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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_CANVAS_SPRITESURFACE_HXX
+#define INCLUDED_CANVAS_SPRITESURFACE_HXX
+
+#include <canvas/base/sprite.hxx>
+
+namespace canvas
+{
+ /* Definition of the SpriteSurface interface */
+
+ /** Canvas surface containing sprites
+
+ Every canvas surface that contains sprites must implement this
+ interface, when employing the canvas base framework. The
+ methods provided here are used from the individual sprites to
+ notify the canvas about necessary screen updates.
+ */
+ class SpriteSurface : public ::com::sun::star::uno::XInterface
+ {
+ public:
+ typedef ::rtl::Reference< SpriteSurface > Reference;
+
+ /// Sprites should call this from XSprite::show()
+ virtual void showSprite( const Sprite::Reference& rSprite ) = 0;
+
+ /// Sprites should call this from XSprite::hide()
+ virtual void hideSprite( const Sprite::Reference& rSprite ) = 0;
+
+ /// Sprites should call this from XSprite::move()
+ virtual void moveSprite( const Sprite::Reference& rSprite,
+ const ::basegfx::B2DPoint& rOldPos,
+ const ::basegfx::B2DPoint& rNewPos,
+ const ::basegfx::B2DVector& rSpriteSize ) = 0;
+
+ /** Sprites should call this when some part of the content has
+ changed.
+
+ That includes show/hide, i.e. for show, both showSprite()
+ and updateSprite() must be called.
+ */
+ virtual void updateSprite( const Sprite::Reference& rSprite,
+ const ::basegfx::B2DPoint& rPos,
+ const ::basegfx::B2DRange& rUpdateArea ) = 0;
+ };
+}
+
+#endif /* INCLUDED_CANVAS_SPRITESURFACE_HXX */