos1.getY(),maSourceOffset.getY()));
+ aPos2.setX(::std::min(aPos2.getX(),maSourceOffset.getX()+maSize.getX()));
+ aPos2.setY(::std::min(aPos2.getY(),maSourceOffset.getY()+maSize.getY()));
+
+ // if the resulting area is empty, return immediately
+ ::basegfx::B2IVector aSize(aPos2 - aPos1);
+ if(aSize.getX() <= 0 || aSize.getY() <= 0)
+ return true;
+
+ ::basegfx::B2IPoint aDestOffset;
+ if( mpFragment )
+ aDestOffset = mpFragment->getPos();
+
+ // convert size to normalized device coordinates
+ const ::basegfx::B2DRectangle& rUV(
+ getUVCoords(aPos1 - maSourceOffset + aDestOffset,
+ aSize) );
+ const double u1(rUV.getMinX());
+ const double v1(rUV.getMinY());
+ const double u2(rUV.getMaxX());
+ const double v2(rUV.getMaxY());
+
+ // concatenate transforms
+ // 1) offset of surface subarea
+ // 2) surface transform
+ // 3) translation to output position [rPos]
+ ::basegfx::B2DHomMatrix aTransform;
+ aTransform.translate(aPos1.getX(),aPos1.getY());
+ aTransform = aTransform * rTransform;
+ aTransform.translate(::basegfx::fround(rPos.getX()),
+ ::basegfx::fround(rPos.getY()));
+
+
+ /*
+ ######################################
+ ######################################
+ ######################################
+
+ Y
+ ^+1
+ |
+ 2 | 3
+ x------------x
+ | | |
+ | | |
+ ------|-----O------|------>X
+ -1 | | | +1
+ | | |
+ x------------x
+ 1 | 0
+ |
+ |-1
+
+ ######################################
+ ######################################
+ ######################################
+ */
+
+ const ::basegfx::B2DPoint& p0(aTransform * ::basegfx::B2DPoint(aSize.getX(),aSize.getY()));
+ const ::basegfx::B2DPoint& p1(aTransform * ::basegfx::B2DPoint(0.0, aSize.getY()));
+ const ::basegfx::B2DPoint& p2(aTransform * ::basegfx::B2DPoint(0.0, 0.0));
+ const ::basegfx::B2DPoint& p3(aTransform * ::basegfx::B2DPoint(aSize.getX(),0.0));
+
+ canvas::Vertex vertex;
+ vertex.r = 1.0f;
+ vertex.g = 1.0f;
+ vertex.b = 1.0f;
+ vertex.a = static_cast<float>(fAlpha);
+ vertex.z = 0.0f;
+
+ {
+ pRenderModule->beginPrimitive( canvas::IRenderModule::PRIMITIVE_TYPE_QUAD );
+
+ // issue an endPrimitive() when leaving the scope
+ const ::comphelper::ScopeGuard aScopeGuard(
+ boost::bind( &::canvas::IRenderModule::endPrimitive,
+ ::boost::ref(pRenderModule) ) );
+
+ vertex.u=static_cast<float>(u2); vertex.v=static_cast<float>(v2);
+ vertex.x=static_cast<float>(p0.getX()); vertex.y=static_cast<float>(p0.getY());
+ pRenderModule->pushVertex(vertex);
+
+ vertex.u=static_cast<float>(u1); vertex.v=static_cast<float>(v2);
+ vertex.x=static_cast<float>(p1.getX()); vertex.y=static_cast<float>(p1.getY());
+ pRenderModule->pushVertex(vertex);
+
+ vertex.u=static_cast<float>(u1); vertex.v=static_cast<float>(v1);
+ vertex.x=static_cast<float>(p2.getX()); vertex.y=static_cast<float>(p2.getY());
+ pRenderModule->pushVertex(vertex);
+
+ vertex.u=static_cast<float>(u2); vertex.v=static_cast<float>(v1);
+ vertex.x=static_cast<float>(p3.getX()); vertex.y=static_cast<float>(p3.getY());
+ pRenderModule->pushVertex(vertex);
+ }
+
+ return !(pRenderModule->isError());
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////
+ // Surface::drawWithClip
+ //////////////////////////////////////////////////////////////////////////////////
+
+ bool Surface::drawWithClip( double fAlpha,
+ const ::basegfx::B2DPoint& rPos,
+ const ::basegfx::B2DPolygon& rClipPoly,
+ const ::basegfx::B2DHomMatrix& rTransform )
+ {
+ IRenderModuleSharedPtr pRenderModule(mpPageManager->getRenderModule());
+
+ RenderModuleGuard aGuard( pRenderModule );
+
+ prepareRendering();
+
+ // untransformed surface rectangle, relative to the whole
+ // image (note: this surface might actually only be a tile of
+ // the whole image, with non-zero maSourceOffset)
+ const double x1(maSourceOffset.getX());
+ const double y1(maSourceOffset.getY());
+ const double w(maSize.getX());
+ const double h(maSize.getY());
+ const double x2(x1+w);
+ const double y2(y1+h);
+ const ::basegfx::B2DRectangle aSurfaceClipRect(x1,y1,x2,y2);
+
+ // concatenate transforms
+ // we use 'fround' here to avoid rounding errors. the vertices will
+ // be transformed by the overall transform and uv coordinates will
+ // be calculated from the result, and this is why we need to use
+ // integer coordinates here...
+ ::basegfx::B2DHomMatrix aTransform;
+ aTransform = aTransform * rTransform;
+ aTransform.translate(::basegfx::fround(rPos.getX()),
+ ::basegfx::fround(rPos.getY()));
+
+ /*
+ ######################################
+ ######################################
+ ######################################
+
+ Y
+ ^+1
+ |
+ 2 | 3
+ x------------x
+ | | |
+ | | |
+ ------|-----O------|------>X
+ -1 | | | +1
+ | | |
+ x------------x
+ 1 | 0
+ |
+ |-1
+
+ ######################################
+ ######################################
+ ######################################
+ */
+
+ // uv coordinates that map the surface rectangle
+ // to the destination rectangle.
+ const ::basegfx::B2DRectangle& rUV( getUVCoords() );
+
+ basegfx::B2DPolygon rTriangleList(basegfx::tools::clipTriangleListOnRange(rClipPoly,
+ aSurfaceClipRect));
+
+ // Push vertices to backend renderer
+ if(const sal_uInt32 nVertexCount = rTriangleList.count())
+ {
+ canvas::Vertex vertex;
+ vertex.r = 1.0f;
+ vertex.g = 1.0f;
+ vertex.b = 1.0f;
+ vertex.a = static_cast<float>(fAlpha);
+ vertex.z = 0.0f;
+
+#if defined(TRIANGLE_LOG) && defined(DBG_UTIL)
+ OSL_TRACE( "Surface::draw(): numvertices %d numtriangles %d\n",
+ nVertexCount,
+ nVertexCount/3 );
+#endif
+
+ pRenderModule->beginPrimitive( canvas::IRenderModule::PRIMITIVE_TYPE_TRIANGLE );
+
+ // issue an endPrimitive() when leaving the scope
+ const ::comphelper::ScopeGuard aScopeGuard(
+ boost::bind( &::canvas::IRenderModule::endPrimitive,
+ ::boost::ref(pRenderModule) ) );
+
+ for(sal_uInt32 nIndex=0; nIndex<nVertexCount; ++nIndex)
+ {
+ const basegfx::B2DPoint &aPoint = rTriangleList.getB2DPoint(nIndex);
+ basegfx::B2DPoint aTransformedPoint(aTransform * aPoint);
+ const double tu(((aPoint.getX()-aSurfaceClipRect.getMinX())*rUV.getWidth()/w)+rUV.getMinX());
+ const double tv(((aPoint.getY()-aSurfaceClipRect.getMinY())*rUV.getHeight()/h)+rUV.getMinY());
+ vertex.u=static_cast<float>(tu);
+ vertex.v=static_cast<float>(tv);
+ vertex.x=static_cast<float>(aTransformedPoint.getX());
+ vertex.y=static_cast<float>(aTransformedPoint.getY());
+ pRenderModule->pushVertex(vertex);
+ }
+ }
+
+ return !(pRenderModule->isError());
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////
+ // Surface::prepareRendering
+ //////////////////////////////////////////////////////////////////////////////////
+
+ void Surface::prepareRendering()
+ {
+ mpPageManager->validatePages();
+
+ // clients requested to draw from this surface, therefore one
+ // of the above implemented concrete rendering operations
+ // was triggered. we therefore need to ask the pagemanager
+ // to allocate some space for the fragment we're dedicated to.
+ if(!(mpFragment))
+ {
+ mpFragment = mpPageManager->allocateSpace(maSize);
+ if( mpFragment )
+ {
+ mpFragment->setColorBuffer(mpColorBuffer);
+ mpFragment->setSourceOffset(maSourceOffset);
+ }
+ }
+
+ if( mpFragment )
+ {
+ // now we need to 'select' the fragment, which will in turn
+ // pull informations from the image on demand.
+ // in case this fragment is still not located on any of the
+ // available pages ['naked'], we force the page manager to
+ // do it now, no way to defer this any longer...
+ if(!(mpFragment->select(mbIsDirty)))
+ mpPageManager->nakedFragment(mpFragment);
+
+ }
+ mbIsDirty=false;
+ }
+
+ //////////////////////////////////////////////////////////////////////////////////
+ // End of file
+ //////////////////////////////////////////////////////////////////////////////////
+}
+