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Diffstat (limited to 'basegfx/source/tools/canvastools.cxx')
-rwxr-xr-x | basegfx/source/tools/canvastools.cxx | 674 |
1 files changed, 674 insertions, 0 deletions
diff --git a/basegfx/source/tools/canvastools.cxx b/basegfx/source/tools/canvastools.cxx new file mode 100755 index 000000000000..2192148461dc --- /dev/null +++ b/basegfx/source/tools/canvastools.cxx @@ -0,0 +1,674 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_basegfx.hxx" + +#include <com/sun/star/geometry/RealSize2D.hpp> +#include <com/sun/star/geometry/RealPoint2D.hpp> +#include <com/sun/star/geometry/RealRectangle2D.hpp> +#include <com/sun/star/geometry/RealRectangle3D.hpp> +#include <com/sun/star/geometry/RealBezierSegment2D.hpp> +#include <com/sun/star/geometry/AffineMatrix2D.hpp> +#include <com/sun/star/geometry/AffineMatrix3D.hpp> +#include <com/sun/star/geometry/Matrix2D.hpp> +#include <com/sun/star/geometry/IntegerSize2D.hpp> +#include <com/sun/star/geometry/IntegerPoint2D.hpp> +#include <com/sun/star/geometry/IntegerRectangle2D.hpp> +#include <com/sun/star/rendering/XPolyPolygon2D.hpp> +#include <com/sun/star/rendering/XGraphicDevice.hpp> +#include <com/sun/star/awt/Size.hpp> +#include <com/sun/star/awt/Point.hpp> +#include <com/sun/star/awt/Rectangle.hpp> +#include <basegfx/tools/unopolypolygon.hxx> +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <basegfx/matrix/b3dhommatrix.hxx> +#include <basegfx/vector/b2dsize.hxx> +#include <basegfx/point/b2dpoint.hxx> +#include <basegfx/range/b2drectangle.hxx> +#include <basegfx/range/b3drange.hxx> +#include <basegfx/vector/b2isize.hxx> +#include <basegfx/point/b2ipoint.hxx> +#include <basegfx/range/b2irectangle.hxx> +#include <basegfx/polygon/b2dpolygon.hxx> +#include <basegfx/polygon/b2dpolypolygon.hxx> +#include <basegfx/tools/canvastools.hxx> +#include <limits> + +using namespace ::com::sun::star; + +namespace basegfx +{ + + namespace unotools + { + namespace + { + uno::Sequence< geometry::RealBezierSegment2D > bezierSequenceFromB2DPolygon(const ::basegfx::B2DPolygon& rPoly) + { + const sal_uInt32 nPointCount(rPoly.count()); + uno::Sequence< geometry::RealBezierSegment2D > outputSequence(nPointCount); + geometry::RealBezierSegment2D* pOutput = outputSequence.getArray(); + + // fill sequences and imply clodes polygon on this implementation layer + for(sal_uInt32 a(0); a < nPointCount; a++) + { + const basegfx::B2DPoint aStart(rPoly.getB2DPoint(a)); + const basegfx::B2DPoint aControlA(rPoly.getNextControlPoint(a)); + const basegfx::B2DPoint aControlB(rPoly.getPrevControlPoint((a + 1) % nPointCount)); + + pOutput[a] = geometry::RealBezierSegment2D( + aStart.getX(), aStart.getY(), + aControlA.getX(), aControlA.getY(), + aControlB.getX(), aControlB.getY()); + } + + return outputSequence; + } + + uno::Sequence< geometry::RealPoint2D > pointSequenceFromB2DPolygon( const ::basegfx::B2DPolygon& rPoly ) + { + const sal_uInt32 nNumPoints( rPoly.count() ); + + uno::Sequence< geometry::RealPoint2D > outputSequence( nNumPoints ); + geometry::RealPoint2D* pOutput = outputSequence.getArray(); + + // fill sequence from polygon + sal_uInt32 i; + for( i=0; i<nNumPoints; ++i ) + { + const ::basegfx::B2DPoint aPoint( rPoly.getB2DPoint(i) ); + + pOutput[i] = geometry::RealPoint2D( aPoint.getX(), + aPoint.getY() ); + } + + return outputSequence; + } + } + + //--------------------------------------------------------------------------------------- + + uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > > bezierSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly ) + { + const sal_uInt32 nNumPolies( rPolyPoly.count() ); + sal_uInt32 i; + + uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > > outputSequence( nNumPolies ); + uno::Sequence< geometry::RealBezierSegment2D >* pOutput = outputSequence.getArray(); + + for( i=0; i<nNumPolies; ++i ) + { + pOutput[i] = bezierSequenceFromB2DPolygon( rPolyPoly.getB2DPolygon(i) ); + } + + return outputSequence; + } + + //--------------------------------------------------------------------------------------- + + uno::Sequence< uno::Sequence< geometry::RealPoint2D > > pointSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly ) + { + const sal_uInt32 nNumPolies( rPolyPoly.count() ); + sal_uInt32 i; + + uno::Sequence< uno::Sequence< geometry::RealPoint2D > > outputSequence( nNumPolies ); + uno::Sequence< geometry::RealPoint2D >* pOutput = outputSequence.getArray(); + + for( i=0; i<nNumPolies; ++i ) + { + pOutput[i] = pointSequenceFromB2DPolygon( rPolyPoly.getB2DPolygon(i) ); + } + + return outputSequence; + } + + //--------------------------------------------------------------------------------------- + + uno::Reference< rendering::XPolyPolygon2D > xPolyPolygonFromB2DPolygon( const uno::Reference< rendering::XGraphicDevice >& xGraphicDevice, + const ::basegfx::B2DPolygon& rPoly ) + { + uno::Reference< rendering::XPolyPolygon2D > xRes; + + if( !xGraphicDevice.is() ) + return xRes; + + if( rPoly.areControlPointsUsed() ) + { + uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > > outputSequence( 1 ); + outputSequence[0] = bezierSequenceFromB2DPolygon( rPoly ); + + xRes.set( xGraphicDevice->createCompatibleBezierPolyPolygon( outputSequence ), + uno::UNO_QUERY ); + } + else + { + uno::Sequence< uno::Sequence< geometry::RealPoint2D > > outputSequence( 1 ); + outputSequence[0] = pointSequenceFromB2DPolygon( rPoly ); + + xRes.set( xGraphicDevice->createCompatibleLinePolyPolygon( outputSequence ), + uno::UNO_QUERY ); + } + + if( xRes.is() && rPoly.isClosed() ) + xRes->setClosed( 0, sal_True ); + + return xRes; + } + + //--------------------------------------------------------------------------------------- + + uno::Reference< rendering::XPolyPolygon2D > xPolyPolygonFromB2DPolyPolygon( const uno::Reference< rendering::XGraphicDevice >& xGraphicDevice, + const ::basegfx::B2DPolyPolygon& rPolyPoly ) + { + uno::Reference< rendering::XPolyPolygon2D > xRes; + + if( !xGraphicDevice.is() ) + return xRes; + + const sal_uInt32 nNumPolies( rPolyPoly.count() ); + sal_uInt32 i; + + if( rPolyPoly.areControlPointsUsed() ) + { + xRes.set( xGraphicDevice->createCompatibleBezierPolyPolygon( + bezierSequenceSequenceFromB2DPolyPolygon( rPolyPoly ) ), + uno::UNO_QUERY ); + } + else + { + xRes.set( xGraphicDevice->createCompatibleLinePolyPolygon( + pointSequenceSequenceFromB2DPolyPolygon( rPolyPoly ) ), + uno::UNO_QUERY ); + } + + for( i=0; i<nNumPolies; ++i ) + { + xRes->setClosed( i, rPolyPoly.getB2DPolygon(i).isClosed() ); + } + + return xRes; + } + + //--------------------------------------------------------------------------------------- + + ::basegfx::B2DPolygon polygonFromPoint2DSequence( const uno::Sequence< geometry::RealPoint2D >& points ) + { + const sal_Int32 nCurrSize( points.getLength() ); + + ::basegfx::B2DPolygon aPoly; + + for( sal_Int32 nCurrPoint=0; nCurrPoint<nCurrSize; ++nCurrPoint ) + aPoly.append( b2DPointFromRealPoint2D( points[nCurrPoint] ) ); + + return aPoly; + } + + //--------------------------------------------------------------------------------------- + + ::basegfx::B2DPolyPolygon polyPolygonFromPoint2DSequenceSequence( const uno::Sequence< uno::Sequence< geometry::RealPoint2D > >& points ) + { + ::basegfx::B2DPolyPolygon aRes; + + for( sal_Int32 nCurrPoly=0; nCurrPoly<points.getLength(); ++nCurrPoly ) + { + aRes.append( polygonFromPoint2DSequence( points[nCurrPoly] ) ); + } + + return aRes; + } + + //--------------------------------------------------------------------------------------- + + ::basegfx::B2DPolygon polygonFromBezier2DSequence( const uno::Sequence< geometry::RealBezierSegment2D >& curves ) + { + const sal_Int32 nSize(curves.getLength()); + basegfx::B2DPolygon aRetval; + + if(nSize) + { + // prepare start with providing a start point. Use the first point from + // the sequence for this + const geometry::RealBezierSegment2D& rFirstSegment(curves[0]); // #i79917# first segment, not last + aRetval.append(basegfx::B2DPoint(rFirstSegment.Px, rFirstSegment.Py)); + + for(sal_Int32 a(0); a < nSize; a++) + { + const geometry::RealBezierSegment2D& rCurrSegment(curves[a]); + const geometry::RealBezierSegment2D& rNextSegment(curves[(a + 1) % nSize]); + + // append curved edge with the control points and the next point + aRetval.appendBezierSegment( + basegfx::B2DPoint(rCurrSegment.C1x, rCurrSegment.C1y), + basegfx::B2DPoint(rCurrSegment.C2x, rCurrSegment.C2y), // #i79917# Argh! An x for an y!! + basegfx::B2DPoint(rNextSegment.Px, rNextSegment.Py)); + } + + // rescue the control point and remove the now double-added point + aRetval.setPrevControlPoint(0, aRetval.getPrevControlPoint(aRetval.count() - 1)); + aRetval.remove(aRetval.count() - 1); + } + + return aRetval; + } + + //--------------------------------------------------------------------------------------- + + ::basegfx::B2DPolyPolygon polyPolygonFromBezier2DSequenceSequence( const uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > >& curves ) + { + ::basegfx::B2DPolyPolygon aRes; + + for( sal_Int32 nCurrPoly=0; nCurrPoly<curves.getLength(); ++nCurrPoly ) + { + aRes.append( polygonFromBezier2DSequence( curves[nCurrPoly] ) ); + } + + return aRes; + } + + //--------------------------------------------------------------------------------------- + + ::basegfx::B2DPolyPolygon b2DPolyPolygonFromXPolyPolygon2D( const uno::Reference< rendering::XPolyPolygon2D >& xPoly ) + { + ::basegfx::unotools::UnoPolyPolygon* pPolyImpl = + dynamic_cast< ::basegfx::unotools::UnoPolyPolygon* >( xPoly.get() ); + + if( pPolyImpl ) + { + return pPolyImpl->getPolyPolygon(); + } + else + { + // not a known implementation object - try data source + // interfaces + const sal_Int32 nPolys( xPoly->getNumberOfPolygons() ); + + uno::Reference< rendering::XBezierPolyPolygon2D > xBezierPoly( + xPoly, + uno::UNO_QUERY ); + + if( xBezierPoly.is() ) + { + return ::basegfx::unotools::polyPolygonFromBezier2DSequenceSequence( + xBezierPoly->getBezierSegments( 0, + nPolys, + 0, + -1 ) ); + } + else + { + uno::Reference< rendering::XLinePolyPolygon2D > xLinePoly( + xPoly, + uno::UNO_QUERY ); + + // no implementation class and no data provider + // found - contract violation. + if( !xLinePoly.is() ) + { + throw lang::IllegalArgumentException( + ::rtl::OUString::createFromAscii( + "basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(): Invalid input" + "poly-polygon, cannot retrieve vertex data"), + uno::Reference< uno::XInterface >(), + 0 ); + } + + return ::basegfx::unotools::polyPolygonFromPoint2DSequenceSequence( + xLinePoly->getPoints( 0, + nPolys, + 0, + -1 )); + } + } + } + + //--------------------------------------------------------------------------------------- + + ::basegfx::B2DHomMatrix& homMatrixFromAffineMatrix( ::basegfx::B2DHomMatrix& output, + const geometry::AffineMatrix2D& input ) + { + // ensure last row is [0,0,1] (and optimized away) + output.identity(); + + output.set(0,0, input.m00); + output.set(0,1, input.m01); + output.set(0,2, input.m02); + output.set(1,0, input.m10); + output.set(1,1, input.m11); + output.set(1,2, input.m12); + + return output; + } + + ::basegfx::B2DHomMatrix homMatrixFromAffineMatrix( const geometry::AffineMatrix2D& input ) + { + ::basegfx::B2DHomMatrix output; + + output.set(0,0, input.m00); + output.set(0,1, input.m01); + output.set(0,2, input.m02); + output.set(1,0, input.m10); + output.set(1,1, input.m11); + output.set(1,2, input.m12); + + return output; + } + + ::basegfx::B3DHomMatrix homMatrixFromAffineMatrix3D( const ::com::sun::star::geometry::AffineMatrix3D& input ) + { + ::basegfx::B3DHomMatrix output; + + output.set(0,0, input.m00); + output.set(0,1, input.m01); + output.set(0,2, input.m02); + output.set(0,3, input.m03); + + output.set(1,0, input.m10); + output.set(1,1, input.m11); + output.set(1,2, input.m12); + output.set(1,3, input.m13); + + output.set(2,0, input.m20); + output.set(2,1, input.m21); + output.set(2,2, input.m22); + output.set(2,3, input.m23); + + return output; + } + + geometry::AffineMatrix2D& affineMatrixFromHomMatrix( geometry::AffineMatrix2D& output, + const ::basegfx::B2DHomMatrix& input) + { + output.m00 = input.get(0,0); + output.m01 = input.get(0,1); + output.m02 = input.get(0,2); + output.m10 = input.get(1,0); + output.m11 = input.get(1,1); + output.m12 = input.get(1,2); + + return output; + } + + geometry::AffineMatrix3D& affineMatrixFromHomMatrix3D( + geometry::AffineMatrix3D& output, + const ::basegfx::B3DHomMatrix& input) + { + output.m00 = input.get(0,0); + output.m01 = input.get(0,1); + output.m02 = input.get(0,2); + output.m03 = input.get(0,3); + + output.m10 = input.get(1,0); + output.m11 = input.get(1,1); + output.m12 = input.get(1,2); + output.m13 = input.get(1,3); + + output.m20 = input.get(2,0); + output.m21 = input.get(2,1); + output.m22 = input.get(2,2); + output.m23 = input.get(2,3); + + return output; + } + + //--------------------------------------------------------------------------------------- + + ::basegfx::B2DHomMatrix& homMatrixFromMatrix( ::basegfx::B2DHomMatrix& output, + const geometry::Matrix2D& input ) + { + // ensure last row is [0,0,1] (and optimized away) + output.identity(); + + output.set(0,0, input.m00); + output.set(0,1, input.m01); + output.set(1,0, input.m10); + output.set(1,1, input.m11); + + return output; + } + + //--------------------------------------------------------------------------------------- + + geometry::RealSize2D size2DFromB2DSize( const ::basegfx::B2DVector& rVec ) + { + return geometry::RealSize2D( rVec.getX(), + rVec.getY() ); + } + + geometry::RealPoint2D point2DFromB2DPoint( const ::basegfx::B2DPoint& rPoint ) + { + return geometry::RealPoint2D( rPoint.getX(), + rPoint.getY() ); + } + + geometry::RealRectangle2D rectangle2DFromB2DRectangle( const ::basegfx::B2DRange& rRect ) + { + return geometry::RealRectangle2D( rRect.getMinX(), + rRect.getMinY(), + rRect.getMaxX(), + rRect.getMaxY() ); + } + + geometry::RealRectangle3D rectangle3DFromB3DRectangle( const ::basegfx::B3DRange& rRect ) + { + return geometry::RealRectangle3D( rRect.getMinX(), + rRect.getMinY(), + rRect.getMinZ(), + rRect.getMaxX(), + rRect.getMaxY(), + rRect.getMaxZ()); + } + + ::basegfx::B2DVector b2DSizeFromRealSize2D( const geometry::RealSize2D& rSize ) + { + return ::basegfx::B2DVector( rSize.Width, + rSize.Height ); + } + + ::basegfx::B2DPoint b2DPointFromRealPoint2D( const geometry::RealPoint2D& rPoint ) + { + return ::basegfx::B2DPoint( rPoint.X, + rPoint.Y ); + } + + ::basegfx::B2DRange b2DRectangleFromRealRectangle2D( const geometry::RealRectangle2D& rRect ) + { + return ::basegfx::B2DRange( rRect.X1, + rRect.Y1, + rRect.X2, + rRect.Y2 ); + } + + ::basegfx::B3DRange b3DRectangleFromRealRectangle3D( const geometry::RealRectangle3D& rRect ) + { + return ::basegfx::B3DRange( rRect.X1, + rRect.Y1, + rRect.Z1, + rRect.X2, + rRect.Y2, + rRect.Z2); + } + + geometry::IntegerSize2D integerSize2DFromB2ISize( const ::basegfx::B2IVector& rSize ) + { + return geometry::IntegerSize2D( rSize.getX(), + rSize.getY() ); + } + + geometry::IntegerPoint2D integerPoint2DFromB2IPoint( const ::basegfx::B2IPoint& rPoint ) + { + return geometry::IntegerPoint2D( rPoint.getX(), + rPoint.getY() ); + } + + geometry::IntegerRectangle2D integerRectangle2DFromB2IRectangle( const ::basegfx::B2IRange& rRectangle ) + { + return geometry::IntegerRectangle2D( rRectangle.getMinX(), rRectangle.getMinY(), + rRectangle.getMaxX(), rRectangle.getMaxY() ); + } + + ::basegfx::B2IVector b2ISizeFromIntegerSize2D( const geometry::IntegerSize2D& rSize ) + { + return ::basegfx::B2IVector( rSize.Width, + rSize.Height ); + } + + ::basegfx::B2IPoint b2IPointFromIntegerPoint2D( const geometry::IntegerPoint2D& rPoint ) + { + return ::basegfx::B2IPoint( rPoint.X, + rPoint.Y ); + } + + ::basegfx::B2IRange b2IRectangleFromIntegerRectangle2D( const geometry::IntegerRectangle2D& rRectangle ) + { + return ::basegfx::B2IRange( rRectangle.X1, rRectangle.Y1, + rRectangle.X2, rRectangle.Y2 ); + } + + awt::Size awtSizeFromB2ISize( const ::basegfx::B2IVector& rVec ) + { + return awt::Size( rVec.getX(), + rVec.getY() ); + } + + awt::Point awtPointFromB2IPoint( const ::basegfx::B2IPoint& rPoint ) + { + return awt::Point( rPoint.getX(), + rPoint.getY() ); + } + + awt::Rectangle awtRectangleFromB2IRectangle( const ::basegfx::B2IRange& rRect ) + { + OSL_ENSURE( rRect.getWidth() < ::std::numeric_limits< sal_Int32 >::max() && + rRect.getWidth() > ::std::numeric_limits< sal_Int32 >::min(), + "awtRectangleFromB2IRectangle(): width overflow" ); + OSL_ENSURE( rRect.getHeight() < ::std::numeric_limits< sal_Int32 >::max() && + rRect.getHeight() > ::std::numeric_limits< sal_Int32 >::min(), + "awtRectangleFromB2IRectangle(): height overflow" ); + + return awt::Rectangle( rRect.getMinX(), + rRect.getMinY(), + static_cast< sal_Int32 >(rRect.getWidth()), + static_cast< sal_Int32 >(rRect.getHeight()) ); + } + + ::basegfx::B2IVector b2ISizeFromAwtSize( const awt::Size& rSize ) + { + return ::basegfx::B2IVector( rSize.Width, + rSize.Height ); + } + + ::basegfx::B2IPoint b2IPointFromAwtPoint( const awt::Point& rPoint ) + { + return ::basegfx::B2IPoint( rPoint.X, + rPoint.Y ); + } + + ::basegfx::B2IRange b2IRectangleFromAwtRectangle( const awt::Rectangle& rRect ) + { + return ::basegfx::B2IRange( rRect.X, + rRect.Y, + rRect.X + rRect.Width, + rRect.Y + rRect.Height ); + } + + ::basegfx::B2IRange b2ISurroundingRangeFromB2DRange( const ::basegfx::B2DRange& rRange ) + { + return ::basegfx::B2IRange( static_cast<sal_Int32>( floor(rRange.getMinX()) ), + static_cast<sal_Int32>( floor(rRange.getMinY()) ), + static_cast<sal_Int32>( ceil(rRange.getMaxX()) ), + static_cast<sal_Int32>( ceil(rRange.getMaxY()) ) ); + } + + ::basegfx::B2DRange b2DSurroundingIntegerRangeFromB2DRange( const ::basegfx::B2DRange& rRange ) + { + return ::basegfx::B2DRange( floor(rRange.getMinX()), + floor(rRange.getMinY()), + ceil(rRange.getMaxX()), + ceil(rRange.getMaxY()) ); + } + + // Geometry comparisons + // =================================================================== + + bool RealSize2DAreEqual( const ::com::sun::star::geometry::RealSize2D& rA, const ::com::sun::star::geometry::RealSize2D& rB ) + { + return (rA.Width == rB.Width && rA.Height == rB.Height); + } + + bool RealPoint2DAreEqual( const ::com::sun::star::geometry::RealPoint2D& rA, const ::com::sun::star::geometry::RealPoint2D& rB ) + { + return (rA.X == rB.X && rA.Y == rB.Y); + } + + bool RealRectangle2DAreEqual( const ::com::sun::star::geometry::RealRectangle2D& rA, const ::com::sun::star::geometry::RealRectangle2D& rB ) + { + return (rA.X1 == rB.X1 && rA.Y1 == rB.Y1 && rA.X2 == rB.X2 && rA.Y2 == rB.Y2); + } + + bool RealRectangle3DAreEqual( const ::com::sun::star::geometry::RealRectangle3D& rA, const ::com::sun::star::geometry::RealRectangle3D& rB ) + { + return (rA.X1 == rB.X1 && rA.Y1 == rB.Y1 && rA.Z1 == rB.Z1 && rA.X2 == rB.X2 && rA.Y2 == rB.Y2 && rA.Z2 == rB.Z2); + } + + bool AffineMatrix2DAreEqual( const ::com::sun::star::geometry::AffineMatrix2D& rA, const ::com::sun::star::geometry::AffineMatrix2D& rB ) + { + return (rA.m00 == rB.m00 && rA.m01 == rB.m01 && rA.m02 == rB.m02 && rA.m10 == rB.m10 && rA.m11 == rB.m11 && rA.m12 == rB.m12); + } + + bool IntegerSize2DAreEqual( const ::com::sun::star::geometry::IntegerSize2D& rA, const ::com::sun::star::geometry::IntegerSize2D& rB ) + { + return (rA.Width == rB.Width && rA.Height == rB.Height); + } + + bool IntegerPoint2DAreEqual( const ::com::sun::star::geometry::IntegerPoint2D& rA, const ::com::sun::star::geometry::IntegerPoint2D& rB ) + { + return (rA.X == rB.X && rA.Y == rB.Y); + } + + bool IntegerRectangle2DAreEqual( const ::com::sun::star::geometry::IntegerRectangle2D& rA, const ::com::sun::star::geometry::IntegerRectangle2D& rB ) + { + return (rA.X1 == rB.X1 && rA.Y1 == rB.Y1 && rA.X2 == rB.X2 && rA.Y2 == rB.Y2); + } + + bool awtSizeAreEqual( const ::com::sun::star::awt::Size& rA, const ::com::sun::star::awt::Size& rB ) + { + return (rA.Width == rB.Width && rA.Height == rB.Height); + } + + bool awtPointAreEqual( const ::com::sun::star::awt::Point& rA, const ::com::sun::star::awt::Point& rB ) + { + return (rA.X == rB.X && rA.Y == rB.Y); + } + + bool awtRectangleAreEqual( const ::com::sun::star::awt::Rectangle& rA, const ::com::sun::star::awt::Rectangle& rB ) + { + return (rA.X == rB.X && rA.Y == rB.Y && rA.Width == rB.Width && rA.Height == rB.Height); + } + } // namespace bgfxtools + +} // namespace canvas |