summaryrefslogtreecommitdiff
path: root/basegfx/source/tools/canvastools.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'basegfx/source/tools/canvastools.cxx')
-rwxr-xr-xbasegfx/source/tools/canvastools.cxx674
1 files changed, 674 insertions, 0 deletions
diff --git a/basegfx/source/tools/canvastools.cxx b/basegfx/source/tools/canvastools.cxx
new file mode 100755
index 000000000000..2192148461dc
--- /dev/null
+++ b/basegfx/source/tools/canvastools.cxx
@@ -0,0 +1,674 @@
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_basegfx.hxx"
+
+#include <com/sun/star/geometry/RealSize2D.hpp>
+#include <com/sun/star/geometry/RealPoint2D.hpp>
+#include <com/sun/star/geometry/RealRectangle2D.hpp>
+#include <com/sun/star/geometry/RealRectangle3D.hpp>
+#include <com/sun/star/geometry/RealBezierSegment2D.hpp>
+#include <com/sun/star/geometry/AffineMatrix2D.hpp>
+#include <com/sun/star/geometry/AffineMatrix3D.hpp>
+#include <com/sun/star/geometry/Matrix2D.hpp>
+#include <com/sun/star/geometry/IntegerSize2D.hpp>
+#include <com/sun/star/geometry/IntegerPoint2D.hpp>
+#include <com/sun/star/geometry/IntegerRectangle2D.hpp>
+#include <com/sun/star/rendering/XPolyPolygon2D.hpp>
+#include <com/sun/star/rendering/XGraphicDevice.hpp>
+#include <com/sun/star/awt/Size.hpp>
+#include <com/sun/star/awt/Point.hpp>
+#include <com/sun/star/awt/Rectangle.hpp>
+#include <basegfx/tools/unopolypolygon.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <basegfx/matrix/b3dhommatrix.hxx>
+#include <basegfx/vector/b2dsize.hxx>
+#include <basegfx/point/b2dpoint.hxx>
+#include <basegfx/range/b2drectangle.hxx>
+#include <basegfx/range/b3drange.hxx>
+#include <basegfx/vector/b2isize.hxx>
+#include <basegfx/point/b2ipoint.hxx>
+#include <basegfx/range/b2irectangle.hxx>
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/polygon/b2dpolypolygon.hxx>
+#include <basegfx/tools/canvastools.hxx>
+#include <limits>
+
+using namespace ::com::sun::star;
+
+namespace basegfx
+{
+
+ namespace unotools
+ {
+ namespace
+ {
+ uno::Sequence< geometry::RealBezierSegment2D > bezierSequenceFromB2DPolygon(const ::basegfx::B2DPolygon& rPoly)
+ {
+ const sal_uInt32 nPointCount(rPoly.count());
+ uno::Sequence< geometry::RealBezierSegment2D > outputSequence(nPointCount);
+ geometry::RealBezierSegment2D* pOutput = outputSequence.getArray();
+
+ // fill sequences and imply clodes polygon on this implementation layer
+ for(sal_uInt32 a(0); a < nPointCount; a++)
+ {
+ const basegfx::B2DPoint aStart(rPoly.getB2DPoint(a));
+ const basegfx::B2DPoint aControlA(rPoly.getNextControlPoint(a));
+ const basegfx::B2DPoint aControlB(rPoly.getPrevControlPoint((a + 1) % nPointCount));
+
+ pOutput[a] = geometry::RealBezierSegment2D(
+ aStart.getX(), aStart.getY(),
+ aControlA.getX(), aControlA.getY(),
+ aControlB.getX(), aControlB.getY());
+ }
+
+ return outputSequence;
+ }
+
+ uno::Sequence< geometry::RealPoint2D > pointSequenceFromB2DPolygon( const ::basegfx::B2DPolygon& rPoly )
+ {
+ const sal_uInt32 nNumPoints( rPoly.count() );
+
+ uno::Sequence< geometry::RealPoint2D > outputSequence( nNumPoints );
+ geometry::RealPoint2D* pOutput = outputSequence.getArray();
+
+ // fill sequence from polygon
+ sal_uInt32 i;
+ for( i=0; i<nNumPoints; ++i )
+ {
+ const ::basegfx::B2DPoint aPoint( rPoly.getB2DPoint(i) );
+
+ pOutput[i] = geometry::RealPoint2D( aPoint.getX(),
+ aPoint.getY() );
+ }
+
+ return outputSequence;
+ }
+ }
+
+ //---------------------------------------------------------------------------------------
+
+ uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > > bezierSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly )
+ {
+ const sal_uInt32 nNumPolies( rPolyPoly.count() );
+ sal_uInt32 i;
+
+ uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > > outputSequence( nNumPolies );
+ uno::Sequence< geometry::RealBezierSegment2D >* pOutput = outputSequence.getArray();
+
+ for( i=0; i<nNumPolies; ++i )
+ {
+ pOutput[i] = bezierSequenceFromB2DPolygon( rPolyPoly.getB2DPolygon(i) );
+ }
+
+ return outputSequence;
+ }
+
+ //---------------------------------------------------------------------------------------
+
+ uno::Sequence< uno::Sequence< geometry::RealPoint2D > > pointSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly )
+ {
+ const sal_uInt32 nNumPolies( rPolyPoly.count() );
+ sal_uInt32 i;
+
+ uno::Sequence< uno::Sequence< geometry::RealPoint2D > > outputSequence( nNumPolies );
+ uno::Sequence< geometry::RealPoint2D >* pOutput = outputSequence.getArray();
+
+ for( i=0; i<nNumPolies; ++i )
+ {
+ pOutput[i] = pointSequenceFromB2DPolygon( rPolyPoly.getB2DPolygon(i) );
+ }
+
+ return outputSequence;
+ }
+
+ //---------------------------------------------------------------------------------------
+
+ uno::Reference< rendering::XPolyPolygon2D > xPolyPolygonFromB2DPolygon( const uno::Reference< rendering::XGraphicDevice >& xGraphicDevice,
+ const ::basegfx::B2DPolygon& rPoly )
+ {
+ uno::Reference< rendering::XPolyPolygon2D > xRes;
+
+ if( !xGraphicDevice.is() )
+ return xRes;
+
+ if( rPoly.areControlPointsUsed() )
+ {
+ uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > > outputSequence( 1 );
+ outputSequence[0] = bezierSequenceFromB2DPolygon( rPoly );
+
+ xRes.set( xGraphicDevice->createCompatibleBezierPolyPolygon( outputSequence ),
+ uno::UNO_QUERY );
+ }
+ else
+ {
+ uno::Sequence< uno::Sequence< geometry::RealPoint2D > > outputSequence( 1 );
+ outputSequence[0] = pointSequenceFromB2DPolygon( rPoly );
+
+ xRes.set( xGraphicDevice->createCompatibleLinePolyPolygon( outputSequence ),
+ uno::UNO_QUERY );
+ }
+
+ if( xRes.is() && rPoly.isClosed() )
+ xRes->setClosed( 0, sal_True );
+
+ return xRes;
+ }
+
+ //---------------------------------------------------------------------------------------
+
+ uno::Reference< rendering::XPolyPolygon2D > xPolyPolygonFromB2DPolyPolygon( const uno::Reference< rendering::XGraphicDevice >& xGraphicDevice,
+ const ::basegfx::B2DPolyPolygon& rPolyPoly )
+ {
+ uno::Reference< rendering::XPolyPolygon2D > xRes;
+
+ if( !xGraphicDevice.is() )
+ return xRes;
+
+ const sal_uInt32 nNumPolies( rPolyPoly.count() );
+ sal_uInt32 i;
+
+ if( rPolyPoly.areControlPointsUsed() )
+ {
+ xRes.set( xGraphicDevice->createCompatibleBezierPolyPolygon(
+ bezierSequenceSequenceFromB2DPolyPolygon( rPolyPoly ) ),
+ uno::UNO_QUERY );
+ }
+ else
+ {
+ xRes.set( xGraphicDevice->createCompatibleLinePolyPolygon(
+ pointSequenceSequenceFromB2DPolyPolygon( rPolyPoly ) ),
+ uno::UNO_QUERY );
+ }
+
+ for( i=0; i<nNumPolies; ++i )
+ {
+ xRes->setClosed( i, rPolyPoly.getB2DPolygon(i).isClosed() );
+ }
+
+ return xRes;
+ }
+
+ //---------------------------------------------------------------------------------------
+
+ ::basegfx::B2DPolygon polygonFromPoint2DSequence( const uno::Sequence< geometry::RealPoint2D >& points )
+ {
+ const sal_Int32 nCurrSize( points.getLength() );
+
+ ::basegfx::B2DPolygon aPoly;
+
+ for( sal_Int32 nCurrPoint=0; nCurrPoint<nCurrSize; ++nCurrPoint )
+ aPoly.append( b2DPointFromRealPoint2D( points[nCurrPoint] ) );
+
+ return aPoly;
+ }
+
+ //---------------------------------------------------------------------------------------
+
+ ::basegfx::B2DPolyPolygon polyPolygonFromPoint2DSequenceSequence( const uno::Sequence< uno::Sequence< geometry::RealPoint2D > >& points )
+ {
+ ::basegfx::B2DPolyPolygon aRes;
+
+ for( sal_Int32 nCurrPoly=0; nCurrPoly<points.getLength(); ++nCurrPoly )
+ {
+ aRes.append( polygonFromPoint2DSequence( points[nCurrPoly] ) );
+ }
+
+ return aRes;
+ }
+
+ //---------------------------------------------------------------------------------------
+
+ ::basegfx::B2DPolygon polygonFromBezier2DSequence( const uno::Sequence< geometry::RealBezierSegment2D >& curves )
+ {
+ const sal_Int32 nSize(curves.getLength());
+ basegfx::B2DPolygon aRetval;
+
+ if(nSize)
+ {
+ // prepare start with providing a start point. Use the first point from
+ // the sequence for this
+ const geometry::RealBezierSegment2D& rFirstSegment(curves[0]); // #i79917# first segment, not last
+ aRetval.append(basegfx::B2DPoint(rFirstSegment.Px, rFirstSegment.Py));
+
+ for(sal_Int32 a(0); a < nSize; a++)
+ {
+ const geometry::RealBezierSegment2D& rCurrSegment(curves[a]);
+ const geometry::RealBezierSegment2D& rNextSegment(curves[(a + 1) % nSize]);
+
+ // append curved edge with the control points and the next point
+ aRetval.appendBezierSegment(
+ basegfx::B2DPoint(rCurrSegment.C1x, rCurrSegment.C1y),
+ basegfx::B2DPoint(rCurrSegment.C2x, rCurrSegment.C2y), // #i79917# Argh! An x for an y!!
+ basegfx::B2DPoint(rNextSegment.Px, rNextSegment.Py));
+ }
+
+ // rescue the control point and remove the now double-added point
+ aRetval.setPrevControlPoint(0, aRetval.getPrevControlPoint(aRetval.count() - 1));
+ aRetval.remove(aRetval.count() - 1);
+ }
+
+ return aRetval;
+ }
+
+ //---------------------------------------------------------------------------------------
+
+ ::basegfx::B2DPolyPolygon polyPolygonFromBezier2DSequenceSequence( const uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > >& curves )
+ {
+ ::basegfx::B2DPolyPolygon aRes;
+
+ for( sal_Int32 nCurrPoly=0; nCurrPoly<curves.getLength(); ++nCurrPoly )
+ {
+ aRes.append( polygonFromBezier2DSequence( curves[nCurrPoly] ) );
+ }
+
+ return aRes;
+ }
+
+ //---------------------------------------------------------------------------------------
+
+ ::basegfx::B2DPolyPolygon b2DPolyPolygonFromXPolyPolygon2D( const uno::Reference< rendering::XPolyPolygon2D >& xPoly )
+ {
+ ::basegfx::unotools::UnoPolyPolygon* pPolyImpl =
+ dynamic_cast< ::basegfx::unotools::UnoPolyPolygon* >( xPoly.get() );
+
+ if( pPolyImpl )
+ {
+ return pPolyImpl->getPolyPolygon();
+ }
+ else
+ {
+ // not a known implementation object - try data source
+ // interfaces
+ const sal_Int32 nPolys( xPoly->getNumberOfPolygons() );
+
+ uno::Reference< rendering::XBezierPolyPolygon2D > xBezierPoly(
+ xPoly,
+ uno::UNO_QUERY );
+
+ if( xBezierPoly.is() )
+ {
+ return ::basegfx::unotools::polyPolygonFromBezier2DSequenceSequence(
+ xBezierPoly->getBezierSegments( 0,
+ nPolys,
+ 0,
+ -1 ) );
+ }
+ else
+ {
+ uno::Reference< rendering::XLinePolyPolygon2D > xLinePoly(
+ xPoly,
+ uno::UNO_QUERY );
+
+ // no implementation class and no data provider
+ // found - contract violation.
+ if( !xLinePoly.is() )
+ {
+ throw lang::IllegalArgumentException(
+ ::rtl::OUString::createFromAscii(
+ "basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(): Invalid input"
+ "poly-polygon, cannot retrieve vertex data"),
+ uno::Reference< uno::XInterface >(),
+ 0 );
+ }
+
+ return ::basegfx::unotools::polyPolygonFromPoint2DSequenceSequence(
+ xLinePoly->getPoints( 0,
+ nPolys,
+ 0,
+ -1 ));
+ }
+ }
+ }
+
+ //---------------------------------------------------------------------------------------
+
+ ::basegfx::B2DHomMatrix& homMatrixFromAffineMatrix( ::basegfx::B2DHomMatrix& output,
+ const geometry::AffineMatrix2D& input )
+ {
+ // ensure last row is [0,0,1] (and optimized away)
+ output.identity();
+
+ output.set(0,0, input.m00);
+ output.set(0,1, input.m01);
+ output.set(0,2, input.m02);
+ output.set(1,0, input.m10);
+ output.set(1,1, input.m11);
+ output.set(1,2, input.m12);
+
+ return output;
+ }
+
+ ::basegfx::B2DHomMatrix homMatrixFromAffineMatrix( const geometry::AffineMatrix2D& input )
+ {
+ ::basegfx::B2DHomMatrix output;
+
+ output.set(0,0, input.m00);
+ output.set(0,1, input.m01);
+ output.set(0,2, input.m02);
+ output.set(1,0, input.m10);
+ output.set(1,1, input.m11);
+ output.set(1,2, input.m12);
+
+ return output;
+ }
+
+ ::basegfx::B3DHomMatrix homMatrixFromAffineMatrix3D( const ::com::sun::star::geometry::AffineMatrix3D& input )
+ {
+ ::basegfx::B3DHomMatrix output;
+
+ output.set(0,0, input.m00);
+ output.set(0,1, input.m01);
+ output.set(0,2, input.m02);
+ output.set(0,3, input.m03);
+
+ output.set(1,0, input.m10);
+ output.set(1,1, input.m11);
+ output.set(1,2, input.m12);
+ output.set(1,3, input.m13);
+
+ output.set(2,0, input.m20);
+ output.set(2,1, input.m21);
+ output.set(2,2, input.m22);
+ output.set(2,3, input.m23);
+
+ return output;
+ }
+
+ geometry::AffineMatrix2D& affineMatrixFromHomMatrix( geometry::AffineMatrix2D& output,
+ const ::basegfx::B2DHomMatrix& input)
+ {
+ output.m00 = input.get(0,0);
+ output.m01 = input.get(0,1);
+ output.m02 = input.get(0,2);
+ output.m10 = input.get(1,0);
+ output.m11 = input.get(1,1);
+ output.m12 = input.get(1,2);
+
+ return output;
+ }
+
+ geometry::AffineMatrix3D& affineMatrixFromHomMatrix3D(
+ geometry::AffineMatrix3D& output,
+ const ::basegfx::B3DHomMatrix& input)
+ {
+ output.m00 = input.get(0,0);
+ output.m01 = input.get(0,1);
+ output.m02 = input.get(0,2);
+ output.m03 = input.get(0,3);
+
+ output.m10 = input.get(1,0);
+ output.m11 = input.get(1,1);
+ output.m12 = input.get(1,2);
+ output.m13 = input.get(1,3);
+
+ output.m20 = input.get(2,0);
+ output.m21 = input.get(2,1);
+ output.m22 = input.get(2,2);
+ output.m23 = input.get(2,3);
+
+ return output;
+ }
+
+ //---------------------------------------------------------------------------------------
+
+ ::basegfx::B2DHomMatrix& homMatrixFromMatrix( ::basegfx::B2DHomMatrix& output,
+ const geometry::Matrix2D& input )
+ {
+ // ensure last row is [0,0,1] (and optimized away)
+ output.identity();
+
+ output.set(0,0, input.m00);
+ output.set(0,1, input.m01);
+ output.set(1,0, input.m10);
+ output.set(1,1, input.m11);
+
+ return output;
+ }
+
+ //---------------------------------------------------------------------------------------
+
+ geometry::RealSize2D size2DFromB2DSize( const ::basegfx::B2DVector& rVec )
+ {
+ return geometry::RealSize2D( rVec.getX(),
+ rVec.getY() );
+ }
+
+ geometry::RealPoint2D point2DFromB2DPoint( const ::basegfx::B2DPoint& rPoint )
+ {
+ return geometry::RealPoint2D( rPoint.getX(),
+ rPoint.getY() );
+ }
+
+ geometry::RealRectangle2D rectangle2DFromB2DRectangle( const ::basegfx::B2DRange& rRect )
+ {
+ return geometry::RealRectangle2D( rRect.getMinX(),
+ rRect.getMinY(),
+ rRect.getMaxX(),
+ rRect.getMaxY() );
+ }
+
+ geometry::RealRectangle3D rectangle3DFromB3DRectangle( const ::basegfx::B3DRange& rRect )
+ {
+ return geometry::RealRectangle3D( rRect.getMinX(),
+ rRect.getMinY(),
+ rRect.getMinZ(),
+ rRect.getMaxX(),
+ rRect.getMaxY(),
+ rRect.getMaxZ());
+ }
+
+ ::basegfx::B2DVector b2DSizeFromRealSize2D( const geometry::RealSize2D& rSize )
+ {
+ return ::basegfx::B2DVector( rSize.Width,
+ rSize.Height );
+ }
+
+ ::basegfx::B2DPoint b2DPointFromRealPoint2D( const geometry::RealPoint2D& rPoint )
+ {
+ return ::basegfx::B2DPoint( rPoint.X,
+ rPoint.Y );
+ }
+
+ ::basegfx::B2DRange b2DRectangleFromRealRectangle2D( const geometry::RealRectangle2D& rRect )
+ {
+ return ::basegfx::B2DRange( rRect.X1,
+ rRect.Y1,
+ rRect.X2,
+ rRect.Y2 );
+ }
+
+ ::basegfx::B3DRange b3DRectangleFromRealRectangle3D( const geometry::RealRectangle3D& rRect )
+ {
+ return ::basegfx::B3DRange( rRect.X1,
+ rRect.Y1,
+ rRect.Z1,
+ rRect.X2,
+ rRect.Y2,
+ rRect.Z2);
+ }
+
+ geometry::IntegerSize2D integerSize2DFromB2ISize( const ::basegfx::B2IVector& rSize )
+ {
+ return geometry::IntegerSize2D( rSize.getX(),
+ rSize.getY() );
+ }
+
+ geometry::IntegerPoint2D integerPoint2DFromB2IPoint( const ::basegfx::B2IPoint& rPoint )
+ {
+ return geometry::IntegerPoint2D( rPoint.getX(),
+ rPoint.getY() );
+ }
+
+ geometry::IntegerRectangle2D integerRectangle2DFromB2IRectangle( const ::basegfx::B2IRange& rRectangle )
+ {
+ return geometry::IntegerRectangle2D( rRectangle.getMinX(), rRectangle.getMinY(),
+ rRectangle.getMaxX(), rRectangle.getMaxY() );
+ }
+
+ ::basegfx::B2IVector b2ISizeFromIntegerSize2D( const geometry::IntegerSize2D& rSize )
+ {
+ return ::basegfx::B2IVector( rSize.Width,
+ rSize.Height );
+ }
+
+ ::basegfx::B2IPoint b2IPointFromIntegerPoint2D( const geometry::IntegerPoint2D& rPoint )
+ {
+ return ::basegfx::B2IPoint( rPoint.X,
+ rPoint.Y );
+ }
+
+ ::basegfx::B2IRange b2IRectangleFromIntegerRectangle2D( const geometry::IntegerRectangle2D& rRectangle )
+ {
+ return ::basegfx::B2IRange( rRectangle.X1, rRectangle.Y1,
+ rRectangle.X2, rRectangle.Y2 );
+ }
+
+ awt::Size awtSizeFromB2ISize( const ::basegfx::B2IVector& rVec )
+ {
+ return awt::Size( rVec.getX(),
+ rVec.getY() );
+ }
+
+ awt::Point awtPointFromB2IPoint( const ::basegfx::B2IPoint& rPoint )
+ {
+ return awt::Point( rPoint.getX(),
+ rPoint.getY() );
+ }
+
+ awt::Rectangle awtRectangleFromB2IRectangle( const ::basegfx::B2IRange& rRect )
+ {
+ OSL_ENSURE( rRect.getWidth() < ::std::numeric_limits< sal_Int32 >::max() &&
+ rRect.getWidth() > ::std::numeric_limits< sal_Int32 >::min(),
+ "awtRectangleFromB2IRectangle(): width overflow" );
+ OSL_ENSURE( rRect.getHeight() < ::std::numeric_limits< sal_Int32 >::max() &&
+ rRect.getHeight() > ::std::numeric_limits< sal_Int32 >::min(),
+ "awtRectangleFromB2IRectangle(): height overflow" );
+
+ return awt::Rectangle( rRect.getMinX(),
+ rRect.getMinY(),
+ static_cast< sal_Int32 >(rRect.getWidth()),
+ static_cast< sal_Int32 >(rRect.getHeight()) );
+ }
+
+ ::basegfx::B2IVector b2ISizeFromAwtSize( const awt::Size& rSize )
+ {
+ return ::basegfx::B2IVector( rSize.Width,
+ rSize.Height );
+ }
+
+ ::basegfx::B2IPoint b2IPointFromAwtPoint( const awt::Point& rPoint )
+ {
+ return ::basegfx::B2IPoint( rPoint.X,
+ rPoint.Y );
+ }
+
+ ::basegfx::B2IRange b2IRectangleFromAwtRectangle( const awt::Rectangle& rRect )
+ {
+ return ::basegfx::B2IRange( rRect.X,
+ rRect.Y,
+ rRect.X + rRect.Width,
+ rRect.Y + rRect.Height );
+ }
+
+ ::basegfx::B2IRange b2ISurroundingRangeFromB2DRange( const ::basegfx::B2DRange& rRange )
+ {
+ return ::basegfx::B2IRange( static_cast<sal_Int32>( floor(rRange.getMinX()) ),
+ static_cast<sal_Int32>( floor(rRange.getMinY()) ),
+ static_cast<sal_Int32>( ceil(rRange.getMaxX()) ),
+ static_cast<sal_Int32>( ceil(rRange.getMaxY()) ) );
+ }
+
+ ::basegfx::B2DRange b2DSurroundingIntegerRangeFromB2DRange( const ::basegfx::B2DRange& rRange )
+ {
+ return ::basegfx::B2DRange( floor(rRange.getMinX()),
+ floor(rRange.getMinY()),
+ ceil(rRange.getMaxX()),
+ ceil(rRange.getMaxY()) );
+ }
+
+ // Geometry comparisons
+ // ===================================================================
+
+ bool RealSize2DAreEqual( const ::com::sun::star::geometry::RealSize2D& rA, const ::com::sun::star::geometry::RealSize2D& rB )
+ {
+ return (rA.Width == rB.Width && rA.Height == rB.Height);
+ }
+
+ bool RealPoint2DAreEqual( const ::com::sun::star::geometry::RealPoint2D& rA, const ::com::sun::star::geometry::RealPoint2D& rB )
+ {
+ return (rA.X == rB.X && rA.Y == rB.Y);
+ }
+
+ bool RealRectangle2DAreEqual( const ::com::sun::star::geometry::RealRectangle2D& rA, const ::com::sun::star::geometry::RealRectangle2D& rB )
+ {
+ return (rA.X1 == rB.X1 && rA.Y1 == rB.Y1 && rA.X2 == rB.X2 && rA.Y2 == rB.Y2);
+ }
+
+ bool RealRectangle3DAreEqual( const ::com::sun::star::geometry::RealRectangle3D& rA, const ::com::sun::star::geometry::RealRectangle3D& rB )
+ {
+ return (rA.X1 == rB.X1 && rA.Y1 == rB.Y1 && rA.Z1 == rB.Z1 && rA.X2 == rB.X2 && rA.Y2 == rB.Y2 && rA.Z2 == rB.Z2);
+ }
+
+ bool AffineMatrix2DAreEqual( const ::com::sun::star::geometry::AffineMatrix2D& rA, const ::com::sun::star::geometry::AffineMatrix2D& rB )
+ {
+ return (rA.m00 == rB.m00 && rA.m01 == rB.m01 && rA.m02 == rB.m02 && rA.m10 == rB.m10 && rA.m11 == rB.m11 && rA.m12 == rB.m12);
+ }
+
+ bool IntegerSize2DAreEqual( const ::com::sun::star::geometry::IntegerSize2D& rA, const ::com::sun::star::geometry::IntegerSize2D& rB )
+ {
+ return (rA.Width == rB.Width && rA.Height == rB.Height);
+ }
+
+ bool IntegerPoint2DAreEqual( const ::com::sun::star::geometry::IntegerPoint2D& rA, const ::com::sun::star::geometry::IntegerPoint2D& rB )
+ {
+ return (rA.X == rB.X && rA.Y == rB.Y);
+ }
+
+ bool IntegerRectangle2DAreEqual( const ::com::sun::star::geometry::IntegerRectangle2D& rA, const ::com::sun::star::geometry::IntegerRectangle2D& rB )
+ {
+ return (rA.X1 == rB.X1 && rA.Y1 == rB.Y1 && rA.X2 == rB.X2 && rA.Y2 == rB.Y2);
+ }
+
+ bool awtSizeAreEqual( const ::com::sun::star::awt::Size& rA, const ::com::sun::star::awt::Size& rB )
+ {
+ return (rA.Width == rB.Width && rA.Height == rB.Height);
+ }
+
+ bool awtPointAreEqual( const ::com::sun::star::awt::Point& rA, const ::com::sun::star::awt::Point& rB )
+ {
+ return (rA.X == rB.X && rA.Y == rB.Y);
+ }
+
+ bool awtRectangleAreEqual( const ::com::sun::star::awt::Rectangle& rA, const ::com::sun::star::awt::Rectangle& rB )
+ {
+ return (rA.X == rB.X && rA.Y == rB.Y && rA.Width == rB.Width && rA.Height == rB.Height);
+ }
+ } // namespace bgfxtools
+
+} // namespace canvas