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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#include "svdio.hxx"
+
+#include "globl3d.hxx"
+
+#include "polyob3d.hxx"
+
+#include "dlight3d.hxx"
+
+namespace binfilter {
+
+/*N*/ TYPEINIT1(E3dDistantLight, E3dLight);
+
+/*************************************************************************
+|*
+|* E3dDistantLight-Konstruktor
+|*
+\************************************************************************/
+
+/*N*/ E3dDistantLight::E3dDistantLight(const Vector3D& rPos, const Vector3D& rDir,
+/*N*/ const Color& rColor, double fLightIntensity) :
+/*N*/ E3dLight(rPos, rColor, fLightIntensity)
+/*N*/ {
+/*N*/ SetDirection(rDir);
+/*N*/ CreateLightObj();
+/*N*/ }
+
+/*************************************************************************
+|*
+|* E3dDistantLight-Destruktor
+|*
+\************************************************************************/
+
+/*N*/ E3dDistantLight::~E3dDistantLight()
+/*N*/ {
+/*N*/ }
+
+/*************************************************************************
+|*
+|* Identifier zurueckgeben
+|*
+\************************************************************************/
+
+/*N*/ UINT16 E3dDistantLight::GetObjIdentifier() const
+/*N*/ {
+/*N*/ return E3D_DISTLIGHT_ID;
+/*N*/ }
+
+/*************************************************************************
+|*
+|* Richtung ZUR Lichtquelle setzen
+|*
+\************************************************************************/
+
+/*N*/ void E3dDistantLight::SetDirection(const Vector3D& rNewDir)
+/*N*/ {
+/*N*/ if ( aDirection != rNewDir )
+/*N*/ {
+/*N*/ aDirection = rNewDir;
+/*N*/ aDirection.Normalize();
+/*N*/ CreateLightObj();
+/*N*/ StructureChanged(this);
+/*N*/ }
+/*N*/ }
+
+/*************************************************************************
+|*
+|* Lichtstaerke an uebergeben Punkt bestimmen und die akkumulierte
+|* Punktfarbe berechnen
+|*
+\************************************************************************/
+
+/*?*/ FASTBOOL E3dDistantLight::CalcLighting(Color& rNewColor,
+/*?*/ const Vector3D& rPnt,
+/*?*/ const Vector3D& rPntNormal,
+/*?*/ const Color& rPntColor)
+/*?*/ {
+/*?*/ double fR = 0, fG = 0, fB = 0;
+/*?*/
+/*?*/ if ( IsOn() )
+/*?*/ {
+/*?*/ double fLight = rPntNormal.Scalar(aDirection);
+/*?*/
+/*?*/ if ( fLight > 0 )
+/*?*/ {
+/*?*/ fR = fLight * GetRed();
+/*?*/ fG = fLight * GetGreen();
+/*?*/ fB = fLight * GetBlue();
+/*?*/ }
+/*?*/ }
+/*?*/ return ImpCalcLighting(rNewColor, rPntColor, fR, fG, fB);
+/*?*/ }
+
+/*************************************************************************
+|*
+|* Darstellung des Lichtobjekts in der Szene ein-/ausschalten
+|*
+\************************************************************************/
+
+/*N*/ void E3dDistantLight::CreateLightObj()
+/*N*/ {
+/*N*/ pSub->Clear();
+/*N*/
+/*N*/ if ( IsLightObjVisible() )
+/*N*/ {
+/*N*/ Insert3DObj(new E3dPolyObj(GetPosition() + aDirection, GetPosition()));
+/*N*/ }
+/*N*/ }
+
+/*************************************************************************
+|*
+|* sichern
+|*
+\************************************************************************/
+
+/*N*/ void E3dDistantLight::WriteData(SvStream& rOut) const
+/*N*/ {
+/*N*/ #ifndef SVX_LIGHT
+/*N*/ E3dLight::WriteData(rOut);
+/*N*/
+/*N*/ #ifdef E3D_STREAMING
+/*N*/ SdrDownCompat aCompat(rOut, STREAM_WRITE);
+/*N*/ #ifdef DBG_UTIL
+/*N*/ aCompat.SetID("E3dDistantLight");
+/*N*/ #endif
+/*N*/
+/*N*/ rOut << aDirection;
+/*N*/ #endif
+/*N*/ #endif // #ifndef SVX_LIGHT
+/*N*/ }
+
+/*************************************************************************
+|*
+|* laden
+|*
+\************************************************************************/
+
+/*N*/ void E3dDistantLight::ReadData(const SdrObjIOHeader& rHead, SvStream& rIn)
+/*N*/ {
+/*N*/ if (ImpCheckSubRecords (rHead, rIn))
+/*N*/ {
+/*N*/ E3dLight::ReadData(rHead, rIn);
+/*N*/
+/*N*/ SdrDownCompat aCompat(rIn, STREAM_READ);
+/*N*/ #ifdef DBG_UTIL
+/*N*/ aCompat.SetID("E3dDistantLight");
+/*N*/ #endif
+/*N*/
+/*N*/ rIn >> aDirection;
+/*N*/ }
+/*N*/ }
+
+/*************************************************************************
+|*
+|* Zuweisungsoperator
+|*
+\************************************************************************/
+
+
+
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */