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-rw-r--r--basegfx/source/vector/b3dvector.cxx118
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diff --git a/basegfx/source/vector/b3dvector.cxx b/basegfx/source/vector/b3dvector.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_basegfx.hxx"
+#include <basegfx/vector/b3dvector.hxx>
+#include <basegfx/matrix/b3dhommatrix.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace basegfx
+{
+ B3DVector& B3DVector::normalize()
+ {
+ double fLen(scalar(*this));
+
+ if(!::basegfx::fTools::equalZero(fLen))
+ {
+ const double fOne(1.0);
+
+ if(!::basegfx::fTools::equal(fOne, fLen))
+ {
+ fLen = sqrt(fLen);
+
+ if(!::basegfx::fTools::equalZero(fLen))
+ {
+ mfX /= fLen;
+ mfY /= fLen;
+ mfZ /= fLen;
+ }
+ }
+ }
+
+ return *this;
+ }
+
+ B3DVector B3DVector::getPerpendicular(const B3DVector& rNormalizedVec) const
+ {
+ B3DVector aNew(*this);
+ aNew = cross(aNew, rNormalizedVec);
+ aNew.normalize();
+ return aNew;
+ }
+
+ B3DVector B3DVector::getProjectionOnPlane(const B3DVector& rNormalizedPlane) const
+ {
+ B3DVector aNew(*this);
+ aNew = cross(aNew, rNormalizedPlane);
+ aNew = cross(aNew, rNormalizedPlane);
+
+ aNew.mfX = mfX - aNew.mfX;
+ aNew.mfY = mfY - aNew.mfY;
+ aNew.mfZ = mfZ - aNew.mfZ;
+
+ return aNew;
+ }
+
+ B3DVector& B3DVector::operator*=( const ::basegfx::B3DHomMatrix& rMat )
+ {
+ const double fTempX( rMat.get(0,0)*mfX + rMat.get(0,1)*mfY + rMat.get(0,2)*mfZ );
+ const double fTempY( rMat.get(1,0)*mfX + rMat.get(1,1)*mfY + rMat.get(1,2)*mfZ );
+ const double fTempZ( rMat.get(2,0)*mfX + rMat.get(2,1)*mfY + rMat.get(2,2)*mfZ );
+ mfX = fTempX;
+ mfY = fTempY;
+ mfZ = fTempZ;
+
+ return *this;
+ }
+
+ B3DVector operator*( const ::basegfx::B3DHomMatrix& rMat, const B3DVector& rVec )
+ {
+ B3DVector aRes( rVec );
+ return aRes*=rMat;
+ }
+
+ bool areParallel( const B3DVector& rVecA, const B3DVector& rVecB )
+ {
+ // i think fastest is to compare relations, need no square or division
+ if(!fTools::equal(rVecA.getX() * rVecB.getY(), rVecA.getY() * rVecB.getX()))
+ return false;
+
+ if(!fTools::equal(rVecA.getX() * rVecB.getZ(), rVecA.getZ() * rVecB.getX()))
+ return false;
+
+ return (fTools::equal(rVecA.getY() * rVecB.getZ(), rVecA.getZ() * rVecB.getY()));
+ }
+
+} // end of namespace basegfx
+
+//////////////////////////////////////////////////////////////////////////////
+// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */