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-rw-r--r--basegfx/source/matrix/b2dhommatrix.cxx2
-rw-r--r--basegfx/source/polygon/b2dtrapezoid.cxx2
2 files changed, 2 insertions, 2 deletions
diff --git a/basegfx/source/matrix/b2dhommatrix.cxx b/basegfx/source/matrix/b2dhommatrix.cxx
index b1fe9b4b9698..0e098cdd4757 100644
--- a/basegfx/source/matrix/b2dhommatrix.cxx
+++ b/basegfx/source/matrix/b2dhommatrix.cxx
@@ -323,7 +323,7 @@ namespace basegfx
rRotate = atan2(aUnitVecY.getY(), aUnitVecY.getX()) - M_PI_2;
}
- // one or both unit vectors do not extist, determinant is zero, no decomposition possible.
+ // one or both unit vectors do not exist, determinant is zero, no decomposition possible.
// Eventually used rotations or shears are lost
return false;
}
diff --git a/basegfx/source/polygon/b2dtrapezoid.cxx b/basegfx/source/polygon/b2dtrapezoid.cxx
index 2baf2a4a5f7b..18e4e63189f5 100644
--- a/basegfx/source/polygon/b2dtrapezoid.cxx
+++ b/basegfx/source/polygon/b2dtrapezoid.cxx
@@ -30,7 +30,7 @@ namespace basegfx
namespace trapezoidhelper
{
- // helper class to hold a simple ege. This is only used for horizontal edges
+ // helper class to hold a simple edge. This is only used for horizontal edges
// currently, thus the YPositions will be equal. I did not create a special
// class for this since holdingthe pointers is more effective and also can be
// used as baseclass for the traversing edges