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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef _DXCANVAS_SPRITECANVASHELPER_HXX_
+#define _DXCANVAS_SPRITECANVASHELPER_HXX_
+
+#include <com/sun/star/rendering/XSpriteCanvas.hpp>
+#include <com/sun/star/rendering/XIntegerBitmap.hpp>
+
+#include <canvas/spriteredrawmanager.hxx>
+#include <canvas/rendering/isurfaceproxy.hxx>
+#include <canvas/rendering/isurfaceproxymanager.hxx>
+
+#include "dx_bitmapcanvashelper.hxx"
+#include "dx_impltools.hxx"
+#include "dx_rendermodule.hxx"
+#include "dx_surfacebitmap.hxx"
+
+#include <basegfx/range/b2irectangle.hxx>
+
+namespace dxcanvas
+{
+ class SpriteCanvas;
+
+ class SpriteCanvasHelper : public BitmapCanvasHelper
+ {
+ public:
+ SpriteCanvasHelper();
+
+ void init( SpriteCanvas& rParent,
+ ::canvas::SpriteRedrawManager& rManager,
+ const IDXRenderModuleSharedPtr& rRenderModule,
+ const ::canvas::ISurfaceProxyManagerSharedPtr& rSurfaceProxy,
+ const DXSurfaceBitmapSharedPtr& rBackBuffer,
+ const ::basegfx::B2ISize& rOutputOffset );
+
+ /// Dispose all internal references
+ void disposing();
+
+ // XSpriteCanvas
+ ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XAnimatedSprite > createSpriteFromAnimation(
+ const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XAnimation >& animation );
+
+ ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XAnimatedSprite > createSpriteFromBitmaps(
+ const ::com::sun::star::uno::Sequence<
+ ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XBitmap > >& animationBitmaps,
+ sal_Int8 interpolationMode );
+
+ ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XCustomSprite > createCustomSprite(
+ const ::com::sun::star::geometry::RealSize2D& spriteSize );
+
+ ::com::sun::star::uno::Reference<
+ ::com::sun::star::rendering::XSprite > createClonedSprite(
+ const ::com::sun::star::uno::Reference< ::com::sun::star::rendering::XSprite >& original );
+
+ /** Actually perform the screen update
+
+ @param rCurrArea
+ Current window area in absolute screen coordinates
+
+ @param bUpdateAll
+ sal_True, if everything must be updated, not only changed
+ sprites
+
+ @param io_bSurfaceDirty
+ In/out parameter, whether backbuffer surface is dirty (if
+ yes, we're performing a full update, anyway)
+ */
+ sal_Bool updateScreen( const ::basegfx::B2IRectangle& rCurrArea,
+ sal_Bool bUpdateAll,
+ bool& io_bSurfaceDirty );
+
+
+ // SpriteRedrawManager functor calls
+ // -------------------------------------------------
+
+ /** Gets called for simple background repaints
+ */
+ void backgroundPaint( const ::basegfx::B2DRange& rUpdateRect );
+
+ /** Gets called when area can be handled by scrolling.
+
+ Called method must copy screen content from rMoveStart to
+ rMoveEnd, and restore the background in the uncovered
+ areas.
+
+ @param rMoveStart
+ Source rect of the scroll
+
+ @param rMoveEnd
+ Dest rect of the scroll
+
+ @param rUpdateArea
+ All info necessary, should rMoveStart be partially or
+ fully outside the outdev
+ */
+ void scrollUpdate( const ::basegfx::B2DRange& rMoveStart,
+ const ::basegfx::B2DRange& rMoveEnd,
+ const ::canvas::SpriteRedrawManager::UpdateArea& rUpdateArea );
+
+ void opaqueUpdate( const ::basegfx::B2DRange& rTotalArea,
+ const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
+
+ void genericUpdate( const ::basegfx::B2DRange& rTotalArea,
+ const ::std::vector< ::canvas::Sprite::Reference >& rSortedUpdateSprites );
+
+ private:
+ /// For generating sprites
+ SpriteCanvas* mpSpriteSurface;
+
+ /// Set from the SpriteCanvas: instance coordinating sprite redraw
+ ::canvas::SpriteRedrawManager* mpRedrawManager;
+
+ /// DX device, handling all low-level rendering
+ IDXRenderModuleSharedPtr mpRenderModule;
+
+ ::canvas::ISurfaceProxyManagerSharedPtr mpSurfaceProxy;
+
+ /// Backbuffer, contains the static canvas render output
+ DXSurfaceBitmapSharedPtr mpBackBuffer;
+
+ /// Completely temporary rect storage (used by sprite repaint)
+ mutable ::basegfx::B2IRange maUpdateRect;
+
+ /// Completely temporary rect storage (used by sprite repaint)
+ mutable ::basegfx::B2IRange maScrapRect;
+
+ /// When true, show small bound rects around each sprite
+ bool mbShowSpriteBounds;
+ };
+}
+
+#endif /* _DXCANVAS_SPRITECANVASHELPER_HXX_ */